Unity - Testament of Minos [v0.68] [Drages Animations]

  1. 2.00 star(s)

    VirtualElf84

    The dev isn't able to accept criticism and that reflects poorly on his own content, and also the type of community actively supporting his work. There's no doubt he has talent, but talent alone doesn't inherently warrant fandom when you're too sensitive to be an adult about legitimate feedback.
  2. 1.00 star(s)

    Playfulpetfox

    Paywalling animations.

    No.

    Just no.

    With models as amateurish as this, the animations are this game's only real remaining appeal. But what do you see when you go into the menu? That in the demo version, the animations have all been replaced with still images. Get the fuck outta here with that BS. I'm guessing that's a newer thing, since reviews mention great animations. That, or they were able to play the "full" version.

    Make models that don't look like unholy abominations rejected even by Second Life and maybe that kind of monetization will be marginally excusable.
  3. 4.00 star(s)

    sannaa

    The animations are really good its really fluid. The combat is ok I don't expect a porn game to have a crazy turn based combat like dragon quest or other RPG's. The character models need a face revamp. The futa and the female face models look like potatoes(I like Laura's face model, nice job dev). If possible giving the prey's more body archetypes would be nice to see (For example: bigger ass or tits). The story is incomplete can't really score it but I like revenge stories. To surmise this game has a lot of potential and I'm really looking forward to the complete game.
  4. 1.00 star(s)

    Nexor6

    1. im pretty sure i played it long ago once and thus i had a save file. After loading it the game was all buggy and glitchy therefore the dev seems quite incompetent because saves break with future versions

    2. Not sure why its all just powerpoint-like presentation and not even a single animation. Terrible. Not usable.

    3. The quality of the textures/pre-render is terrible. I would understand if you made photo realistic ones but this is some 2000s graphics and im being generous. I dont see why it cant be fully animated and better made.

    If you want it to be just pre rendered frames then at least make it super ultra quality which it isn't, so i dont see your excuse

    Overall i dont recommend. The game is lazily made and clearly the dev is not one to care for quality of his product. My suggestion is to completely remake the game in a good engine and with photo-realistic pre renders or just unity animations not pre renders..

    i struggle to find any good things about this game. Perhaps the fact that its niche and only appeals to certain kinks is good as we need games that fill niches
  5. 4.00 star(s)

    nononomaybe

    Rating for v0.69 Demo.

    TLDR: The player character being a Giant, Cow-headed, Huge Dick & Tits Monster instantly puts this game into the Extreme porn category. Given that starting point, the gameplay consists of fun and varied slave-trainer activities: Capture bitches, train them, sacrifice/sell them, upgrade stats, repeat.


    Breakdown:

    + There is an impressive variety of things to do with your captives: Fuck any their holes, cuddle, smother them, do curls using the captive as a dumbell, make the captive massage your legs, the list goes on. Most of these activities have costs and benefits to yourself and the captive, they aren't just cosmetic. These activities are the biggest strength of this game.
    + There is a fairly complicated set of stats for the player character and captives, but usually there are ? buttons that give some tutorial text to explain what everything means. This immensely improves useability and smooths player learning.
    + The combat in ToM is just as complicated as it needs to be and no more. We're not here for a detailed turn-based tactics game and this does not try to be one. It is nice to see, and contrasts sharply games like Masters of Ranna and Strive: Conquest which suffer from grindy, excessively bloated combat.

    - The startup exposition book flickers in an extremely unpleasant eye-straining way. At least it is skippable.
    - One of the main ways the player levels up is unlocking things with Favor, but spending Favor in the Ritual Tree is incomprehensible. There are rows labeled with numbers like "2-1" and columns labeled Balanced/Lust/Rage. What does it mean to spend Favor points to upgrade "2-1" Rage, or "1-3" Lust? I have no clue.
    - The organization of some of the menus is excessively convoluted: To engage in "activities" that train your captive you have to click:
    Cages > Select a slave > Use > (tiny little button in the bottom) Activities > Activity Type (milk/abuse/etc) > Select from Pencil outline of Actvitity. That is a lot of menu climbing for something the player is expected to do frequently. Flattening this excessively tall menu navigation tree would greatly improve player experience. Perhaps be able to mark a few Favorite Activities for quick use.
    - Sometimes the Activity book closes after selecting an Activity, sometimes the book stays open while playing the scene hidden behind it.
    - The numbers associated with various player activities are not well balanced nor consistent. The PC's Hunger, Rage, and Lust grow incredibly fast with time, while the Devour/Slay/Breed each need to be done multiple times to satiate the PC. This is problematic because low Rage/Lust values are required for many types of Activities, and while you are satisfying one need the others quickly grow.
    - Similarly the numerical costs and benefits of various Activities are all over the place. For example, in the Suck category the level one standing blowjob activity changes Player Lust by -4. However, in the Abuse tab, the level one laying down blowjob changes Player Rage by -10. Why does a laying down BJ decrease Rage while a standing BJ decreases Lust by less than half as much? These numbers could use review for Balance and Consistency.

