falconetti

Newbie
May 27, 2024
28
13
Hey, dropping the plan for core feature upgrade so we have more management and strategy in the game, let me know what you think:


Components:

Taxes:
- paid every week, early game challenge, fixed but will increase with Inn upgrades (concession for alcohol etc)

Wages
- paid every week, connected to girl skills and fame stat, if not paid the girl loses stats, skills, fame and refuses to work until you pay her

Education
- late game money sink to fulfil noble requests - ways to get refinement and libido stats

Job overhaul
- potentially limited slots for jobs
- alternatively a bonus for filling different amount of job types
- more money, as the girls will tire/lose health and need to rest

Health management
- health goes down for various jobs with different rates
- if it reaches 0 girl has to rest and loses one day
- upgrades to speed up recovery
- endurance influences the health drop rate

Noble Requests
- each week a noble will request a girl with certain attributes/skills

Girl Perks
- you’ll be able to spend XP to get girl perks - each perk increases perk cost permanently, perks will provide special powers (e.g the girl earns 1.5x while cooking etc)
- some perks will be given to girls via depravity events

Inn Equipment
- perks for the inn e.g. beer from Alma’s story will increase the amount of money you get from serving by a percentage
- new vendors, usage of existing npcs (better drinks from the brewery etc)

Loan
- if you run out of money to pay taxes, you automatically get a loan from Obsidian Hold for the amount that you need
- failure to repay the loan in 2 weeks time will result in a game over screen

Game Goal - Fame
- through story main character will discover he’s wasting away as he’s not from this world - to cure this ailment he’ll need help from the royal alchemist and to reach him he’ll need an audience with the king, requiring a maximum number of fame points

Accounting
- UI needed to display future costs, dates on which payments are due and so on
 
3.60 star(s) 8 Votes