Others - Completed - Tentacles Invasion [Final] [Koguma Project]

  1. 4.00 star(s)

    Vanilla_Simp

    A pretty good game overall. The art is nice and the concept of an alien fondling the heroine inside her suit while she tries to complete her mission hits all the right spots.

    The gameplay is a bit unfair but it's no real trouble. The controls do take some getting used to, she handles like a tank.

    The only reason why I'm scoring this a 4/5 and not a 5/5 is due to the endings not being my cup of tea.
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  2. 2.00 star(s)

    shiginima

    Can't recommend this one.

    THE GOOD. The art is really good, 10/10. Voice acting.

    THE BAD. All of the content is locked behind rescuing survivors to complete the gallery or getting hit (you are going to get hit a lot). Infinite spawning enemies with horrible controls is not a god combination, also the enemies are invulnerable the first second they spawn and can spawn literally in you face if you are moving too fast.

    TL;DR I recommend you use a full save.
  3. 2.00 star(s)

    Shirobine

    Fanastic premise by this japanese dev. Tentacle theme'd sex with a space aesthetic, animated H scenes with solid gameplay mechanics that also involve H content. The gamer aspect is quite easy, it's hard to game over so you'll have time to apperciate the progression of the H content. The story is short and to the point.

    Unfortunately, this game is held back by the extremely poor quantity of H content. There's only a single animated H scene for the gameplay mechanics involved, the rest just involves event H scene collecting via rescuing crew members or visitng med bay, all of which are just gallery moments essentially. A very promising title held back by the artist, what a shame.

    I suggest aspiring devs use this as a study for ACT H Game designs as the concept here is great and ulitmately what carries this title. Just be sure to, you know, actually do the art as well. For anything else I wouldn't recommend this title, it's a waste of time.
  4. 3.00 star(s)

    cursed spark

    this game is a shooter, with pick ups, quite simple you move around and you can shoot in the last direction you looked/walked

    The game isnt difficult per-se
    but its full to the brim with bull-shit, tentacle swarms spawn out of thin air, with 0 way for you to predict their spawns to avoid damage, which for me lead to vessel popping frustration as i just tried to finish the game, and kept getting hit, and having next to no choice in the matter

    your objective is to rescue as many crew members as you can, while avoiding becoming a tentacle nursery your self... and theres not much reward for loosing either, as you are hit with a single still image the same one as the one you can see on the main page of F95 post... then you get a game over and are sent to the title screen... thats it... > sure the progressive squirming of tentacles into your suit as they over-whealm you is quite nice... but there could have been more when you actually end up loosing...

    the art and atmosphere are quite good

    over-all i cannot recomend this game, as its not really for a wank...
  5. 4.00 star(s)

    silentndeadly

    Tentacle Invasion is certainly a game with a chunk of faux-pas and problems, but they are minor issues. Be aware of two things before you get into it.
    This is a game first and an H-game second. The game requires two hands to play, and the pace is non-stop, so you wouldn't have much time to enjoy it, regardless.
    This game is also pretty darn difficult. It doesn't play nice and it doesn't play fair. I beat it in two hours with only a single game-over (Aside from the story-based bad-end) and I got through by the skin of my teeth.

    As a quick introduction to what's what in this game; You're a cute girl in an armored space suit. You can run and shoot in any of the 8 cardinal directions. If you're shooting in one direction, you can move independently of it, which is important, since you have to backpedal from enemies almost constantly.
    There are two buttons - "Shoot," and "Look inside your armor."
    The first one is self-explanatory. The second shows how tentacles are getting into the suit. The second is also the main way that you can see any tentacle action aside from after you have defeated a boss. However, if tentacles are inside the main character's suit, you're in serious trouble.
    The maps are randomly generated, aside from the final area. Some doors are locked, some door systems need reactors started up, but you can tackle most of the game in any order you want, though the differences are minor, if anything.

    Again, the game is hard. That's because it doesn't play fair, and you will find yourself taking unavoidable damage routinely. This can come from many ways, whether it's enemies spawning in front of you, enemies being at an angle you cannot shoot safely, enemies simply getting to you faster than you can pump enough bullets into them, or running out of ammo during a tense section.
    You do have enough health to survive the unfair bits, but it can be very frustrating knowing you're just going to have to take damage you can't do anything about. If you keep moving, you can kill the boss, restore your health, and take a breather before your suit and your character both fail.

