The Bondage of Eliza [v0013d]
Lewd version of The Binding of Isaac. Started and passed many times, but I could not grasp the meaning of the game, although the idea of such games is very close to me
+ - Visual style - Yes, the visual is black and white scribbles in a notebook and I wouldn't even mind that, but this is primarily a game about bondage and restraints, and here as for me the fact of good visuals of colors, materials, etc. is important
+ - Music - I will say that in general it is not bad and probably fits the general style of the game, but it seems to me very sharp, I do not know how to explain it, but every time it starts to annoy you more and more.
- Gameplay - Similar to The Binding of Isaac but only in some aspects such as: square rooms, unknown potions that improve/deteriorate characteristics well and ultimately it is a roguelike.
But here's the thing, most of the time you just avoid the monsters, although occasionally you are given the opportunity to decide to kill them or just run away, but if you happen to be in an awkward situation, and the monsters are covered head to toe with restraints then comes the phase of removing the restraints and oh my god, how long it takes Initially it was supposed that you have to play mini-games to remove the restraints, and for each restraint these mini-games are different, here I can say with certainty that it is good, but the thing is that the more complex the restraint, the more logical and complex the mini-game for its removal, and sometimes in some mini-games it comes to absurdity that you physically do not have time to press all the buttons to get free, and you need to get free, these mini-games can be disabled, but then the game will make you wait until the character removes the restraint itself, and if the light restraint is removed quickly, then complex restraint can be removed from the character by the minute.
In the end I just don't understand what the game is about, the gameplay is very strange and you rather enjoy the game only at times when you don't have to avoid monsters or deal with the removal of restraints, visually for me personally, the visual style as I said does not match the original theme of the game. But this game isn't bad, it has ideas, it's just that the realization of those ideas so far leaves a lot to be desired