aris666

Member
Jan 6, 2020
264
405
It seems the other way around to me.

The dev knows what he wants but it's the audience that doesn't seem to know it's place.

A developer makes a game they want to make, you as the player decide if you want to play it.

Some people on here have the strange beleif devs cater to them, that's never how it's been. Sure, some chase certain money and alter their game to what some players want then abandon it a year later because they no longer enjoy what they do.

Some devs do it because they enjoy it and realise their first game is never going to earn them the big bucks. They earn that by finishing projects and getting a good reputation. Very few strike it lucky and earn big first time the majority won't.

The best bet is to make the game they enjoy making and finish it. Next game the dev has already got a rep as someone that finishes their work and is more likely to bring in more paying players.
If dev has a rep of "finishing" games, which most people don't like, I don't think that there is more chances for next game be more popular, if dev himself does not think where was his problem. It's not audience problem, that they don't enjoy the game - it's dev problem.

Some series on netflix or amazom releases a season, which was disliked by many people and lost a lot of viewers through the season. If they will make second season of same content - will they get popular magically?
 

Avaron1974

Resident Lesbian
Aug 22, 2018
24,839
84,729
He failed because he did not think of his target audience for a porn game
Did he?

Or are you just not the target audience?

Some games have a niche target. Male audience isn't the target for all games, that's too general and we know it's bollocks, no one should target an audience that wide there are just too many tastes to be able to make it work.

At most you could grab a few thousand but you'll never grab them all.

if you want to make game with various fetish content (futa, swinging, ntr), you leave it up to player to "control" what is happening.
Again, bollocks. Those are main kinks that devs base their entire games around.

NTR is a genre in and of itself. Games with futa tend to have main characters in that role like Inner Growth. Hard for the player to control what is happening when the MC is the futa.

Then you have games like Shattered based around sissification. The target audience is whoever is into that kink.

We go right back around this circle to players assuming every game is aimed at them when that just isn't the case.

The dev of A Clever Name said it best. He had multiple people trying to tell him how to make his game and he told them straight, he is making the game he wants to make. If they want to play it, great, if not also great, they can find something better suited for them.

Plenty of devs have tried chasing the money and listening to their audience. The problem is once you start they all want different things and it ends up a messy clusterfuck of nonsense. That's where a loty of those abandoned tags come from. They start out making the game they want to make, listen to players like you to try and win your money then end up absolutely hating what they are doing because it's not what they wanted.

Regardless of content now sooner or later the player base for games pick up. If a dev manages to complete a game they also have more chance of pulling in paying players for their second game because trust is built.

If dev has a rep of "finishing" games, which most people don't like, I don't think that there is more chances for next game be more popular, if dev himself does not think where was his problem. It's not audience problem, that they don't enjoy the game - it's dev problem.

Some series on netflix or amazom releases a season, which was disliked by many people and lost a lot of viewers through the season. If they will make second season of same content - will they get popular magically?
You're comparing a TV show that takes millions to keep running to games people can make on a budget and serve entirely different purposes.

Pointless comparison.

I'll bite though.

Dev of Terminus Reach launched a completed game. It was niche as fuck because his girls are all either old, monster or alien. He doesn't do "pretty". By mid way through his second game he'd picked up a lot of steam player wise. Now he's on his third and he's doing quite well for himself.

The problem with this game isn't it being disliked, the problem here is no fucker knows about it.

24 pages of comments for a game this old because the dev won't shill himself like most do.

See ALL games have an audience. Just because it isn't YOU doesn't mean the audience isn't there.

It's arrogant as all fuck to think games should cater to you.
 

aris666

Member
Jan 6, 2020
264
405
Did he?

Or are you just not the target audience?

Some games have a niche target. Male audience isn't the target for all games, that's too general and we know it's bollocks, no one should target an audience that wide there are just too many tastes to be able to make it work.

At most you could grab a few thousand but you'll never grab them all.



Again, bollocks. Those are main kinks that devs base their entire games around.

NTR is a genre in and of itself. Games with futa tend to have main characters in that role like Inner Growth. Hard for the player to control what is happening when the MC is the futa.

Then you have games like Shattered based around sissification. The target audience is whoever is into that kink.

We go right back around this circle to players assuming every game is aimed at them when that just isn't the case.

The dev of A Clever Name said it best. He had multiple people trying to tell him how to make his game and he told them straight, he is making the game he wants to make. If they want to play it, great, if not also great, they can find something better suited for them.

Plenty of devs have tried chasing the money and listening to their audience. The problem is once you start they all want different things and it ends up a messy clusterfuck of nonsense. That's where a loty of those abandoned tags come from. They start out making the game they want to make, listen to players like you to try and win your money then end up absolutely hating what they are doing because it's not what they wanted.

Regardless of content now sooner or later the player base for games pick up. If a dev manages to complete a game they also have more chance of pulling in paying players for their second game because trust is built.



