I don't know how to begin so I will start with saying that this game is simple, mostly not that well translated, pretty bad sound.
Yet I enjoy this game a lot. And a lot of that is that while simple I find the gameplay loop very solid and only limited by my own actions. Currently replaying for the 3rd time and I'm honestly almost tempted to speedrun it.
While technically being a idle game everything in the game can be sped up by spending MP which is both very easy to get and you spent in pretty reasonable and affordable quantities. This turns it into a 100% management game which is only limited by your personal actions(and rarely the UIs ability to keep up with you)
The combat is something I actually find to be a pretty cool system and the 3 different archetypes work in very different ways all working very well. The basic gist is that the hit bar passes during every action and determines if your move will hit, do a glancing blow, a critical hit for massive dmg or miss and you can clearly see whats coming up on the track about 12 moves ahead of time to plan. And the 3 different types of combat all use this differently to pretty good effect.
The game isn't a lot more than a simple management game and personally I wouldnt have it any other way. The little it has it does quite well and with no padding to drag it out. In a bad way you can call it simple, in a good way you can call it direct. I would still play this without any of the H-scenes involved.
TL;DR, test the gameplay loop for yourself to see if you enjoy it. It takes maybe 30 minutes to get a feel for 90% of what the game does.
Yet I enjoy this game a lot. And a lot of that is that while simple I find the gameplay loop very solid and only limited by my own actions. Currently replaying for the 3rd time and I'm honestly almost tempted to speedrun it.
While technically being a idle game everything in the game can be sped up by spending MP which is both very easy to get and you spent in pretty reasonable and affordable quantities. This turns it into a 100% management game which is only limited by your personal actions(and rarely the UIs ability to keep up with you)
The combat is something I actually find to be a pretty cool system and the 3 different archetypes work in very different ways all working very well. The basic gist is that the hit bar passes during every action and determines if your move will hit, do a glancing blow, a critical hit for massive dmg or miss and you can clearly see whats coming up on the track about 12 moves ahead of time to plan. And the 3 different types of combat all use this differently to pretty good effect.
- Sword: Uses passive reacts to do a massive chain attack through various special cirumstance attacks
- Bow: Manipulates the hit tracker by either changing effects of the hit or scanning a range and using the best option.
- Magic: Cares less for the hit tracker for your own part and more about manipulating the opponents, either their cooldown or doing fixed dmg to setup for its own chain reactions.
The game isn't a lot more than a simple management game and personally I wouldnt have it any other way. The little it has it does quite well and with no padding to drag it out. In a bad way you can call it simple, in a good way you can call it direct. I would still play this without any of the H-scenes involved.
TL;DR, test the gameplay loop for yourself to see if you enjoy it. It takes maybe 30 minutes to get a feel for 90% of what the game does.