The game is good for what it is but it has a couple of big problems in my opinion.
The first one its the fact that in a exhibitionism game, being seen (>>>outside of plot<<<<) would give you a "game over", which is a weird contradiction, too weird. Maybe a couple of game mechanics or something are needed to fix, explain, or compensate that, someone may perceive it as a turn off as it is right now.
The other issue is that it is a little too repetitive until the moment Jen shows with the dares, in that moment most of the few events have also evolved, but at that same point is when the game is gonna end (v0.9.2).
Another issue is the fact that you have to go to bed to trigger scenes that happen outside of bed, and when the scene ends, you go back to bed, and it feels like a poorly organized power point presentation.
This is all the feedback I can think of, the game for what it is, it does the job pretty well but at least 2 of the issues above need to be "addressed" to increase my perception.
V014
Its been 2 years, renders now at least for earlier version of the game are very dated. The early part of the game, before Jen its very repetitive and limited cause many days you walk 20 seconds, do a 15 seconds 3 render event ang have to walk back another 20 seconds back to bed. You spend way too much time walkking and looking for events. Some times there are none available.
For me, I didnt have any stats until I got myfirst game over so I was lost in groundhog day. And I didnt find the office until for some reason it brought me there automatically, causer I was quite stuck.
It feels rushed, but at the same time it limits the amount fo events you can do daily and pretty much sendsyou to a 3 render masturbation event that repeats every night.The excitement gauge fills super quick with events, but with no events most of the times is running around until you get a game over cause the thing doesnt want to filloutside the plot events.
so, I dont like the design, i feel too much aritifically created restraint