Reviewed v0.9, - Quit during v0.8 content, spoilers ahead.
I feel this review should be split in two parts, with the first being the Null Stone Saga, and the other the aftermath + continuation.
Part 1 "Null Stone"
It has enough to keep the player invested because of the worldbuilding, lore and story, even if the MC feels a bit forced and underused at times,
Visuals and character interactions are mediocre at best, but again, the story keeps the game afloat for now, but after a bit, the cracks start to appear.
By the time the reveal about Lucy's role happens, the game drops the pretense of being a game and falls down to a kinetic story where player input is reduced to manipulate the sisters and picking how "open" the sisters become (so what to see/lock you out from seeing things)
The "game" asks you if you allow some things, but after a point, the relationship shenanigans turn to hiding things from the MC, and eventually the MC is explicitly told this "My secrets are mine", implying things happen behind MC's back (of course we know they do happen because of the "need of energy for traveling" and other implications about Lucy and certain character's need/racial traits/whatever)
But MC just accepts things as is, just in time to end up railroaded to the end having more or less scenes depending on a few "key" choices that may end up locking you out of content.
Two and a half stars, mostly because of the world, lore and the concept, otherwise I would have to say 1 and a half stars.
Part 2 " The aftermath + Continuation"
I'll focus on story and character interactions; visuals are largely unchanged from part 1.
Now the MC is reduced even further, the game tells a linear uninteresting story beyond the conclusion of the Null Stone Story, with the MC acting as the Narrator/Errand boy,
The only inputs from the player being a repeat of what was done in part one to little sister, this time to the older sister (AKA: "Corrupting Jess")
A bit further I started to wonder that maybe I picked wrong, when we had choices, and I'm being punished for it? Even if it that is the case.... that shows bad design choices.
At this point I almost lost all interest in continuing, mainly because we start to see the other characters having meaningful interactions with others while the MC gets no interactions beyond going from point A to point B, talk, return to point A and "solve" something and move on to the next
Then the oddest story beat happens: Your LI leaves with the other LI (just a bit after seeing them "interacting" with each other, with MC out of the picture), leaving you behind to do .... what exactly?
Let's organize some beach volleyball! Yay! And do nothing while the others play....
Then other than "mandatory" sister scenes (are we forced to keep things in the family? Seems odd, given that little sister does have things outside the family)
After that we go back to.... go to point X, Y or Z, do some gaming at home, paperwork at magic town, talk to people about their problems while the sisters go traveling.... riveting "game"... But wait, let's watch the sisters DO something.
Then the final nail for me: surprise surprise.... "Jess: Ellie's leaving it up to me to decide".... So, MC becomes a background character, and the sisters take the main role?
I should have suspected this when earlier we were told that the Keystone can be controlled by Ellie and that she has magic.... So, is MC redundant now?
If there is doubt, when we return home, "MC" goes to sleep... what has he done in the last days? Walking, talking, gaming, college, taxes, more paperwork perhaps?
I had enough of this "game" at this point... my choices reduced to what others do with the MC becoming an errand boy when he is not narrating or having thoughts.
Dev, you should have stopped with the Null Stone Aftermath and leave the "continuation " for another game where you say up front who is the MC and keep it that way.
Half a star is what you deserve for the mess that the continuation is, for your next project you should plan ahead, and leave when you are still ahead.
Overall (up to v0.8 content) 1.5 stars...
I feel this review should be split in two parts, with the first being the Null Stone Saga, and the other the aftermath + continuation.
Part 1 "Null Stone"
It has enough to keep the player invested because of the worldbuilding, lore and story, even if the MC feels a bit forced and underused at times,
Visuals and character interactions are mediocre at best, but again, the story keeps the game afloat for now, but after a bit, the cracks start to appear.
By the time the reveal about Lucy's role happens, the game drops the pretense of being a game and falls down to a kinetic story where player input is reduced to manipulate the sisters and picking how "open" the sisters become (so what to see/lock you out from seeing things)
The "game" asks you if you allow some things, but after a point, the relationship shenanigans turn to hiding things from the MC, and eventually the MC is explicitly told this "My secrets are mine", implying things happen behind MC's back (of course we know they do happen because of the "need of energy for traveling" and other implications about Lucy and certain character's need/racial traits/whatever)
But MC just accepts things as is, just in time to end up railroaded to the end having more or less scenes depending on a few "key" choices that may end up locking you out of content.
Two and a half stars, mostly because of the world, lore and the concept, otherwise I would have to say 1 and a half stars.
Part 2 " The aftermath + Continuation"
I'll focus on story and character interactions; visuals are largely unchanged from part 1.
Now the MC is reduced even further, the game tells a linear uninteresting story beyond the conclusion of the Null Stone Story, with the MC acting as the Narrator/Errand boy,
The only inputs from the player being a repeat of what was done in part one to little sister, this time to the older sister (AKA: "Corrupting Jess")
A bit further I started to wonder that maybe I picked wrong, when we had choices, and I'm being punished for it? Even if it that is the case.... that shows bad design choices.
At this point I almost lost all interest in continuing, mainly because we start to see the other characters having meaningful interactions with others while the MC gets no interactions beyond going from point A to point B, talk, return to point A and "solve" something and move on to the next
Then the oddest story beat happens: Your LI leaves with the other LI (just a bit after seeing them "interacting" with each other, with MC out of the picture), leaving you behind to do .... what exactly?
Let's organize some beach volleyball! Yay! And do nothing while the others play....
Then other than "mandatory" sister scenes (are we forced to keep things in the family? Seems odd, given that little sister does have things outside the family)
After that we go back to.... go to point X, Y or Z, do some gaming at home, paperwork at magic town, talk to people about their problems while the sisters go traveling.... riveting "game"... But wait, let's watch the sisters DO something.
Then the final nail for me: surprise surprise.... "Jess: Ellie's leaving it up to me to decide".... So, MC becomes a background character, and the sisters take the main role?
I should have suspected this when earlier we were told that the Keystone can be controlled by Ellie and that she has magic.... So, is MC redundant now?
If there is doubt, when we return home, "MC" goes to sleep... what has he done in the last days? Walking, talking, gaming, college, taxes, more paperwork perhaps?
I had enough of this "game" at this point... my choices reduced to what others do with the MC becoming an errand boy when he is not narrating or having thoughts.
Dev, you should have stopped with the Null Stone Aftermath and leave the "continuation " for another game where you say up front who is the MC and keep it that way.
Half a star is what you deserve for the mess that the continuation is, for your next project you should plan ahead, and leave when you are still ahead.
Overall (up to v0.8 content) 1.5 stars...