Tried it
Stopped playing after I saw the repeated animations of the wizards on the protagonist, with the dick clipping through her ass.
All in all,
the game was functional but not much beyond that. H-Animations aren't all that good, combat is either too easy or too hard given the AI and there's no real driving force be it in story, atmosphere, scenario, or the like to titilate or intrigue the player. Very bog-standard, if anything.
This definitely feels like a first game/asset flip that is used more as a learning experience and general engine/game mechanic testbed, that can be expanded later in a future title to be a proper H-Game.
In that sense, I think this creator shows promise, but time will tell with their next project. I do hope their next game uses this as a basis so they can focus on polish, expansion, and maybe even scenario-crafting so the game can stand out. For a hypothetical example, tweaking this dark-souls gameplay system to be more stealth focused, ala Sekiro, with different tools to let players traverse and fight how they please (with variable success). Like a 3D interpretation of "Kunoichi Botan" (or more likely, "Wolf in Shadow") idea in a Souls-like format
Or something more akin to Bloodborne (and by extension, the H-game "Night of Revenge") in its story, setting, and scenario.
Or even just letting us play a variable protagonist, like an elf girl/goblin girl/orc girl and allow for some mild rogue-like elements as they try to escape their lewd prison (ala Rogue Love, Ero Witches, and so on)
Point being, this game would benefit on taking the existing mechanics and polishing them with a new coat of figurative paint, then adding more stuff for a player to do, to see, or just to fap to.
Special mention of one thing I liked, and I feel is worth preserving if the dev ever sees this, is:
the defeat system in the game, on paper and somewhat in execution.
From what I played, some enemies can drag you to certain fixtures for environmental scenes, all without a cutaway. It's a bit silly with the ragdoll but honestly? I'd prefer that over the typical defeat H then reset to last save,
that system gives the game a bit of charm and honestly could be expanded on in a future title to add depth to certain enemies, that losing to some could get you in a worse spot or set you off course.
If expanded, I can imagine this system allowing for alotta lewd potential. They could drag you to a unique spot where an H-Scene against a wall or on a table can happen. Or drag you to other enemies for a gangbang. Or even factor into an game over where if you let them drag you to their hideout, then you're considered captured and have to escape from the beginning again (or at least escape from that level's jail cell). I could see this working for a rogue-like system, even.
Project Elimination (Now Rogue Protocol) did something similar but it often cut away and didn't let you escape mid-dragging. So this game has that as a somewhat unique feature.
I wish the dev best of luck on their next project. This one could be a good beta-test of sorts for their next thing, I'm sure of it.