The opening cutscene explains the lore: you're a fat nerd who decides to buy a cosmetic bundle for his favorite gacha game, and gets 3 dupe SSRs for someone he doesn't even have. He rages so hard, he rams his fist through his monitor, gets electrocuted, and the next time he awakens, he's....... a hand.
Another hand with a moustache shows up to greet you, and explains that this is a world of danger, where all hands in this world are being dominated and exploited by the biggest, baddest species in the land: "hot babes". You must then defend yourself from wave after wave of scantily clad monster girls Vampire Survivor style.
Yes, the game has an absolutely ridiculous premise. Yes, the game realizes this and is not ashamed about it.
So is this as fun to play as Vampire Survivors? No, but it's not that far off. The same addictive loop of killing a bunch of stuff and then steadily working your way up to a force to be reckoned with is there, but barely.
Levels just don't feel nearly as substantial. Nearly every upgrade comes with a downside. The point is to try and specialize in something so the downsides don't actually mean anything, but the upsides just aren't "up" enough, and the balance on the items are totally off.
If you're going for a strength build to just wack everything to oblivion, you have to pray that a legendary artifact shows up. Because your common option gives you a +5% Damage buff with a -2% Dodge Chance detriment. But the legendary boost gives you a ridiculous +32% Damage buff, plus the completely insane upside that every 3 kills heals you for 5 HP. You are going to be killing multiple things per second. You are never going to die with this artifact.
Hopefully the devs realize this and can fix the balance before release later this year, because the skeleton of an addictive game is here, but the demo depends entirely on your lucky rolls, and if there's one thing the game's intro taught me, it's that you should never rely on luck going your way.
Oh, and the hentai part is fine, I guess, but this probably isn't a game you're picking up for the porn.
Another hand with a moustache shows up to greet you, and explains that this is a world of danger, where all hands in this world are being dominated and exploited by the biggest, baddest species in the land: "hot babes". You must then defend yourself from wave after wave of scantily clad monster girls Vampire Survivor style.
Yes, the game has an absolutely ridiculous premise. Yes, the game realizes this and is not ashamed about it.
So is this as fun to play as Vampire Survivors? No, but it's not that far off. The same addictive loop of killing a bunch of stuff and then steadily working your way up to a force to be reckoned with is there, but barely.
Levels just don't feel nearly as substantial. Nearly every upgrade comes with a downside. The point is to try and specialize in something so the downsides don't actually mean anything, but the upsides just aren't "up" enough, and the balance on the items are totally off.
If you're going for a strength build to just wack everything to oblivion, you have to pray that a legendary artifact shows up. Because your common option gives you a +5% Damage buff with a -2% Dodge Chance detriment. But the legendary boost gives you a ridiculous +32% Damage buff, plus the completely insane upside that every 3 kills heals you for 5 HP. You are going to be killing multiple things per second. You are never going to die with this artifact.
Hopefully the devs realize this and can fix the balance before release later this year, because the skeleton of an addictive game is here, but the demo depends entirely on your lucky rolls, and if there's one thing the game's intro taught me, it's that you should never rely on luck going your way.
Oh, and the hentai part is fine, I guess, but this probably isn't a game you're picking up for the porn.