    As for the smut, it's mostly looped gif images. It looks nice, but there's barely any of it, so if you're here for tentacle love rape, then you're going to feel this comes up short.

    Overall, Tentacle Invasion is a competent game that is fairly difficult. It's not perfect, nor is it always fair, but it's a very solid challenge if you're looking for one in the vein of a top-down pixel shooter. The struggle does get very real by the end.
    The sexual part of the game is an afterthought, admittedly, but the artwork looks nice, even if there's cripplingly little of it.

    Oh, and pressing the "H" button on the main screen opens the gallery. You might need to fill it with girls you save during gameplay, but you can have the main character get her suit full to busting with tentacles, at least.

    Don't save the girl in the escape pod if you haven't saved recently.
  6. 2.00 star(s)

    Thisdudhere

    I don't think I've seen a better example of a game shooting itself in the foot than this.

    Art style and ambience? Fantastic.
    Attractive protagonist? Wonderful.
    Gameplay? Bland and frustrating.

    Who in their right mind thought infinitely spawning enemies that literally appear on screen from nowhere was a good idea for a video game? You basically need to sit still every 4 - 5 seconds so you don't accidentally run into invisible enemies.

    It boggles my mind to go through so much effort in terms of stage design, NPC and PC design, animation and coding work, only to shit all over it by quarter-assing the gameplay.

    This is certainly one of the H-games of all time. If you're thinking about playing it, it's not worth it.
  7. 4.00 star(s)

    ExcitedLemur404

    Pretty good game! Decent combat, great animations, and I love the setting. My main critique is that it's quite short, and I wish there more unique player animations. Currently you basically just have 3, which are all excellent, but more variety would be nice. The same could be said for enemy variety, which would also add to the player animations if it was expanded.

    Overall though I recommend it
  8. 1.00 star(s)

    Beaniedude

    way too difficult to progress and the enemys dont seem to ever stop or give you a moment to orient yourself in this shitty tank style movement its kinda pointless to even fight back in the first place cause theres no way to really get rid of the parasites as far as i knew no real tutorial system or anything its just crap
  9. 4.00 star(s)

    CerealCharms

    Short game but it's really neat. Koguma Project have always produced solid pixel animations and with Tentacles Invasion they've done it again. A tip: if you're having trouble fighting the aliens you can shoot on the move!
  10. 5.00 star(s)

    nsfwchan

    Absolutely stunning artwork and aesthetic. Made me want a full game in the Alien universe made by these guys.

    Game was hard but in a good challenging way. I think I only died 2 or 3 times.

    The need to shoot to hold a direction was odd but made me feel more in the game as a desperate marine in a hostile ship. Running backwards while gunning was very fun gameplay wise.

    Main reason why I'm giving this 5 stars is because the art alone hard carries everything.

    And don't forget to press H on the title screen to access your gallery after beating the game!
  11. 2.00 star(s)

    MarshmallowCasserole

    Way less fun than it seemed at first glance.

    This is a top-down shooter, but not a proper twin stick. Only 8 cardinal directions to move and shoot about, boo to that. But more importantly, it has a persistent map, but ephemeral enemies and basic ammo. What this means is that major powerups (such as flamethrower) do not respawn, while enemies are spawing around you at random, and despawning if you outrun them. So does ammo for your rifle.

    This sounds challenging until you realize the game is secretly tuned to be very easy. Here's how it works: you have a suit, that's your fairly flimsy Shield. You get it once at level start, and once it's broken, it's not coming back. Then you have your arousal bar, which is HP, but inverted. Zero arousal = full HP. Despite what the lewd animation implies, this metric is static; you can stay at 99% arousal for indefinite amount of time as long as you don't take additional hits. Once you reach 100% arousal (zero HP), you enter an orgasm state, where arousal will start rapidly rising on its own. When it reaches 999%, it's game over. It's essentially a timer for fainting. And here's the kick: during this state the game seems to always toss you a medikit that resets you to 75%. Additionally, any hits during this state don't really matter.

    That's it. You're functionally invincible if you pick up those sedatives in time. Now add the fact that fighting basic enemies is literally pointless because they will despawn as soon as you run away and leave them off screen. This means you don't need to fight anything you can outrun, which is two most common enemy types. The game literally dupes you into believing any of its core mechanics are meaningful, therefore difficult. They're not.

