This game is frustrating to say the least. Has quite a bit of potential but then falls quite flat.
Pros:
For an event finder game -> the toggle for run speed is a nice touch.
The art when on the upside is done well. (however is very inconsistent and the art on the downside is quite bad -> at least the new version they stopped her standing picture looking like a complete derp).
The pathway story progressions are ok and straightforward on how to unlock. But because it's so linear, gets a bit bland. Still I'd say the pathways get a little more on the positive side for at least being there.
Uncensored
Cons:
Biggest one is the world interaction for an exhibitionist game is done not well.
- The highlighted exhibitionist scene finders in the open world have too many parameters to meet; just get a single still image event that is somewhat inconsequential. And for all of these events to be dangling in front you everywhere while you're walking around trying to grind the stats is rather disappointing. Just hide the ones that you can't interact with in the outfit worn and have some indicator if your lavicious/exhibitionist level isn't enough; Otherwise its just a click on every potential event just to find you don't have the right outfit/stats and feel like its not worth bothering clicking on them at all.
- There are also no spontaneous interactions with random NPCs when exposed (And in general a significant lack of NPCs) making the world feel quite empty.
Menu QOL is done poorly: having to manually go back to the equipment and select the outfit can be remedied with 2 common events. Current state is just tedious.
Balance is done quite badly as well. Balance for stats is abysmal especially around levelling. Balance for certain things like body paint doesn't fit the theme.
Having a high number of outfits is good and bad at the same time. Whilst it's nice to have the pick of the litter with the outfits, they don't really mean much in terms of story as the CG half the time doesn't correlate with what is worn, and you can just buy majority of the outfits instantly. The other issue as mentioned earlier is just there's too many restrictions on accessing the overworld events as you're almost always going to be wearing the wrong outfit.
Overall:
Honestly this game feels like it's just a concept rather than an actual game. Concept being all the story lines and events all mapped out; but with an overarching story completely removed along with any semblance of balance/pacing. Would've done well if they did anything like introduce new areas one by one with an introductory event rather than everything available instantly and make the player run around cluelessly looking for places to increase stats for events that don't really mean much; all to just miss 90% of the content of the rest of the game while solo progressing story lines one at a time. 2.5 stars is what I'd give; the dev at least looks like they're trying to add lots of love to the game; but the game just feels like it's missing a lot of things.
Pros:
For an event finder game -> the toggle for run speed is a nice touch.
The art when on the upside is done well. (however is very inconsistent and the art on the downside is quite bad -> at least the new version they stopped her standing picture looking like a complete derp).
The pathway story progressions are ok and straightforward on how to unlock. But because it's so linear, gets a bit bland. Still I'd say the pathways get a little more on the positive side for at least being there.
Uncensored
Cons:
Biggest one is the world interaction for an exhibitionist game is done not well.
- The highlighted exhibitionist scene finders in the open world have too many parameters to meet; just get a single still image event that is somewhat inconsequential. And for all of these events to be dangling in front you everywhere while you're walking around trying to grind the stats is rather disappointing. Just hide the ones that you can't interact with in the outfit worn and have some indicator if your lavicious/exhibitionist level isn't enough; Otherwise its just a click on every potential event just to find you don't have the right outfit/stats and feel like its not worth bothering clicking on them at all.
- There are also no spontaneous interactions with random NPCs when exposed (And in general a significant lack of NPCs) making the world feel quite empty.
Menu QOL is done poorly: having to manually go back to the equipment and select the outfit can be remedied with 2 common events. Current state is just tedious.
Balance is done quite badly as well. Balance for stats is abysmal especially around levelling. Balance for certain things like body paint doesn't fit the theme.
Having a high number of outfits is good and bad at the same time. Whilst it's nice to have the pick of the litter with the outfits, they don't really mean much in terms of story as the CG half the time doesn't correlate with what is worn, and you can just buy majority of the outfits instantly. The other issue as mentioned earlier is just there's too many restrictions on accessing the overworld events as you're almost always going to be wearing the wrong outfit.
Overall:
Honestly this game feels like it's just a concept rather than an actual game. Concept being all the story lines and events all mapped out; but with an overarching story completely removed along with any semblance of balance/pacing. Would've done well if they did anything like introduce new areas one by one with an introductory event rather than everything available instantly and make the player run around cluelessly looking for places to increase stats for events that don't really mean much; all to just miss 90% of the content of the rest of the game while solo progressing story lines one at a time. 2.5 stars is what I'd give; the dev at least looks like they're trying to add lots of love to the game; but the game just feels like it's missing a lot of things.