What in the world did I just play? This game suffers from classic issue of being too much of a game and not enough of an h-game.
Story 4/10
There's something there. But it does that thing where the game tells you bits and pieces and expects you to fill in the rest of the story yourself. I extremely dislike that type of storytelling.
So, what's the story about? You're like this soul thing, which is never revisited, who goes into a human body and you're summoned by the king to kill the corrupted saintess in the deep dark abyss.
Whoever enters the big hole in the ground goes insane and loses their mind. But you're completely unaffected for unexplained reasons.
Each level in the abyss is a fever dream of the floor boss, who's always a girl, with weirder and weirder creatures the lower you go. One floor doesn't even have any combat. It's some desert city.
As this game is a tragedy of sorts, nobody has a good ending. Everybody you meet either dies, goes insane and dies, or is looking for a place to die which they find and subsequently die.
When you get to the bottom, you can either kill the saintess, the darkness takes over and game over, join the saintess kill the king, the darkness takes over and game over, or join the saintess, kill the king that's inside the deep dark hole, the darkness is dispelled and game over.
What the hell? I wanted to quit this game halfway through but I persisted because I wanted to see the ending and all I got for my effort was 20 lines.
And talking about unexplained, who is Alma? All she is is your fuck doll. Your weird creepy soul torturing sexdoll who's only purpose in this game is to be your weird creepy soul torturing sexdoll.
Gameplay 4/10
So. How do you get dark souls like difficulty in a turn based RPG? Obviously, you restrict saving, healing, and healing items. There's a single place in the entire game to save. And honestly? It kind of works. Each battle slightly drains you and you feel the sense of tension where you don't know if you'll be able to make it back to save or not.
The combat is pretty standard RPGM combat. The unique part is your allies. As you play the game, you get more and more allies (souls with zero personality). And you'll really only pick 2 because leveling up more than 2 is pointless.
However, the maps are utterly gigantic. I spent so much time lost because the maps are so huge. Some maps are non-linear and I have no idea if I explored everything or not. And really I get it. Large and confusing maps add to the ambiance and difficulty of the game. But on the other hand, they're large and difficult maps where you spend tons of time walking around and backtracking because you're lost. That's not fun.
Lastly, there is endgame content. Sorta. You re-fight old bosses and they're extremely difficult.
Art 4/10
What a let down. The art is what drew me to this game. Really, the art style looks sharp, unique, and nice.
But like what? The girl art and the art of the rest of the entire game is different. The grungy dark feeling is just like, not there for the girls/h-art.
The scenes are short and not that good. Not a lot of variation CGI. The scenarios aren't that great either.
Really, this game didn't need to have any h-art and it would have worked as a standalone.
As a standalone, the art's pretty great. Tons of custom art, pixel art, background art, and it's all dark themed. It works really well.
But where's the h-art? There's like 20 1 minute scenes in a 20 hour game.
Overall 4/10
This game took me like 20 hours to beat. Just, wow. That's a huge time commitment. But that's the problem, the h-density of the game is terrible. There's like 20 minutes of h for a 20 hour game. That's like a 1.67% h-density. That's pathetic.
The game... if it were just a regular ass game, it'd be alright. But as an h-game, it's terrible.