Huge Ass Halloween Update 0.3.2
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Howdy!
First let me explain myself a bit. This update was meant to be a 1 week regular one, but I just couldn't stop working on it. Turns out adventuring sprites have consumed a huge amount of my time and with that time suddenly freed I felt like an eagle, crushing bugs with my c# talons. It's been awesome to focus on the code stuff mostly and polish the game for a change. I've made huge balance changes that should address excessive xp and health costs to reduce the late game grind, new UI animations, heaps of QoL stuff and two events. Player can now consume some items and I've added support for audio in the dialogues (yes I'd love the game to be voiced).
Keep in mind that due to the sheer volume of code changes there's bound to be some bugs in this update and I'm ready to publish a hotfix if there are any breaking ones.
I highly suggest starting a new save for this update - lot of events have been given new animations and the progression feels much nicer in my opinion.
Team grows
With growing Patreon numbers I am able to spend more time working on the Dancing Inn and afford some help. TekeshiX will be joining the team and if you're wondering - he's the author of the new Halloween event.
He brings a fresh perspective and experience with new handy tools - that make hands for example look like real hands and not extradimensional spaghetti. He really wanted the feedback on his art so if you have some feel free to drop it on the Discord's #art channel.
Transparent Animations
I have successfully created an animation pipeline from Wan2.2 to the game. That means a whole new world of possibilities open - it was a kind of a holy grail to me and finally I have the tools and experience to create fully animated assets. You can see Lia in the castle courtyard and witch from the new event using this new tech. I don't know yet what kind of frame rates work well and what final look I am aiming for but the animations are here and I'm super happy about it.
Ok so without further ado:
Links:
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Changelog:
Content
- Added girl UI show animation
- Added multiline support for quest object
- Added masked, scrollable scroll rect to quest list
- Added notification animation to journal UI button
- Added quest popup
- Added quest popup animations
- Removed gallery categories without sprites (clean adventuring etc)
- Added quest display object reward button
- Added quest rewards
- Added gold gain popup with animation
- Added function to change background during dialogue
- Added Daliga carnival event (22 sprites, 3 animations)
- Added Lia in the castle courtyard
- Added Aedrin Shard item to alchemist shop
- Added more Gina dialogue
- Added Gina nerdout sprite
- Added 3 animations to dryad event
- Added Alma blowjob animation
- Added 4 animations to Camille warehouse event
- Added 1 animation to Camille spyglass event
- Added quest advancement dialogue function
- Added tooltip with potential rewards for quests
- Added Business plan rewards and triggers
- Inpainted Rodan figure
- Inpainted Rodan portrait
- Added player usable items to the game
- Added Curious Fossil item
- Added Cleaning Supplies item
- Added Cleaning Supplies to Emporium
- Added tooltips to shops
- Added actual robbery to Dark Elves
- Added 2 new gold purses
- Added 2 animations to Francesca blowjob event
- Added Francesca massage action
- Added Social Skills quest
- Added Evil Woods scenery
- Added Moonlit Comfort player perk
- Added Wet Dreams girl perk
- Added upper limit (128) to perk xp cost
- Added previous girl and next girl buttons to GirlUI
- Added STR scaling to jumping power in the mine
- Added STR scaling to digging power in the mine
- Added Exit label to mine exit
- Changed Alma portrait to the new one
- Changed Freya portrait to the new one
- Added day counter animation
- Added audio support to dialogue
- Added Forma Stone item
Bugfixes
- Fixed cards on dancing job hidden by dungeon sprite
- Fixed double, prohibitive education costs
- Fixed end turn behavior with all events skipped
- Fixed unresponsive inn UI after losing the game and starting anew
- Fixed multiple xp popups exploding the audio space
- Fixed particle system persisting after closing girl UI
- Moved Korvax so he doesn't obscure exit icon
- Fixed chopping minigame not responsive at the start
Balance
- Increased bonus gold for synergy - 0.1 -> 0.2
- Reduced study cost (500 -> 250)
- Reduced reroll cost (500 -> 100)
- Increased Dancing gold rate (14->16)
- Increased Dancing xp rate (2->3)
- Increased Study xp rate (25->30)
- Reduced request health cost (50->30)
- Reduced adventuring health cost (80->75)
- Increased trees felled for shredded achievement (6->10)
- Reduced mining moves per endurance (12->8)
- Reduced mining diamond probability (0.25 -> 0.20)
- Jumping in the mine takes stamina now
- Increased geode probabilit (0.05 -> 0.08)