You're comparing a TV show that takes millions to keep running to games people can make on a budget and serve entirely different purposes.

Pointless comparison.

I'll bite though.

Dev of Terminus Reach launched a completed game. It was niche as fuck because his girls are all either old, monster or alien. He doesn't do "pretty". By mid way through his second game he'd picked up a lot of steam player wise. Now he's on his third and he's doing quite well for himself.

The problem with this game isn't it being disliked, the problem here is no fucker knows about it.

24 pages of comments for a game this old because the dev won't shill himself like most do.

See ALL games have an audience. Just because it isn't YOU doesn't mean the audience isn't there.

It's arrogant as all fuck to think games should cater to you.
Did I say that this game (or every game for that mater) needs to cater to me? Nope.

I did say that any dev can make whatever the fuck they want, if they are doing it for their own satisfaction.

But once you create patreon - most people would guess that you are making game to earn money from what you are creating.

Thinking about audience does not mean doing what they ask. You need to be able to put yourself into the shoes of the one that is playing your game and think how they will experience your game.

Choosing target audience is stating in game description what kind of content there will be in game. And following through on that.

Quote
It's a story of magic and fantasy in a modern, real-world setting as the college student MC and the women around him get caught up in a dastardly plot that could end in catastrophe. It is set out largely as a visual novel, but with plenty of player choices to build relationships, unlock scenes and choose sub-paths.
Unquote

Would new potential player assume that its game that heavily leans on futa/swinging content with player choices doesn't having a lot of effect on key moments of the story?

My mistake for writing about male audience and think that it's clear that I am talking about normie male, who enjoy vanilla stuff.

You can create game for niche audiences for sure, but don't fucking advertise it as vanilla story, and then stuff it with niche fetishes. If you do - you should expect that people who came for vanilla/harem feels weirded out and states their opinion on a forum that is made for discussions.

Anyway, talk was about what would make game more succesful (in patreon case - would bring more patrons/money). I just pointed out that it's dumb to expect that doing whatever you want, while not thinking of audience at all, will bring success (more patrons, more money). Dev can enjoy that experience for sure - but financial success - not likely.

Dev of "A Clever Name" is doing what he does for himself - cool. He doesn't have patreon - he must like what he does. When was games last update? A year ago. It's clearly a standard for a path, which new dev needs to follow, when he wants to be succesful.
 
Last edited:

Cshep26

New Member
Aug 22, 2017
10
12
Pc:

Mac:

Version 0.5 is another big release, with a full week of the story and around 750 new images. Because the game is so large now, I have added a couple of ways for you to refresh your memory at the start of V 0.5:

· A summary of your choices to this point.

· A recap of the story to this point, as per the choices you made.

The game still has the alternative paths that I set up in earlier versions so, if you play the game more than once, you can choose different love interests and unlock different scenes. And there are specific save points at the end of V 0.5 to record which path that save represents.

 

Famescua

Active Member
Game Compressor
Donor
Aug 10, 2018
645
1,664
Did I say that this game (or every game for that mater) needs to cater to me? Nope.

I did say that any dev can make whatever the fuck they want, if they are doing it for their own satisfaction.

But once you create patreon - most people would guess that you are making game to earn money from what you are creating.

Thinking about audience does not mean doing what they ask. You need to be able to put yourself into the shoes of the one that is playing your game and think how they will experience your game.

Choosing target audience is stating in game description what kind of content there will be in game. And following through on that.

Quote
It's a story of magic and fantasy in a modern, real-world setting as the college student MC and the women around him get caught up in a dastardly plot that could end in catastrophe. It is set out largely as a visual novel, but with plenty of player choices to build relationships, unlock scenes and choose sub-paths.
Unquote

Would new potential player assume that its game that heavily leans on futa/swinging content with player choices doesn't having a lot of effect on key moments of the story?

My mistake for writing about male audience and think that it's clear that I am talking about normie male, who enjoy vanilla stuff.

You can create game for niche audiences for sure, but don't fucking advertise it as vanilla story, and then stuff it with niche fetishes. If you do - you should expect that people who came for vanilla/harem feels weirded out and states their opinion on a forum that is made for discussions.

Anyway, talk was about what would make game more succesful (in patreon case - would bring more patrons/money). I just pointed out that it's dumb to expect that doing whatever you want, while not thinking of audience at all, will bring success (more patrons, more money). Dev can enjoy that experience for sure - but financial success - not likely.

Dev of "A Clever Name" is doing what he does for himself - cool. He doesn't have patreon - he must like what he does. When was games last update? A year ago. It's clearly a standard for a path, which new dev needs to follow, when he wants to be succesful.
also from what ive played of A Clever Name, the dev doesnt really force the fetsish on you he lets you decide unlike this dev.
 

giqui

Conversation Conqueror
Game Compressor
Nov 9, 2019
6,208
43,197
The Keymaster [v0.5] [Ptypoe]

COMPRESSED

SIZE ~ 447 MB

PC/MAC: - -

ANDROID: - -

Insert options to change opacity and font size in ANDROID version

You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

Avaron1974

Resident Lesbian
Aug 22, 2018
24,839
84,729
also from what ive played of A Clever Name, the dev doesnt really force the fetsish on you he lets you decide unlike this dev.
Yes and no.

