This game, too, suffers from the same common weakness as all Draku games: far too much grinding for far too little progress.
The premise revolves around your sister being corrupted, but you only have the opportunity to make a decision on the weekend.
This means you have to endure 27 day cycles (a day has 4 cycles: morning, noon, evening, night) beforehand, during which you accomplish almost nothing, there are far too few random events, and you still have to complete everything daily to ensure you've paid for your internet connection or have enough coffee on hand for the weekend, so you don't miss that one opportunity and waste the week.
To make matters worse for a good review, the engine and models have barely improved in all the time since the first game. And both were already outdated at the time of its initial release.
The premise revolves around your sister being corrupted, but you only have the opportunity to make a decision on the weekend.
This means you have to endure 27 day cycles (a day has 4 cycles: morning, noon, evening, night) beforehand, during which you accomplish almost nothing, there are far too few random events, and you still have to complete everything daily to ensure you've paid for your internet connection or have enough coffee on hand for the weekend, so you don't miss that one opportunity and waste the week.
To make matters worse for a good review, the engine and models have barely improved in all the time since the first game. And both were already outdated at the time of its initial release.