A somewhat "modest" VN, in the sense that while reading it, I wasn't really thinking that X was good or Y was bad, "face value" was doing the trick most of the time. It's something that I could read just fine, but not in the same league as "Cyanotype" (same dev, reason for trying this). I believe that sums up my stance it pretty well, even so there's also appealing points worth a mention in "Future Radio", many stemming from premise/setting, and uniqueness. How much were they able to achieve from this immanent good? Enough.
Positive:
- Melancholic quality - The biggest selling point, in my opinion. There was some sort of global event that changed everything, but it's not tragedy or desolation that capture your attention (humans live without much trouble). It's the loss of connections between people, and the stifling of the human spirit/possibilities. The premise is powerful, in a way that what's on the line, is hardly important in the grand scheme of things, and nothing less than crucial in terms of human (personal) growth.
- Little Sister - The "penis and virgin jokes", don't tick me the wrong way. What's interesting about her is different speech patterns according to situation/character, and range of allowed behaviours being higher than the other characters. She is a "manic hipster" of sorts. Thing is, the TL doesn't have the (full) means to convey nuance and understanding to the reader, when it comes to sudden dialect/pattern changes, and derived humor/character quirks. Inconsistency, could be an easy counter to all of that, "Imouto" archetype being slightly annoying and energetic works for me.
- Actual setting - I already liked it in "Cyanotype", probably because it mixes futuristic with contemporary. It's a clever way of imposing some limits to your story, while being able to show some originality in devices. The fact that you can regard happenings in more emotional fashion for longs periods of time (characters and adversity), while still retaining the sense of wonder associated with science fiction, seems like a "universal win" to me (translation: 2 types of reward combined).
Negative:
- Nothing (that I would call) important - H-scenes are less than ideal (duration, build-up, placement...); Romance is forced from virtually nothing; 3 heroine routes put together, have literally only 1 segment that contributes (strongly) to the main story (you could remove them, and lose little); Pseudo-science being used for everything. I was already "twitching" at the conditions of a particular medical intervention, let alone accepting "time leaping" without mentioning coordinates/adjustments or explaining transposition of memories to a physical medium (it's personal though).
Characters and simple (lack in) number of quirks. It's why the sister stands out (limited cast); Reversal of cause and effect, and its effects on reader interest (not in the scope of the review); Plot devices that mess with memory (another personal distaste in large quantities); Main heroine and protagonist connection needed more time "in the oven" (I can overlook the other 3, not this one); And I could go on.
These are mainly footnotes though, the "pseudo-science" bit is the only "offender" (proper negative).
Score: 6/10. Emotionally speaking it was alright, and it's an entertaining read. Don't want to sell it or bring it down, try reading it before "Cyanotype", that might improve your experience. If you are new to VNs, this seems like a good option, because it's not that long, and you could collect different forms of value from it. Recommended from that perspective.
Positive:
- Melancholic quality - The biggest selling point, in my opinion. There was some sort of global event that changed everything, but it's not tragedy or desolation that capture your attention (humans live without much trouble). It's the loss of connections between people, and the stifling of the human spirit/possibilities. The premise is powerful, in a way that what's on the line, is hardly important in the grand scheme of things, and nothing less than crucial in terms of human (personal) growth.
- Little Sister - The "penis and virgin jokes", don't tick me the wrong way. What's interesting about her is different speech patterns according to situation/character, and range of allowed behaviours being higher than the other characters. She is a "manic hipster" of sorts. Thing is, the TL doesn't have the (full) means to convey nuance and understanding to the reader, when it comes to sudden dialect/pattern changes, and derived humor/character quirks. Inconsistency, could be an easy counter to all of that, "Imouto" archetype being slightly annoying and energetic works for me.
- Actual setting - I already liked it in "Cyanotype", probably because it mixes futuristic with contemporary. It's a clever way of imposing some limits to your story, while being able to show some originality in devices. The fact that you can regard happenings in more emotional fashion for longs periods of time (characters and adversity), while still retaining the sense of wonder associated with science fiction, seems like a "universal win" to me (translation: 2 types of reward combined).
Negative:
- Nothing (that I would call) important - H-scenes are less than ideal (duration, build-up, placement...); Romance is forced from virtually nothing; 3 heroine routes put together, have literally only 1 segment that contributes (strongly) to the main story (you could remove them, and lose little); Pseudo-science being used for everything. I was already "twitching" at the conditions of a particular medical intervention, let alone accepting "time leaping" without mentioning coordinates/adjustments or explaining transposition of memories to a physical medium (it's personal though).
Characters and simple (lack in) number of quirks. It's why the sister stands out (limited cast); Reversal of cause and effect, and its effects on reader interest (not in the scope of the review); Plot devices that mess with memory (another personal distaste in large quantities); Main heroine and protagonist connection needed more time "in the oven" (I can overlook the other 3, not this one); And I could go on.
These are mainly footnotes though, the "pseudo-science" bit is the only "offender" (proper negative).
Score: 6/10. Emotionally speaking it was alright, and it's an entertaining read. Don't want to sell it or bring it down, try reading it before "Cyanotype", that might improve your experience. If you are new to VNs, this seems like a good option, because it's not that long, and you could collect different forms of value from it. Recommended from that perspective.