I’m currently working on the design phase of Chapter 4, thinking to introduce a new outfit for Elise’s visit to her old home town (though the metal bikini will remain the “default”). This will enhance the story as she will have an incentive to be on relatively good behavior, otherwise her outfit will revert to super skimpy!
Part of working with AI illustrations is the outfits can’t really be complex - as soon as you introduce complicated straps / lace / etc, boom the consistency goes out the window unless we train our own Lora for a specific outfit. Even something like a corset takes a lot of work to look remotely consistent, because there are so many different patterns.
It’s actually a fun constraint to work around, even though it means we have to be very intentional about outfit design - to get something that works for the story and characters, as well as technical limitations.
sorry this is not in response to anything, just rambling…