Version: Final (on F95Zone), 1.0.29 in-game
Overall
A lackluster vertical shoot-em-up that doesn’t explain its game mechanics and reuses CG content.
Good
Overall
A lackluster vertical shoot-em-up that doesn’t explain its game mechanics and reuses CG content.
Good
- Unlock new character outfits after each level
- Boring static main menu art
- Resolution seems low irrespective of fullscreen or windowed. The main menu UI is blurry.
- Have to move the ship with WASD, can’t use the mouse
- The first ship character’s outfit is just Overwatch DVA’s, complete with her pink bunny logo
- I don’t understand the purpose of collecting more powerups after each of the 3 types are already at max level 3
- Not clear if the outfits you choose for your character have any gameplay effect whatsoever. They don’t change stats or anything, just the outfit shown in the side animation. It would be better if they changed the ship’s weapon or something.
- The side animations are the same across levels. The ‘tentacle blowjob’, ‘boob tentacle interaction’, and ‘tentacle in pussy’ are the same animations. There’s nothing new about one level to another. They’re also the same across characters, so why bother?
- The boob category of upgrade to pick up is the same orange color as enemy bullets
- No idea what “Blood Reward” and “Bonus Reward” categories of points are after a level
- The bomb attack energy bar is out of 15 units, but each bomb takes 5 units. Why not just show 3 bubbles?
- Failing a level doesn’t earn you any currency to improve yourself
- Many enemies are so weak, they are killed before appearing on screen
- The boss’ projectiles are the same pink/purple that my bullets are colored
- The explanations for each upgrade are not clear. “Increase the maximum value of player heroes, ”increase the score bonus for combat settlement”
- The game frequently uses 3 stars in its UI, and you think that’s supposed to mean something, but it doesn’t
- There’s an enemy type whose movement pattern is to stand still, slowly rotate to face a direction, and then charge. But the actual charge movement isn’t in the final direction the enemy faces. So you can’t plan to avoid it at all.
- It’s not clear how the 3 in-game pickups relate to the character’s 3 attack types. The in-game pickups are orange, pink, and teal. The character’s 3 attack types are green, teal, and purple.
- The level 7 boss’ ship is the same art as my ship
- You can’t click the “Task Completed” button on the end screen until after the points-tally-up animation finishes
- The third ship’s shield passive ability is time limited, it’s not permanent until hit. That’s a lot less useful.
- Can’t quit out of a gallery scene replay. You have to just spam skip it by clicking.