I'm a sucker for slutty management games with just enough number crunching to get my brain engaged and plenty of (eventually) naked girls to keep my dick interested. The Dancing Inn is trying to be this type of game, but is currently running into too many flaws to really pull it off.
First is the gameplay. The beginning of the game is a wood chopping minigame simulator with a side of management. You have two girls, two jobs and resting and they make basically no money. The wood chopping minigame is how you make any progress in the early game, whether upgrading the inn, paying the town girls to work for you, or paying your taxes. It's not hard, it's not fun, and it's not avoidable.
In the midst of chopping ALL the wood, you slowly upgrade the inn and girls. The game is distinctly not horny early on. The girls don't show any skin until depravity level 25 and leveling this stat is very slow until you unlock the bar and dance floor. The first two girls have events you can run every three days to boost their depravity before you can afford the bar or dance floor, but they're just repeatables with one or two images for the stats.
At certain depravity break points (25/60/120), the girls have events to upgrade their depravity level. They feature a short slutty comic featuring the girl in question getting frisky with the MC in some sort of circumstance. After playing the event, future work cut scenes will feature the girls in question being lewder. At max depravity, they're fucking while on the job, which is great.
Unfortunately, I think there's a total of four of these comics/depravity events at the moment (0.1.9). While this could definitely be a selling point of the game in the future, it's pretty anemic at the moment. Fortunately, the girls without such events (5 girls at the moment) still upgrade their depravity levels even without the events, so you can still see them fucking around during work hours once they've served/danced enough. It takes a LONG time, but once you reach late game you can basically spam the end day button to unlock it all without too much trouble.
This also leads to another problem. There are four jobs and resting available for the girls each "turn." Each job has different images for each girl based on their depravity tier. This is great in theory, but in practice, the gameplay loop incentivizes you to have each girl work one job in order to boost the stat and output. As such, you don't see about 3/5ths of the images available for each girl since you only see them working their one job and resting. It feels like a lot of wasted effort by the dev so maybe stats should be more generalized like charisma to boost income, constitution to decrease fatigue gain, or focus to improve exp gain. It would also stop punishing the player for leveling a girl in the "wrong" job to advance their story (looking at you 10 cooking/25 serving depravity events).
Finally, the art is very AI cg. While there's a massive amount of it, it still features crazy eyes, sixth fingers, and assorted artifacts all around. While I generally like the character consistency between images, I find it just above filler tier. It's enough to base a game with good mechanics or story around, but not enough to sell a game by itself.
Overall, there's just not enough here. I need either a good story, good art or good gameplay from a game like this one, and The Dancing Inn is middling at best in all three. I hope it can make changes to flesh things out and improve the game in the future, but it has a very shaky foundation to work from.