    Conclusion: I am not into furries, sizeplay, or vore, which are main themes in this game. Despite seriously not being the target audience, I kept playing for a few hours and enjoyed my time with ToM. I will probably try a future update. Not fapping material for my tastes, but the capture/train/upgrade loop is meaty in all the right places. If you are willing to look past the udderly (heh) bizzare concept of playing as a giant man-eating cow-headed monster, this is worth trying.
  6. 1.00 star(s)

    Juj

    IF you are in it for the animations then its pointless because its literally all the same animations as the first game. IF you are in it for the gameplay then you are in for just grinding for the sake of grinding for those animations that you already received in the previous game. Waste of time playing.
  7. 5.00 star(s)

    maker1_nc

    My best fantasy game. Takes humilliation and submission to the extreme level and I love it. Humans are disposable fleshtoys and Laura is her goddess. Only thing I missed from blueribbon is the different angles. I hope there is a paid version with this included or added later in main version.
  8. 5.00 star(s)

    Jujansol

    I really fucking love this game! I know it's damn extreme and dark but I enjoy it anyway. Wish there's scat slavery here ohh boy that would be great! I'm not sure if it's finished or not though, is it?
  9. 3.00 star(s)

    Goldspark1

    (Updated to [v0.57]) Just want to say thank you for delivering us a much better game than Blue Ribbon. Everything has been improved and can see the game only further improving with time.

    Just love the animations. While many of them are carry overs from Blue Ribbon's animation, now the animations have sound! A huge step up. Even has characters with unique voice acting for different species and genders. This is my favorite part of the story.

    Now on to combat. Just happy their IS combat. Want to make the game feel earned when I unlock different animations when I capture/defeat humans. My favorite is the hunger meter. Where you can eat all your enemies but once you are full, you cannot eat any more to grow your health and lower you hunger bar. A great way to prevent players from being allowed to forever remain in a forest and farm levels. Though with the update, is pretty much impossible to keep that hunger bar empty (belly full) as you are incentivized to simply wait at camp to recharge you health rather than eat a meal to heal yourself.

    Do like how you can only carry four potions so this is a necessary skill. Also, like I said earlier, acts like a great way to prevent players from just constantly farming enemies. Though overall, the potions was a mixed bag for me. One on hand, yeah, makes total sense that you will find herbs/fruits to make potions as you explore the wild. You are not likely to find treasure boxes just sitting alone with potions inside. And is a nice addition to combine potions with a new animation. Just did not find potions to be all that useful. They take a while to make and once you have them, are not the most useful in the world.

    And do love the addition of the book of sacrifice to allow you to freely choose the ending animation. A great simplification from the previous game where it was too annoying to find all the different combinations.

    Really enjoyed the Minotaur's opening animation while she waits on her throne at the temple. The way her leg would rise or her cock would also rise. This makes her feel like a real character in the story and not just a still image.

    Also great job on adding some voiced dialogue to the Minotaur. was so fun to hear her say, "I can't do that," when I click on an option blacked out. Or, "That hit the spot." These little moments really add to the story.

    I only gave this game an Average because the game is clearly still being developed. With time, this rating will only rise with more positives. This next part is suggestions.

    First is obvious and just expand the game. Continue to unlock more and more different zones populated with different enemies with different attackers working better than others. A suggestion is one with a lot of snakes. Would really enjoy seeing Laura slurping up a Python.

    Another suggestion with the recent changes is make potions more powerful. If we are going to be seeing a drawn out animation of potions making, then make those potions powerful enough to feel like something worth doing.
  10. 1.00 star(s)

    DragonButts

    I was playing this game in the hopes that the vore content would be optional. It is not.
    TL: DR You play as Charles Manson futa cow and you kill, rape, and vore people for the crime of worshiping a god you hate.

    The story of this game is that you play as futa minotaur Charles Manson. The MC Laura has a beef with Poseidon b/c he might have been responsible for the bandits that killed her family. So naturally she finds her way to an island full of Poseidon worshipers and starts engaging in rape, pillaging, and vore. There is no consensual content in this game AFAIK. All the content in game revolves around raping and killing people. Also you will get hungry over time and your only food source is eating people whole.

    You can also get stronger in this game by ritualistically sacrificing your captives. I can't comment on this mechanic much as it was about here that I stopped playing this game.