Comics Unity Terms of Patronage [NSFW Biz Journal - Dev + Art + Everything Log]

SirLecherous

Formerly 'justhuman88'
May 2, 2022
225
436
So kinda really lazy now but will continue to update this over the coming weeks , will take 3 months / 200hrs or less to get to a sufficient place in blender and unity to do what I need to do the way I want it to be done.

Game Premise : Terms of Patronage is a pointy clicky game where you as the MC navigate a world you have thrust-ed into due to circumstances. You become a male escort for extremely high network women in various upper echelons.A play thing of sorts


Post Premise : Log of progress and a step by step guide for anyone who wants to do nsfw and a decent level etc. Lol we will learn together.


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That last image is an actual render those prior are just Iray screenshots. Those images are just horsing around and posting on the gilf appreciation post. Will def get much better

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Those character templates are AI generated but gives a good gist of the who , how , why etc and at the moment are just placeholders for what they could be.

Why Blender

Well Daz is pretty fucking annoying for posing, not to mention micro pressures, collision detection etc. As you can guess the characters will not be stick figures and Daz creates all manner of issues dealing with these thick to bbw women. Not to mention the workflow envisioned relies heavily on scripting. For instance this is what I think(also AI told me so it's taken with not just a grain of salt but a spoonful of salt) I can have a script which when executed pose a character on a bed/table/wall etc .Now another script poses the other character and an automatic insert etc. From what gather blender and scripting is more spatially aware or can be idk if daz can do it.

Why Unity

Even my trusted ai advisor recommended renpy but after stating the final version of the game unity was recommended. Plus learning C# in school and want to make other no perv games in the future.

Daz Scripting

Tried scripting in Daz and got my as kicked for a bit, was trying to make a character customizer with my morphs but only ended up with a script to toggle resolution and sub division on click.


Short term Goals - Many hours
Learn blender
C# + Unity.
Acquire all 3d Assets
Build an ai story builder/record system


Immediate Goal - 2 - 3 weeks
Document the story as a Game Doc
Write the character modifier script for daz
Converting characters and morphs from G8:G9

So the character modifier script basically applies several morph ranges on click to a chosen character. As an example after loading a G9 base female she should look around 40(oldish) , slim thick ,caucasian , mixing 3 compatible heads at various levels etc. Sounds wild but I was almost there until it started to bug out and got sick of the shit. The aging is tricky as it would involve testing the morphs combinations and having them set. While the heads are also another task and I believe ever dev should do this to ensure your character is unique .

However with the character modifier done the characters are then made in a single click with minor adjustments for aesthetics . Vs playing around with 1 million sliders each time for each character. I have tried shape randomizing plugins in the past but they don't load all the shapes/mods which is annoying.
 
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