RPGM - Completed - Tentacle Prison [v1.0.0] [No Future]

  1. 3.00 star(s)

    dreminh

    No Future team are pretty much CG pack and Doujishin artist group . so when you see this name you can hope for good CG , other than than dont bother go for the gameplay and as expected this "game" is no different , very basic and made by free asset , play a but then go for the save game to collect all CG , nothing else
  2. 3.00 star(s)

    Gorrik

    I probably wouldn't have finished this game if it wasn't so short and I liked the character art. Calling it average is the most generous you could be with this game. Maybe check out a save for all the defeat scenes, check out some of the combat stills in the gallery room. Art is good, the voice is good. The scenes are okay. Everything else is awful. So all the best stuff, you can get all of that in the gallery.

    At points the game just gets incredibly frustrating. Lets go over some of the things it has that are universally hated. You cannot escape battles. All fights respawn when you leave and reload the area. All mobs level with your characters story progression. Traversing the map is a nightmare in most areas because the game is almost entirely 2 tile-wide hallways so it is difficult to avoid many encounters. That you then can't escape from. It has an awful "corruption system" that only matters in unlocking 1 thing - a total of 3 scenes with the prison warden. That are all basically the same image, just different dialogue and facial expressions.

    Speaking of encounters, there are really only TWO kinds of monster encounters you regularly run into - floor tentacles, and ceiling tentacles. There are a couple infested prison staffers you fight, so you could generously include them and say it has three. There are uninteresting boss fights that all do the exact thing - basic attack, rapid multiple attacks, try to grope / violate. There is no strategy really, you just debuff them, hit them and heal as needed. Everything about it is so repetitive, and the story is painfully predictable.

    Part of what makes it so frustrating is, this dev has done better before. But it feels like they've put in less effort in their work now. Exorcist Girl Charlotte was their last work that I honestly enjoyed.
  3. 2.00 star(s)

    kidlat020

    tried it for 10 minutes. premise was stupid, fmc didn't need to be a special investigator nonsense. and the game proper is just a search and rescue rpgm.

    there was effort in the art. its times like this where I wish for a good story even if it means bad art.
  4. 3.00 star(s)

    Sanic06

    How long to beat - around an hour

    Replay value: Lol (at MOST twice)

    Who is this game for?
    People who:
    - like vanilla to somewhat moderate tentacle content
    - are ok with actually having to play an RPG for their porn
    - are ok with a short experience
    - like losing to see the majority of scenes

    Who is this game not for?
    People who:
    - are going to mash escape on every enemy and then complain when they are severely under leveled
    - want consentacles
    - want more varied and intense tentacle content
    - want lots scenes triggered on the map outside of battles
    - dislike lots of sticky stuff (mucus, cum, etc.)
    - dislike qte to escape restraint


    The Goods
    Basic non penetrative tentacle teasing in fights
    12 cg scenes including:
    1 scene with a tentacle pit
    1 scene with swallowing / vore
    6 human scenes with no tentacle present made up of:
    3 - "Arousal relief"
    2 - non-con gangbang with prisoners
    1 - non-con 1-1
    1 with a parasitized human enemy
    1 cumflation + deflation scene
    1 slime scene
    1 basic vanilla tentacle defeat scene
    Except for arousal relief 2 and 3 scenes, there is a virgin and non-virgin version. The actual
    translation of the scenes are fine for MTL. The writing is not ground breaking, mostly just being
    onomatopoeia for the sounds Sofia makes. While losing and watching a scene can send you back to the
    title screen if you choose, you can also respawn in bed no longer a virgin. This ruins the loss scene
    though, as it is written to be a definitive game over where no one comes to save Sofia. CGs are
    presented statically, with a small number of variations.
    Battle CGs differ from the loss cgs, but are themed to the monster you fight. That flesh wall on
    the game's promotional CG sadly does not have any depth to it.


    The Gameplay
    Enjoy a wide variety of gameplay such as
    - Slightly above average RPGM battles!
    - Traversing the static overworld and unlocking new areas!
    - A very small skill progression system!
    - A very small equipment reinforcement system!

    As you can tell, by no means does this game break any boundaries. However, it is worth the hour
    investment if the tags tickle your fancy. The story is by no means great but moves the gameplay along
    well enough. A human h-scene gains more significance after a plot twist near the end of the game
    giving it a more humiliating tone.
    The battle system is where you're going to be spending the majority of your short time playing.
    This game will make you lose if you don't grind. While you can just hold confirm to win, and grind up
    your stats that way, the skill system offers enough that you can underlevel the game if you're smart.
    You will immediately be given access to your best skill, Wild Slash, very early on. Enemies also do not
    scale with your level, but with the story. You'll mainly be fighting four types of enemies, normal
    tentacles, ceiling tentacles, parasitized humans, and bosses.
    There is no in battle sex, only non-penetrative teasing unless you count tentacle blowjobs as
    penetration. If you're looking for battle fuck, go play another game. The restraint system doesn't
    break any boundaries, using a simple QTE sliding bar that you have to stop at a certain time to escape.
    The qte offers differing levels of difficulty, with impossible difficulty being literally impossible.
    If you are playing on a monitor above 60hZ you are not going to ever hit this unless you get lucky.
    Hard qte is pretty well balanced, offering some difficulty. I wish there was a level inbetween however.
    This game misses the opportunity to have a variety of qtes based upon Sofia's in battle state.
    Mucus and having ripped clothes makes the qtes harder, but doesn't add anything else besides that.
    There are other new and in developemnt games that cannot be mentioned in the review due to the rules
    that do have specific qtes for enemies. It is a missed opportunity to not have different minigames for the
    type of enemy you're fighting.


    If you made it all the way down here through this wall of text, you might as well give the game a shot. Don't
    expect fine dining, but expect a mostly satisfying meal.

    If I could I would give this a 3.5, but since I can't I will give it a 3.
  5. 3.00 star(s)

    Radience

    It's okay, especially if you really like tentacles (wich i don't) WAY shorter than all the others [No Future] games i played, combat is generic but i actually apreciate that the QTE in Hard mode is well done i actually had to try to get it right but on the other hand the game is WAY too short and there's basiclly no enemy variety it's literally 2 tentacles and 4 Bosses, the art is very good and the idea of the mission score based on how many missing people you find is cool but after doing the ending i couldn't bother going to search for them because the game and h-scenes were just ok so i didn't feel like it deseverd my time to actually do a perfect run.
  6. 3.00 star(s)

    Quintilus

    Pretty short, average tentacle oriented japanese game.

    Game tries to be game, not a porn images gallery, so there are some plot development and 'cutscenes'.

    Battle system is standard 'hold Z key' with try to make it more unique. Attack is split into two 'phases' magical and physical. In one turn player attacks with both magical and physical attack, order is based on what attack player picked (magical->physical or physical->magical). Means absolutely nothing since damage for both attack types scales from same value.

    There are some corruption elements but they exist only to add 'corruption; tag to the game aka means little to nothing.

    Standard 'lose to see a scene' approach, around 10 scenes for the 2 hours of gameplay to beat it.
    Porn is passable, static images with several layers of semen on top of it after each paragraph of text.

    Translation is understandable. Here and there it have broken english sentences but nothing too poetic, despite being an AI translation.

    Dont expect something 'OOOOOOOOOO' if you decided to play it.