Pros
Meh
Cons
The poor character models and visuals just don't cut it in 2022-2025. The character models are barely serviceable (two steps above stick figures).
I know the author tries to justify this huge harem due to the curse and religious teachings of the time (Ishtar) but it just doesn't work well. You can't have 24 or more love interests and have meaningful relationships with all of them - it's impossible. So major sacrifices have to be made to have this type of harem story. What are those sacrifices? I'm glad you asked. 75% of the love interests are basically throw away characters. The MC fucks them once or twice and you rarely interact with them for most of the rest of the game. Why? What's the point?
A good portion of the love interests are forgettable and only good for one or two rolls in the sack or to put out a baby. I often forget who some of the girls in my harem are (not joking) due to only interacting with them on rare occasions. Who is this girl I'm talking to? Oh yea, I fucked her two versions ago. Yawn...
The game is essentially a kinetic novel disguised as a visual novel. Content vs number of choices is extremely low. Most players won't even look at or consider kinetic novels so the author basically created one and added a few choices here and there so he could call it a visual novel. The game resembles a kinetic novel much more than it does a visual novel.
The only saving grace of the game is the compelling story and overall decent writing. That's it. So many throwing 5 star reviews at games like this like candy. Players tend to over review, not under review and that is clearly evident here.
The story is compelling but proceeds at a snails pace. Lots of "fluff" events are thrown in daily that distract from the main plot. I'm not talking about a few distractions from the main plot, I'm talking a LOT! The MC has his attention drawn away from the main story for a near countless number of reasons. If you want to read about every single thing that a person does in a day you may enjoy the plot moving forward at a snail's pace. Personally, I prefer a summary focusing on the highlights, not a daily diary account.
Examples? Sure! The story often has to describe the MC having breakfast, lunch, and dinner. The same thing occurs with having a bath, waking up each morning, and going to bed each night. The daily grind is real my friends. Little attempt is made to speed up the plot, story, and main events. In fact, it feels like the author pulls out every tool in his arsenal to slow the main plot down intentionally.
The MC tries to screw every girl in sight (I'm not joking). Nearly every girl desires him and wants to join his harem. The girls that I really want to add to my harem aren't allowed until much later in the story (the MC's adventuring group). Monica is added fairly early but the other two are added much later. The MC adding the dwarf cook to his harem was ridiculous IMO. Author - "Hmm, I haven't added a new girl to the MC's harem for two hours so let's have him fuck the dwarf cook." Come on dev, really??? This type of craziness is common. So much story time is wasted on meaningless stuff like this...
The two most popular games on F95Zone (which I won't name) focus on a small cast of characters with the MC developing deep and meaningful relationships with each of them. Doing this well makes for a compelling and deep game that is both immersive, engaging, and fun. One of those games was even written in Honey Select 2 (it's not hard to guess which one).
I recommend the game to those who don't care about the visuals and just want to read a slow burn daily diary kinetic type novel and have lots of sex with countless forgettable love interests instead of focusing on a handful and having deep and meaningful relationships with them (and having a focused plot that moves at a reasonable pace).
- Good story
- Good writing
- Lots of sex scenes but many aren't meaningful
- Lots of content
Meh
- Generic Honey Select animations
- Generic sex scenes
- Slow game pace
- Slow burn
- Far too many side events that add very little to the main plot and story
- 100% linear story (there are some choices but the story is still linear)
- English problems throughout - not bad but noticeable. The author isn't a native English speaker and little proofreading (if any) was done by someone who is so the English is rough at times (wrong words being used, missing words, misspelled words, poor grammar, sentences that don't make sense, etc.). Most of the time you can tell what the author is trying to say but all of this could have been avoided by using a native English speaking proofreader.
- No gallery
- Few game options
Cons
- Poor character models (Honey Select)
- Poor visuals
- Ugly MC who is supposed to be good looking
- Few choices - Game is a kinetic novel disguised as a visual novel
- No choices with who you take as love interests
- Huge harem that is way too big - few of the LIs would I consider to be meaningful relationships
The poor character models and visuals just don't cut it in 2022-2025. The character models are barely serviceable (two steps above stick figures).
I know the author tries to justify this huge harem due to the curse and religious teachings of the time (Ishtar) but it just doesn't work well. You can't have 24 or more love interests and have meaningful relationships with all of them - it's impossible. So major sacrifices have to be made to have this type of harem story. What are those sacrifices? I'm glad you asked. 75% of the love interests are basically throw away characters. The MC fucks them once or twice and you rarely interact with them for most of the rest of the game. Why? What's the point?
A good portion of the love interests are forgettable and only good for one or two rolls in the sack or to put out a baby. I often forget who some of the girls in my harem are (not joking) due to only interacting with them on rare occasions. Who is this girl I'm talking to? Oh yea, I fucked her two versions ago. Yawn...
The game is essentially a kinetic novel disguised as a visual novel. Content vs number of choices is extremely low. Most players won't even look at or consider kinetic novels so the author basically created one and added a few choices here and there so he could call it a visual novel. The game resembles a kinetic novel much more than it does a visual novel.
The only saving grace of the game is the compelling story and overall decent writing. That's it. So many throwing 5 star reviews at games like this like candy. Players tend to over review, not under review and that is clearly evident here.
The story is compelling but proceeds at a snails pace. Lots of "fluff" events are thrown in daily that distract from the main plot. I'm not talking about a few distractions from the main plot, I'm talking a LOT! The MC has his attention drawn away from the main story for a near countless number of reasons. If you want to read about every single thing that a person does in a day you may enjoy the plot moving forward at a snail's pace. Personally, I prefer a summary focusing on the highlights, not a daily diary account.
Examples? Sure! The story often has to describe the MC having breakfast, lunch, and dinner. The same thing occurs with having a bath, waking up each morning, and going to bed each night. The daily grind is real my friends. Little attempt is made to speed up the plot, story, and main events. In fact, it feels like the author pulls out every tool in his arsenal to slow the main plot down intentionally.
The MC tries to screw every girl in sight (I'm not joking). Nearly every girl desires him and wants to join his harem. The girls that I really want to add to my harem aren't allowed until much later in the story (the MC's adventuring group). Monica is added fairly early but the other two are added much later. The MC adding the dwarf cook to his harem was ridiculous IMO. Author - "Hmm, I haven't added a new girl to the MC's harem for two hours so let's have him fuck the dwarf cook." Come on dev, really??? This type of craziness is common. So much story time is wasted on meaningless stuff like this...
The two most popular games on F95Zone (which I won't name) focus on a small cast of characters with the MC developing deep and meaningful relationships with each of them. Doing this well makes for a compelling and deep game that is both immersive, engaging, and fun. One of those games was even written in Honey Select 2 (it's not hard to guess which one).
I recommend the game to those who don't care about the visuals and just want to read a slow burn daily diary kinetic type novel and have lots of sex with countless forgettable love interests instead of focusing on a handful and having deep and meaningful relationships with them (and having a focused plot that moves at a reasonable pace).