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xapican

Message Maven
May 11, 2020
12,707
20,377
998
there's a rock outside her office. Break it open and you'll get the ledger.
That was the final info what I missed, was it hinted at in the game ? It is similar to the tabloid of Raven, i found it by pure chance, I think that confirms what you pointed out about, more hints ...or was it the other guy ? jeez my age is playing me ... ;) thank's a lot for the hint !
Edit: Thank's for your answer too falconetti ; really enjoying your game great job.
 
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wormdogs

Newbie
Feb 18, 2018
27
28
170
Probably reported already but... if you assign two girls to dancing, the left hand girl's tile is slightly overlapped by the new stairs to the dungeon so you can't see her energy.
 
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Hephannon

Member
Mar 1, 2020
242
158
143
they help you in the Adventures while meeting the mystical creatures increasing the positive outcome of the encounter, Alingmente for the Old Gods, Refinement for the Zombies
Ok got it
Is it me or atm "adventures" are pretty boring, hard to succeed and don't give much ? Did I miss smt ?
Edit : more than boring, impossible!
You should succeed 4 times in a row, even girls with 50+ stats only have like 50%, and each attempt costs a huge life decrease; plus you need 85+ health to even attempt, so it'll take ages
It's broken imo
 
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SulfurFlus

Newbie
Jul 23, 2017
35
10
173
Ok got it
Is it me or atm "adventures" are pretty boring, hard to succeed and don't give much ? Did I miss smt ?
Edit : more than boring, impossible!
You should succeed 4 times in a row, even girls with 50+ stats only have like 50%, and each attempt costs a huge life decrease; plus you need 85+ health to even attempt, so it'll take ages
It's broken imo
They are supposed to be the endgame content aka what the grinding is all about. That being said, doing them all without cheats would take ages, even for somebody who is minmaxing hard.
 

LostSentience

Newbie
Apr 25, 2017
17
24
237
Is it just me or the "study" task is broken? When I place a girl on it, it eats 1000g insteed of the 500. And when I remove her from it - it refunds me just the 500.
 
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Hephannon

Member
Mar 1, 2020
242
158
143
You need to get Endurance to level 2, follow her on a Monday, and have the spyglass to watch her with the goblins, then you need the pickaxe, there's a rock outside her office. Break it open and you'll get the ledger.
Got the ledger, but how to "follow her" ???
 

Shanni

Member
Jul 6, 2019
135
112
228
It has been some time since I last played the game but I like the changes, well done.

I think the biggest imbalance currently is with perks and exp.

Perks: A girl can only do one job at a time. If you do a specialisation you will have around 4-6 perks (?) until the girl excells at a specific job and is 'maxed out'. So I don't see gaining more (all) perks breaking the game in any way. To serve customers you're supposed to excell in different jobs as well as you need to gain the corresponding stats. With the different health costs in the Inn you're also rotating girls around quite a lot.
If you want to make a balanced game you will need around the same amount of perks for every job. Currently the last 4 stats are missing a daily job. That would need to be fixed. Next bartending and maintance each have a 'super perk' that significantly increase the chance to gain a skillpoint while all others are missing something similar. Last but not least, there is a large difference between health regeneration and the amount of health you loose with adventures or while serving customers. So a few perks or a mechanic that balances health loss/gain would be recommended.

Exp: Currently you need to invest exp in the last 4 stats as they are missing a corresponding daily job. That makes exp cost skyrocket pretty fast. In addition, the double exp need for a new perk is a bottomless hole in the long run as well. At some point doing a job that brings your serving skill from 50 to 51 is way more worth than gaining exp from a customer you later invest to increase that skill. Why go for 3 fame and 13 exp with a 50 health loss when you can get an equivalent of 50 exp with the same time investment? Perhaps you can introduce a different calculation method after gaining a specific amount of perks? After requiring around 320 exp for a new perk farming and pushing gets more and more tedious.

As a perfectionist I try to unlock all portraits in the gallery. As the picture you get is calculated randomly that can take ages. How about being able to purchase/unlock them with money? I currently don't have anything better to do with my money anyway...

I'm looking forward on how things continue. Keep up the good work!
 

