Date of original review: May 11, 2025
Build Version at time of review: 0.11.02
This is a rather decent but also rather short, incomplete visual novel. I realize that should be understood by virtue of the version number and the dev's own words, but sometimes it needs to be spelled out:
This is a game in early development and therefore there is not much content for the player to experience. What is there is pretty good:
This game is meant to be a visual novel in the truest sense of that word: this is a story to be experienced more than it's a game to be explored. The player doesn't really have much agency other than various dailies that make various numbers go up, tied to various scene triggers. Consequently, it's good that the prose is enjoyable because that's the primary window the player will have to shape their experience. However, that's not to say this game is without flaws.
Given that AI art doesn't require multiple expensive commissions, this art problem very much will need to be solved -- and soon -- for this game to get more traction. Prose is great, but this game is being marketed as a visual novel, not as a text-based game, and it will perform better if it remembers that. If generating the AI art is difficult, then I suggest taking some time to refine workflows so that the advantages of AI art can be fully exploited.
It's not a bad game. There are very good bones here and normally I'd give this merely 3 stars, but I believe the dev could possibly create something great if they stick with it.
So, a tentative 4 stars for now, on the hope that the dev will solve some of the gaps present in this very early game project.
Build Version at time of review: 0.11.02
This is a rather decent but also rather short, incomplete visual novel. I realize that should be understood by virtue of the version number and the dev's own words, but sometimes it needs to be spelled out:
This is a game in early development and therefore there is not much content for the player to experience. What is there is pretty good:
- AI art in an anime style
- Basic yet intuitive UI and UX
- Interesting, diverse characters
- The suggestion of a good story that's more than just slice-of-life
- Some rather good prose
This game is meant to be a visual novel in the truest sense of that word: this is a story to be experienced more than it's a game to be explored. The player doesn't really have much agency other than various dailies that make various numbers go up, tied to various scene triggers. Consequently, it's good that the prose is enjoyable because that's the primary window the player will have to shape their experience. However, that's not to say this game is without flaws.
- Although in early development, it isn't even in early alpha (e.g. missing whole features, game loops, storylines, etc.)
- There is the suggestion of dating/romancing other NPCs but none of those stories are complete; there isn't a single finished storyline.
- There is the suggestion of a mysterious, supernatural metaplot but no means to qualify of quantify the player's progression in that metaplot, nor to reliably engage it.
- The player has little to no agency in making the game as erotic as they desire. What does occur is either random, or if it's a main story beat it'll appear as a choice (go/no-go) out of nowhere without indication that it was coming.
- There's some hand holding, a kiss, some groping by strangers, masturbation, and sex in a dream sequence. That is it. It's remarkably tame insofar as erotic games go.
- While the AI art is good, it's sparse. It's a lot of repeated models to offer static visuals to supplement the text, and a scant few static images, that while gorgeous, really could use more interstitial art if this is meant to be a visual novel, rather than a light novel that sporadically has pictures.
There are creepy encounters and discovery encounters on the beach but no art for those events. It's just static background art.
There are paragraphs of colorful, well-worded text leading up to the aforementioned kiss, but the only art of these paragraphs of character interactions throughout the entire encounter is the kiss.
Given that AI art doesn't require multiple expensive commissions, this art problem very much will need to be solved -- and soon -- for this game to get more traction. Prose is great, but this game is being marketed as a visual novel, not as a text-based game, and it will perform better if it remembers that. If generating the AI art is difficult, then I suggest taking some time to refine workflows so that the advantages of AI art can be fully exploited.
It's not a bad game. There are very good bones here and normally I'd give this merely 3 stars, but I believe the dev could possibly create something great if they stick with it.
So, a tentative 4 stars for now, on the hope that the dev will solve some of the gaps present in this very early game project.