You only get asked once meaning if you take in the trans girl to the harem she WILL fuck the MC's little sister as well as other girls, there is no choice to stop it.

The only option you get is taking her in the first place.

Also, like here, all the girls will fuck each other, that's unavoidable.

Only certain things are optional like piss content. Lesbian scenes, trans girl fucking harem etc, is all unavoidable if you have them in the harem.

You can't play the game with only the MC having sex.
 

Twelvemonkey

Active Member
Oct 12, 2018
994
1,234
You can't play the game with only the MC having sex.
Yeah, and before releasing the first release of this game, the dev even mention that he will make a game where all the female's characters will do as they please. It was expected. Complaining about that is the same thing as complaining about all the female's characters shameful behaviors in a game called "Shameless".
 
Last edited:

KiraJames

Active Member
Dec 5, 2017
804
1,636
Yeah, and before releasing the first release of this game, the dev even mention that he will make a game where all the female's characters will do as they please. It was expected. Complaining about that is the same thing as complaining about all the female's characters shameful behaviors in a game called "Shameless".
which is based as fuck.
 

ILCjr

Active Member
Dec 27, 2018
955
990
After playing this game, I see that it is the kind of game that I play only when completed. So I will book mark and play it once it is completed.
 
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BlasKyau

Conversation Conqueror
Jun 26, 2018
7,635
9,935
Yeah, and before releasing the first release of this game, the dev even mention that he will make a game where all the female's characters will do as they please. It was expected. Complaining about that is the same thing as complaining about all the female's characters shameful behaviors in a game called "Shameless".
Well, the Dev also confirmed that the sister was only going to have possible romances with other girls, and that it would be the player who decided in each of them (at least as long as the incest patch was used). For now it's like this (and thus in my game there is no relationship between the sister neither with Lucy nor with Rose and I seem to remember that the last choice was with the older sister, which I also opposed)

Regarding Mallory, the only sex scene is with Lucy (not really a sex scene that interest me, I find lesbian sex boring). Since it's been established that she has enough power that she doesn't need sex trips (or whatever they're called), she's not as likely to have a wild sex life, or at least during the game she's being much more restrained than Lucy or Rose.

Lucy and Rose are the only ones for whom doing as they pleaset is having an active sexual life with multiple partners. Anyway, my interest in them is pretty nil, but luckily we can do as we pleaset and ignore them.
 

Tatsuya25

Member
Feb 26, 2022
308
510
Did I say that this game (or every game for that mater) needs to cater to me? Nope.

I did say that any dev can make whatever the fuck they want, if they are doing it for their own satisfaction.

But once you create patreon - most people would guess that you are making game to earn money from what you are creating.

Thinking about audience does not mean doing what they ask. You need to be able to put yourself into the shoes of the one that is playing your game and think how they will experience your game.

Choosing target audience is stating in game description what kind of content there will be in game. And following through on that.

Quote
It's a story of magic and fantasy in a modern, real-world setting as the college student MC and the women around him get caught up in a dastardly plot that could end in catastrophe. It is set out largely as a visual novel, but with plenty of player choices to build relationships, unlock scenes and choose sub-paths.
Unquote

Would new potential player assume that its game that heavily leans on futa/swinging content with player choices doesn't having a lot of effect on key moments of the story?

My mistake for writing about male audience and think that it's clear that I am talking about normie male, who enjoy vanilla stuff.

You can create game for niche audiences for sure, but don't fucking advertise it as vanilla story, and then stuff it with niche fetishes. If you do - you should expect that people who came for vanilla/harem feels weirded out and states their opinion on a forum that is made for discussions.

Anyway, talk was about what would make game more succesful (in patreon case - would bring more patrons/money). I just pointed out that it's dumb to expect that doing whatever you want, while not thinking of audience at all, will bring success (more patrons, more money). Dev can enjoy that experience for sure - but financial success - not likely.

Dev of "A Clever Name" is doing what he does for himself - cool. He doesn't have patreon - he must like what he does. When was games last update? A year ago. It's clearly a standard for a path, which new dev needs to follow, when he wants to be succesful.
Thank for Open maaa junk eyes, was goin to download this piece of X%&$#
now no happening ,no my tea cup , Danke
 

88Michele88

Bloodborn Vampire
Game Developer
Apr 22, 2018
2,891
3,015
Female Protagonist = Yes, i'm drooling right now:love::love::love::love::love:
Male Protagonist = Turn off the fastest dry like desert of Sarah.:(:(:cry::cry:
I bet we can't pick up our gender to play it. :cry::cry::cry:
 
Last edited:
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