Pax Draconis

Active Member
Aug 18, 2023
502
1,043
276
Got the ledger, but how to "follow her" ???
Head towards the castle gates on a Monday, you'll see her off to your left in a cloak, click on her and choose to follow her, you'll be unable to catch her if your endurance is too low.
 

Pax Draconis

Active Member
Aug 18, 2023
502
1,043
276
It has been some time since I last played the game but I like the changes, well done.

I think the biggest imbalance currently is with perks and exp.

Perks: A girl can only do one job at a time. If you do a specialisation you will have around 4-6 perks (?) until the girl excells at a specific job and is 'maxed out'. So I don't see gaining more (all) perks breaking the game in any way. To serve customers you're supposed to excell in different jobs as well as you need to gain the corresponding stats. With the different health costs in the Inn you're also rotating girls around quite a lot.
If you want to make a balanced game you will need around the same amount of perks for every job. Currently the last 4 stats are missing a daily job. That would need to be fixed. Next bartending and maintance each have a 'super perk' that significantly increase the chance to gain a skillpoint while all others are missing something similar. Last but not least, there is a large difference between health regeneration and the amount of health you loose with adventures or while serving customers. So a few perks or a mechanic that balances health loss/gain would be recommended.

Exp: Currently you need to invest exp in the last 4 stats as they are missing a corresponding daily job. That makes exp cost skyrocket pretty fast. In addition, the double exp need for a new perk is a bottomless hole in the long run as well. At some point doing a job that brings your serving skill from 50 to 51 is way more worth than gaining exp from a customer you later invest to increase that skill. Why go for 3 fame and 13 exp with a 50 health loss when you can get an equivalent of 50 exp with the same time investment? Perhaps you can introduce a different calculation method after gaining a specific amount of perks? After requiring around 320 exp for a new perk farming and pushing gets more and more tedious.

As a perfectionist I try to unlock all portraits in the gallery. As the picture you get is calculated randomly that can take ages. How about being able to purchase/unlock them with money? I currently don't have anything better to do with my money anyway...

I'm looking forward on how things continue. Keep up the good work!
Actually the success in adventures is calculated by 2 skills. One of the last 4 and 1 of the 4 that can be raised by jobs. For instance, Success on a goblin adventure is calculated by both Adventuring and Serving. Furthermore the specialization is actually a problem, because in order to achieve the items you need to complete the quest you need to adventure to the point where all 4 factions are in their lairs.

This is complicated by the fact that with the 80 pt health drain you can only send a girl on an adventure once. Then you have to wait 4 days until she can adventure again. Meanwhile, the monster will move back to its' initial position if an adventure isn't undertaken and succeeded on the subsequent day, thereby resetting progress.

So, under the current structure if you send a girl once every 5 days you'll never complete the adventure. You have to send 4 girls consecutively which means you need 4 girls who are experts at everything.

The easiest fix would be to have the alchemist sell potions that you could use to restore the girls' health without resting or a way to increase max stamina above 100.

The perks system does need to be looked at as there are still perks that are just functionally much worse than others.

Your other point about the xp gain vs stamina drain when serving customers is dead on. Currently there are only 2 customers that are worth the investment as they give over 50xp. All the others are not worth it. There's a third that gives about 25 xp which makes it marginally equal to having a girl study. (gold gain instead of loss, fame gain, but 50 health loss (49 with Well, Well, Well perk) vs 30 health loss (29 WWW). Currently the best xp gain to health loss ratio is by far Cooking with Flirty Fry, WWW and Smarty pants as well as having the player intelligence perk (4-5xp for 2 health).

On a side note, while talking about WWW, it's an ok perk but really only useful at the beginning with Cleaning, Cooking and Serving, It becomes mostly useless with dancing, studying, servicing customers and adventuring. It could be vastly improved by making it a proportional health cost decrease. i.e. 1 point for cooking and cleaning, 2 for serving, 3 for dancing, 5 for study, 10 for prostitution and 20 for adventuring for instance. Either that or create a second perk that WWW is the pre-requisite for and that modifies the health loss to being proportional instead of static.

Edit: Grammar

Re-Edit: More thoughts.
 
