- Oct 18, 2022
- 19
- 14
Hi everyone
Are you curious to see the project's current status?
Here's the link to the video:
My project for the game FMS (Femdom Madness Spirals) is progressing, but there's been a change in direction. Initially, I envisioned an RPG-style game like those made with RPG Maker, but the engine wasn't sufficient for what I wanted. The reasons that pushed me to change my development approach are as follows:
I am now developing the game using a Python library called Pygame. It's flexible enough to allow me to do everything I wanted, but with advantages come disadvantages. Specifically, the development time, as I essentially have to create a game engine to manage the game. Although this approach will slow down the initial development phase, subsequent phases will be much faster after I have created the basic game engine.
Link to
Best regards,
LitchDev
Are you curious to see the project's current status?
Here's the link to the video:
You must be registered to see the links
My project for the game FMS (Femdom Madness Spirals) is progressing, but there's been a change in direction. Initially, I envisioned an RPG-style game like those made with RPG Maker, but the engine wasn't sufficient for what I wanted. The reasons that pushed me to change my development approach are as follows:
- Inability to create modules for resource management, such as dynamic lighting: In RPG Maker, managing dynamic lights required writing pages and pages of code for each map, handling functions that regulated light levels for each level, making the whole process a nightmare. I ended up with a script of 1000 lines of code per map just for managing lights, reflections, etc.
- Difficulty in handling high-resolution images: RPG Maker isn't capable of properly managing 2k resolution images of my drawings, and downscaling them to a lower resolution is too painful for me, considering I spend hours on details that would be sadly lost in the downscaling process.
I am now developing the game using a Python library called Pygame. It's flexible enough to allow me to do everything I wanted, but with advantages come disadvantages. Specifically, the development time, as I essentially have to create a game engine to manage the game. Although this approach will slow down the initial development phase, subsequent phases will be much faster after I have created the basic game engine.
Link to
You must be registered to see the links
Best regards,
LitchDev