Larry Kubiac
Well-Known Member
- Feb 4, 2018
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Any translated sentences lost in code cause the game to lag when translating or attempting to translate or a scene that doesn't start.I've to admit. I do not know much on what translators do so I don't even know the issue, hehe.
Exemple in quests.rpy
Ur code : goals.append(Goal("WilfredContract", _("Ask Wilfred about contracts")))
My code :
if preferences.language == "french":
goals.append(Goal("WilfredContract", "Interroger Wilfred à propos des contrats"))
elif preferences.language == "german": (exemple multilang)
goals.append(Goal("WilfredContract", "Fragen Sie Wilfred zu den Verträgen."))
else:
goals.append(Goal("WilfredContract", "Ask Wilfred about contracts")) (if english selected)
In the menu that is used to launch the sequence of scenes
Exemple in freeroaming and helpscreen.rpy (scene does'nt start)
Ur code "Ready for a second round of yoga?" if isaYoga2 == False and log.completed("The Blizzard Princess"):
My code "Ready for a second round of yoga?" if isaYoga2 == False and isaQ4 == True:
There's still a little bit of stuff to do but for the moment everything works with a minimum of lag or scenes that don't start.
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