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Pax Draconis

Active Member
Aug 18, 2023
502
1,043
276
This was misreplying to someone. Fixed it in subsequent post. A mod is free to delete this post.
 
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Pax Draconis

Active Member
Aug 18, 2023
502
1,043
276
As a perfectionist I try to unlock all portraits in the gallery. As the picture you get is calculated randomly that can take ages. How about being able to purchase/unlock them with money? I currently don't have anything better to do with my money anyway...
On a different note, you can purchase an item from the fortune-teller in the camp that changes the likelihood of the gallery sprites appearing for 2k gold I believe.
 

Hephannon

Member
Mar 1, 2020
242
158
143
Actually the success in adventures is calculated by 2 skills. One of the last 4 and 1 of the 4 that can be raised by jobs. For instance, Success on a goblin adventure is calculated by both Adventuring and Serving. Furthermore the specialization is actually a problem, because in order to achieve the items you need to complete the quest you need to adventure to the point where all 4 factions are in their lairs.

This is complicated by the fact that with the 80 pt health drain you can only send a girl on an adventure once. Then you have to wait 4 days until she can adventure again. Meanwhile, the monster will move back to its' initial position if an adventure isn't undertaken and succeeded on the subsequent day, thereby resetting progress.

So, under the current structure if you send a girl once every 5 days you'll never complete the adventure. You have to send 4 girls consecutively which means you need 4 girls who are experts at everything.

The easiest fix would be to have the alchemist sell potions that you could use to restore the girls' health without resting or a way to increase max stamina above 100.

The perks system does need to be looked at as there are still perks that are just functionally much worse than others.

Your other point about the xp gain vs stamina drain when serving customers is dead on. Currently there are only 2 customers that are worth the investment as they give over 50xp. All the others are not worth it. There's a third that gives about 25 xp which makes it marginally equal to having a girl study. (gold gain instead of loss, fame gain, but 50 health loss (49 with Well, Well, Well perk) vs 30 health loss (29 WWW). Currently the best xp gain to health loss ratio is by far Cooking with Flirty Fry, WWW and Smarty pants as well as having the player intelligence perk (4-5xp for 2 health).

On a side note, while talking about WWW, it's an ok perk but really only useful at the beginning with Cleaning, Cooking and Serving, It becomes mostly useless with dancing, studying, servicing customers and adventuring. It could be vastly improved by making it a proportional health cost decrease. i.e. 1 point for cooking and cleaning, 2 for serving, 3 for dancing, 5 for study, 10 for prostitution and 20 for adventuring for instance. Either that or create a second perk that WWW is the pre-requisite for and that modifies the health loss to being proportional instead of static.

Edit: Grammar

Re-Edit: More thoughts.
I agree
Imo % chance for adventures should be higher, it looks like it's Adv + half the other skill %, it should be simply the sum
Maybe monsters should not "get back" on a failed expedition to make it less of a chore?
Adventuring skill should be easier to train, maybe add a new job for it ?
Also, as pointed health drain for customers and adventures is waaaay to high, it should be halved or so

And rest should be "improvable" so that you could get 30% then up to say 40% with perks, items...
As it stands adventures are total crap, super hard and grindy, with no visible benefits except 1 pic

I quit at day 500some, managed the goblins but the rest was impossible :(
Didn't even get smt when reaching the goblin lair ??
 

Thickcash

New Member
Jul 8, 2017
7
2
194
Is Gina a worker. After the scene with her(Thanks for the guidance) Ishtar still gives the same hint. Is this the end of the road or am I missing something?
 

Pax Draconis

Active Member
Aug 18, 2023
502
1,043
276
Is Gina a worker. After the scene with her(Thanks for the guidance) Ishtar still gives the same hint. Is this the end of the road or am I missing something?
No, Gina is not a worker.
Current girls that are workers are: Alma, Issa, Freya, Mazzie, Francesca, Velisa
 
May 7, 2019
52
141
220
Hello, when I go to see Ishtar and ask to know m'y fate she begin masturbating and you have a vision of a...
Does someone know what's the answer ?
Thanks
 
4.00 star(s) 32 Votes