The game is definitely a mixed bag, but it has good looking characters, visuals and animations.
To get the bad out of the way, the "game" part of the game is mostly annoying rather than fun. The job minigames are mostly trivial clicking, with the worst being the office job that asks you to solve a math question like "50+42" by incrementing an answer field one click at a time. The game uses a static walkthrough image rather than ingame quests which is not ideal to navigate and means you need to remember which step of each character quest you're on. Some of the steps are triggered by showing up on the right day and time to a random location, so you can't really avoid using it.
The plot is contrived but it's alright. The bigger issue is that the game has 10 LIs to get through and spends very little time on any of them. I've finished the game and barely know anything about any of them or why they're gung ho to be part of the MC's harem and help them take over the world.
Lastly just to note the standard RPGMaker issues - no dialogue during animations, you can't control when they advance, and the custom UI has a lot of bugs.
On the plus side the visuals look very good. The overworld sprites and custom UI both look pretty nice. The renders and animations are all nicely shot, lit and rendered. I realize this is the shortest part of the review, but this is what we're all here for and the game does it well.
I'd like to see a sequel to this that is the MC and the LIs actually running the dungeon. Give the different characters some screen time as well as having some time to give us insight into what actually makes the MC tick. I think it would also give more room to have some more creative animations and scenes.
To get the bad out of the way, the "game" part of the game is mostly annoying rather than fun. The job minigames are mostly trivial clicking, with the worst being the office job that asks you to solve a math question like "50+42" by incrementing an answer field one click at a time. The game uses a static walkthrough image rather than ingame quests which is not ideal to navigate and means you need to remember which step of each character quest you're on. Some of the steps are triggered by showing up on the right day and time to a random location, so you can't really avoid using it.
The plot is contrived but it's alright. The bigger issue is that the game has 10 LIs to get through and spends very little time on any of them. I've finished the game and barely know anything about any of them or why they're gung ho to be part of the MC's harem and help them take over the world.
Lastly just to note the standard RPGMaker issues - no dialogue during animations, you can't control when they advance, and the custom UI has a lot of bugs.
On the plus side the visuals look very good. The overworld sprites and custom UI both look pretty nice. The renders and animations are all nicely shot, lit and rendered. I realize this is the shortest part of the review, but this is what we're all here for and the game does it well.
I'd like to see a sequel to this that is the MC and the LIs actually running the dungeon. Give the different characters some screen time as well as having some time to give us insight into what actually makes the MC tick. I think it would also give more room to have some more creative animations and scenes.