This game is so hard lmao, and not because it's actually hard per se, more about how annoying the gameplay is.
First, there's no tutorial or whatsoever, i take hours to know what these inhibitors even for which i still don't have the idea what for, idk if they reduce dmg or what but they seem to save you if you reach 100% arousal.
Second, they don't care how many enemies they spawn even on a confined space, like, they spawn 3 bulky tentacles that can turn into boulders and chase you with 100 mach speed across 5 sections unless you kill them, and still spawn countless others everywhere. Which is fine.
Third, they don't care where they spawn, oh, you're walking toward a gate? no problem we'll drop one right on your face. And worse, they can move through obstacles, while you need to move around, and sometimes your bullet can't reach them.
Lastly, you're locked to 8 cardinal direction, would've more bearable if we can shoot 360° with mouse while you move. Tho we can still shoot at 1 direction while moving the opposite way, its still annoying to do. It's especially noticable when you're trying to unlock doors and enemies keep spawning from off angles you either take their hit or cancel the progress to kill them.
It's almost like it's designed to get you killed in every corner, no, every step lol. I keep getting hit on my first run, and even after mapping the level and knowing how to fight them it's still annoying. And since you get nothing from killing them, it's almost always better to just run away and let them despawn, except against a bulky tentacle. For some reason moving diagonally seems a bit faster than normally
The graphic is fire though, artist cooked hard. Scenes mostly from the tentacles getting into your suit, removing them in autodoc, and from the captured crewmates. Idk if there's more, haven't finished yet as i'm trying to not get any tentacle get into the suit lol.
Love it overall, if you set aside the annoying part.