    So that leaves navigating the map as the main challenge. See, this game does not show you a minimap by default. No, once you enter a new sector, you need to go to the minimap terminal and turn it on. How do you know where the terminal is? Well, you can look at the whole ship map for free while at the Bridge. Mind, the minimap is also ephemeral. All the door unlocks are persistent, but minimap always resets to an "off" state once you leave any sector. IDK what was the supposed course of action for those of us without photographic memory... But I just took a screenshot and displayed it on my second monitor, like a sane person. This is such a clear failure of game design, that it can be used in a textbook. In a misguided attempt to make a cool diegetic map, the game directly stimulated me to go out of the game and make a crutch. Difficulty through obscurity, it does not work.

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    With core gameplay trivialized, and navigation cheesed, 99% of the suspense that is kind of mandatory for a Xenomorph-themed action is gone. Talk about genre and tone mismatch. And that's while visual assets are really well done to sell that Alien movie vibe. Such a waste.

    As for the story... yeah, there's basically none. You rescue some NPC's that you, the player, had never met and will never meet again, and all you get is a short and very dry snippet from their dossier, and 3-5 looping frames as your... animation reward. They are all mindbroken anyway. The actual movie, Alien, is 95% about the crew of Nostromo. Here, the crew is just 8 pieces of senseless meat you pick up from the floor and shove into a freezer. Literally stick into the freezer, figuratively pick up, as they don't even get to have their character sprites.

    Overall, I was not impressed.
  12. 3.00 star(s)

    Illidan No Women 10000

    Hello! It's me Illidan and my another review! This game was pretty refreshing and yet, disappointing, due to mechanics and non-existant story. I will rate this game by such categories : Story, gameplay, hscenes.

    Let's start!
    --------------------

    Story 2/5 - Well, well, well... What we got here? Alien parody with tentacles instead of monsters and another corporation. After completing the game and rereading names of corporations...
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    Gameplay 2/5 - It's something new compared to tons of RPGMaker hentai games or unity ones... Still, gameplay is a big letdown, considering how enemy spawns, how they go through objects which cant be shoot through and etc. Latest bosses also were pretty annoying and i am pretty sure that some players won't be able to beat them down. Being able to shoot in 8 directions also is a big letdown, when you try to start energy or unlock door.

    Hscenes 5/5 - Best part of the game and... There is too little.. But it's literally the best thing here, so i put 5. All of them pixelized, which makes you like it a bit more

    Conclusion 3.5/5 - TBH i wanted to put outright 2 or 3, considering how low was amount of animations and how story concluded. It was already uber obvious what would have happened. But if you want to pass a little bit time, you can play. I personally don't recommend. Just download save and watch animations, no need to waste your time
  13. 4.00 star(s)

    Carryon

    A very small game catering to a single kink. Now, I read that to the game's favor, since I generally prefer tight focus in porn games over a broad smattering of everything the dev can think of.

    You run about in your bulky space marine armor whilst tentacles try to invade your suit, looking for the other members of the crew already taken by them. Sure, the enemy spawns can be a bit 'unfair', in that they can just spawn right in front of you with very little you can do to avoid them, but really, all that means is that unlike in so many games like this, you actually don't need to play intentionally badly to see the porn you're here for. I find this refreshing. The levels are generally* fast enough, and smattered with enough emergency heals, that you can push through even with the damage you'll be taking.

    *Docking a star because whilst I don't begrudge a small amount of content for a small game (especially since it's all quite well made), I do feel the game drags on perhaps a little too much towards the end. There is also an annoying and unnecessary space pod maneuvering section, though it's not too long. Also, the final crewmate you need to rescue is behind an unnecessarily long gauntlet of rooms where the game's 'unfair' mechanics turn from delightful to slightly frustrating, though even then it's not too bad.
  14. 5.00 star(s)

    AreoAnn

    This game is definitely difficult and a little unfair. There are too few ways to deal with aliens, too many aliens are generated, there is no way to play skillfully or intelligently - almost complete luck. But this game is good. It is pleasant with its dishonest complexity, forcing you to be meanly fucked by tentacles. It's cool for an NSFW game.