Platinum_Flame
Member
- Aug 22, 2020
- 326
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The game is good.So here is the story behind the game:
I always wanted to make 2D games, especially some fetish-related ones. Even if I have some experience in OpenGL and Unity I always preferred 2D games and sprite animation over 3D. My only problem was that I can't make art and graphics content other than UI elements, so I ended up making puzzle games and tech demos. Last summer I teamed up with Serverson and we made this pilot game together, this is the first time I made a game that actually has a story and playtime (even if it's short).
For me, this game was more about the point & click engine development, the bezier camera path cutscene at the end, and the story building. I have a relatively long storyboard and Chapter 3 is also in preparation. As it turned out I also find joy in writing the story. I also really enjoyed working in Ren'py, especially for Chapter 2 when I added 2 minigames in the story, a stomping survival game, and a feet-licking one. Making those interactive scenes really made me doubt the visual novel-like structure of further chapters.
As one can tell the story is very linear, I didn't want to make it complicated for me to follow multiple paths (it's a pilot after all), even though it suppose to be VN way of gameplay.
I'd love to continue working on this story, but I don't know if Ren'py and/or this VN format s the right path for me.
Thanks for the feedback again, this is the first time one of my games gets an audience.
Here is a teaser for Chapter 2
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I like where this is going~So here is the story behind the game:
I always wanted to make 2D games, especially some fetish-related ones. Even if I have some experience in OpenGL and Unity I always preferred 2D games and sprite animation over 3D. My only problem was that I can't make art and graphics content other than UI elements, so I ended up making puzzle games and tech demos. Last summer I teamed up with Serverson and we made this pilot game together, this is the first time I made a game that actually has a story and playtime (even if it's short).
For me, this game was more about the point & click engine development, the bezier camera path cutscene at the end, and the story building. I have a relatively long storyboard and Chapter 3 is also in preparation. As it turned out I also find joy in writing the story. I also really enjoyed working in Ren'py, especially for Chapter 2 when I added 2 minigames in the story, a stomping survival game, and a feet-licking one. Making those interactive scenes really made me doubt the visual novel-like structure of further chapters.
As one can tell the story is very linear, I didn't want to make it complicated for me to follow multiple paths (it's a pilot after all), even though it suppose to be VN way of gameplay.
I'd love to continue working on this story, but I don't know if Ren'py and/or this VN format s the right path for me.
Thanks for the feedback again, this is the first time one of my games gets an audience.
Here is a teaser for Chapter 2
You don't have permission to view the spoiler content. Log in or register now.
OMG I love Tasty Sox's games, they were a big inspiration for me when I started making his game. Along withThaw87 Cool game so far! I'm excited to see how it turns out. I agree Ren'py seems like it might be difficult to develop the engine the way you want it
You might likeYou must be registered to see the links, his point, and click games seem to be similar to what you're going for, and especially the latest one has some good QoL features that could give you inspiration