Well, after finally giving this game a try.. I have to say that it has surprised me quite a lot, and in a good way
First of all, the story of the game:
As the game is still in development, there really isn't much of it but the premise given at the beginning was nice. I liked how it was portrayed and the events that led to Taya's fall into the dungeon. The dialogues were also quite nicely written, although there isn't exactly much of it as of yet
The art of this game is also surprisingly good, I like the design of the characters, the pixel art part is quite good as well, scenes are pretty good and they don't feel extremely long which is a problem I tend to have with other games. It was quite fun and enjoyable all the way through
Now, I think there are some balancing problems to take into consideration. The first thing that I noticed is that enemies feel quite strong from the get-go, you start off with the little slime which is honestly an interesting fight to start off in this world but then as you explore the dungeon, every fight you take part of feels hard. You can still beat the enemies but you'll likely be taking a beating yourself
I think enemies should become harder the further you go into the dungeon, so the power spike is more fair as you get more cards and build your deck
Another thing that caught my attention is the corruption build-up. I feel like you gain way too much corruption when you're defeated. 20 points of corruption per defeat is too much in my opinion, and even though you can still go on through the dungeon, if you get defeated again that makes it 40.. and then 60.. and then you max out corruption very very quickly, which might be what the creator is aiming for.. the character ending up corrupted enough which could maybe affect the ending. This probably wouldn't be a problem if we were given ways to decrease our corruption build-up, but so far we don't really have that.
Another thing that I feel like needs a bit of tinkering is the shop. I personally visited the two current shops in the dungeon and it felt like you needed to trade too many cards or resources in order to be able to buy something and you don't exactly find too many things as of yet, despite the fact that the dungeons are relatively big.
To balance this, it would probably be a good idea to spread more resources around the dungeon, so you don't feel "forced" to trade a good card you have for the value of the item. Or enemies when you defeat them could give both things cards and something they might've carried around with them. I honestly decided not to buy anything from the shop just to keep everything I have.
On a good note though, I think the shopkeeper gives some nice background into the world of this game which I appreciated.
And lastly, the "content".
While there were a couple encounters that were different outside of the whole combat aspect, the events and thus sex scenes kind of revolved around fighting a lot (and losing, most of the time). There weren't many ways to build up your deck if it wasn't for the fights, so the dungeon itself kind of felt empty. There also wasn't much liberty when it comes to scenes. For example, the demon boy that is stuck in the wall (which, by the way, is the only ever scene you can get without fighting), if it hypnotizes you during the encounter (which is a 100% chance of it happening, since you look at his eyes too much) will end up asking the character for help getting him off and to suck him. I tried going back to the other side of the wall where his genitals are but you don't really have the option to help him off.. and I assume it's the same demon, since you don't really find any others afterwards
It would be cool if you could have the choice to actually follow through with that and suck him off, hell.. maybe even try to find a way to unstuck him and maybe make him your companion.. since the game does talk about NPCs at the beginning that could help you out or accompany you in your journey. And now that I think about it, getting a companion could potentially make enemies feel a bit more balanced as they would need to defeat the both of you, instead of just defeating Taya alone and getting quite high values of corruption.
It also feels like once the events happen, that character suddenly ceases to be.. even if you go to the place where you've found them, they're no longer there.. This to me is a little weird, and it kind of makes the world a little boring. I would like it if the characters you've once found were still there and you can interact with them, talk about them a little bit, maybe they can give more hints about the lore.. maybe you can manage to get them as companions, maybe if your relationship is high enough with them you can have a bit of sexy fun going on, which would make the events less grindy. I definitely think this game could use some more interacting to make going through the dungeon more amenable and fun.
And speaking of grindy, it would probably be a good idea to have a gallery of sorts down the road if you want to replay the scenes you've got.. instead of having to go through the dungeon from the start.
Overall though, I really really like this game and I look forward to the new content.
This review is addressed towards version 0.1.5 of the game. And I just want to point out before I leave, for those of you that may be wondering, this is NOT a fully-developed game.. it is still being developed