It is alright. If you're itching to play some grindy management game, then it's a decent pick. The premise of making heroines into whores is a classic and the progression feels good enough. Then again, the whole AI art thing significantly devalues all CGs imho.
The main issues I have with the game is the amount of content and its spacing.
Most main girls have 5 levels of depravity, which is your "love" stat ig, but they have at most only two events that trigger on levels 2 and 3 (some have none at all). Those events are comics, that are kind of awkward to read, as they don't fit on screen fully and you have to drag them around. I don't seem why those couldn't've been implemented as regual VN sequences. Every other level feels kind of underwhelming: you just get a pop up of a level up. With each new level all tavern events get updated to reflect it. Those are certainly the highlight of the game in terms of porn. They show your progress, are plenty and are very fun to collect. Certainly the best use of AI in this game. That being said, some things are plain unfinished still. At least one job has no sprites for most girls at all. But, overall, the tavern management part of the game is pretty good, at least as a base for more content.
The side girls on the other hand are pretty poorly done. Some of them just require a specific item you can buy (and once you buy it, it unlocks pretty much all of those scenes). Other more important characters require a skill check. One needs a specific sequence of events to happen. Either way, once you do the prerequisite, you get a sex scene and nothing else. The dialogue doesn't change and it feels dull and static. No other scenes, no progress, nothing. This can be explained by the game being in early developement, but that only leads to the last main problem of this game: CGs.
CGs are AI, which is functional enough. But the sex scenes have so many images, you kinda just scroll through them, without stopping on any of them. Personally, I'd rather have several sex scenes in different contexts with a few CGs, that a few scenes with a dozen CGs that all repeat each other. The excessive amount of CGs for any given scene also highlights how inconsistent the generation is: a character can have a ponytail in one frame, then lose it in the next one and then get it again. It is especially apparent with MC, who has no consistency at all, morphing through all sorts of ages, faces and beards. Of course, it is expected of AiCG game to have slight inconsistencies, but I feel like this could be mostly negated by focusing on producing a few quality CGs for a scene, than 30 mid ones, that copy each other either way.
Besides management gameplay loop, there's also exploration. You can point and click across the map, which is both overwhelming, when you try to navigate through dozens of locations for the first time, and underwhelming, when you realize how little there is to actually do there. There are a few minigame jobs, a few npcs to fuck, a few upgrades to buy and a few interactables, that are mostly there to give extra usage to items that you have to buy to unlock girls. Same thing as with CGs, less would be more here. (also, some background assets have little little white line artifacts in the lower right corner. I assume, because AI tried to replicate copyright notices from the original art, some touch ups would go a long way).
Despite all my criticism, this game is alright. I think, at a later state, it will be good enough to waste a few evenings playing it.
The main issues I have with the game is the amount of content and its spacing.
Most main girls have 5 levels of depravity, which is your "love" stat ig, but they have at most only two events that trigger on levels 2 and 3 (some have none at all). Those events are comics, that are kind of awkward to read, as they don't fit on screen fully and you have to drag them around. I don't seem why those couldn't've been implemented as regual VN sequences. Every other level feels kind of underwhelming: you just get a pop up of a level up. With each new level all tavern events get updated to reflect it. Those are certainly the highlight of the game in terms of porn. They show your progress, are plenty and are very fun to collect. Certainly the best use of AI in this game. That being said, some things are plain unfinished still. At least one job has no sprites for most girls at all. But, overall, the tavern management part of the game is pretty good, at least as a base for more content.
The side girls on the other hand are pretty poorly done. Some of them just require a specific item you can buy (and once you buy it, it unlocks pretty much all of those scenes). Other more important characters require a skill check. One needs a specific sequence of events to happen. Either way, once you do the prerequisite, you get a sex scene and nothing else. The dialogue doesn't change and it feels dull and static. No other scenes, no progress, nothing. This can be explained by the game being in early developement, but that only leads to the last main problem of this game: CGs.
CGs are AI, which is functional enough. But the sex scenes have so many images, you kinda just scroll through them, without stopping on any of them. Personally, I'd rather have several sex scenes in different contexts with a few CGs, that a few scenes with a dozen CGs that all repeat each other. The excessive amount of CGs for any given scene also highlights how inconsistent the generation is: a character can have a ponytail in one frame, then lose it in the next one and then get it again. It is especially apparent with MC, who has no consistency at all, morphing through all sorts of ages, faces and beards. Of course, it is expected of AiCG game to have slight inconsistencies, but I feel like this could be mostly negated by focusing on producing a few quality CGs for a scene, than 30 mid ones, that copy each other either way.
Besides management gameplay loop, there's also exploration. You can point and click across the map, which is both overwhelming, when you try to navigate through dozens of locations for the first time, and underwhelming, when you realize how little there is to actually do there. There are a few minigame jobs, a few npcs to fuck, a few upgrades to buy and a few interactables, that are mostly there to give extra usage to items that you have to buy to unlock girls. Same thing as with CGs, less would be more here. (also, some background assets have little little white line artifacts in the lower right corner. I assume, because AI tried to replicate copyright notices from the original art, some touch ups would go a long way).
Despite all my criticism, this game is alright. I think, at a later state, it will be good enough to waste a few evenings playing it.