(TL;DR at final paragraph)Have you ever played a game where the beginning is really great, and then shortly after all goes to shit, but the beginning was so interesting that you insisted through all the garbage content just in the hope that it would get good just like in the beginning again sometime? perhaps in your experience your effort was paid off and you enjoyed a good time after some sacrifices. that unfortunately wasn't my case.
Erotic game players play such games not only purely for the imagery of sex, of course. As many already argue in this site constanly, if that was the case, they would simply watch conventional porn, be it animated or filmed. Therefore, it can be said that one of the most basic aspects to compose a good erotic game is a good story and good characters that the player would love to see engaging in such activities; "The Awakening" unfortunately fails critically to deliver that
Perhaps the reason why is a personal "bias"(not really) of mine, which ironically comes from the development team themselves: the characterization established in the prologue. As recommended for those who want to have the definitive experience, I played the prologue first and only after finishing it I went to the main game. The clash between the quality of the writing of those two would frustrate anyone who got attached anyhow to the characters in the prologue.
For clarity's sake, it's perfectly understandable for the prologue to be in a better state than the main game, since it was seemingly developed after. So that's a good sign, it shows that the team are improving in the delivery of quality in this project. However, that does not change the fact that the prologue is still just a prologue. From the team's point of view, it might be that they're just getting started at writing a very good story from the prologue, sure, but that doesn't change the fact that the main game is still the main part, it's still where the player expects to receive what they came here for and where they expect to enjoy the game to the fullest.
Now then, elaborating further in why there's such a downgrade in the player's point of view(and upgrade from the team's point of view), it starts with something that is just an observation: the characterization has factually changed. And I say just "characterization" ambiguously because i'm not only talking about the characters, but even the narrative style of the story itself(which is inherently connected with the protagonist's writing). That happens because in the prologue, your protagonist is initially an average joe, there's no special peculiarity at all in him until the game establishes so later(In a scene where he's eating dinner with his mom and they talk about how he uses to think deeply about random things, he always used to). If anything, the protagonist seems to be a really good guy, always caring for those around him and doing his best to develop the best relationships possible with his comeback after 2 years(with the game even juxtaposing his current behavior with the one he had before the accident, a much more selfish and toxic one - perhaps a parallel using metatext to refer to his character in the main game? who knows?). In the game, the main character has a monologue in his head where he basically thinks "I've lied to you, I still lie to you and will continue to do so." in a scene where his mother is basically asking him to be honest with her. There's nothing the player can do about that, nothing they can change. This example is very straightforward in showing how much he changed.
That being said, it goes the same way for Mom's character too(and perhaps other characters that I can't even talk about since I just dropped the game before I even could analyze their lines more carefully. it's just too poorly done). Not only her characterization in the prologue is established as a very caring mother, doing her best to be gentle and pleasable with her son all the time, it's also presented in a very natural and humane way. That results in the Mom's character not being presented as an one-dimentional lady who's only nice all the time, but just as a good mother who's flawed just as much as any other one. She shows as a good and comfortable mothely character simply because that's her at her best, not because it's the only thing the character has to offer. Now then, please take a look at her line, said out loud, directed to her son in the main game: "I never wanted your gross dick anyway, you perverted asshole."(she says as she points her middlefinger to her own son). Of course, one could rightfully say that that's because of her own son's attitude, but that just goes back to my general point: It's the writing style as an whole(that affects all characters) that has also changed.
Talking about the visuals of the sexual scenes now-
I can't. Because the main game softlocked me before I could get to any with the mom. The developer of this game themself has already suggested simply loading old saves if you want to continue the story. Not only the game is poorly written, it's also poorly programmed.
TL;DR That's what sums up my experience here as an whole, even. Simply imagine getting engaged in a erotic story because of a really cool start and then proceeding to get frustrated not only because of the quality of the story itself, but because you can barely get anything beyond that since the game is so poorly constructed you can't get to play the game that much. I don't believe any of my criticisms here are inherent to this project and I hope that the developer fix them in a future update with a lot of polishing and rework.