TLDR: The game is very bare bones and not worth the time.
The basic gameplay loop involves hiring servants, having sex with them to produce children with better stats, all the while using resources that accrue over time to improve the kingdom. Resources include your standards like "Gold" for hiring/building, "Knowledge" for the research tree, "Diplomacy" for holding court meetings and decrees, and "Military" which is essentially a body count for use in battle.
Aside from the fact that the AI translation broke multiple features of the game (including achievements & some random events) it also left the game in a state that's very difficult to understand. The words used to represent the player/npc/kingdom stats and actions are extremely similar, and the explanation that exists in the tutorial/help isn't sufficient enough for the player to understand what to do without extensive trial and error. Combine that with the fact that the starting king is extremely limited in their actions, and you will waste hours just trying to get the core loop of the game moving.
The gameplay loop is non-intuitive, convoluted, and simply put unfun unless you are a huge fan of "number go up". Additionally, the sexual content in the game is laughably poor. You would think that a game like this revolving around pregnancy as a mechanic might at least show a pregnant heroine (wrong). There is no progression in terms of scenes or content and you essentially unlock everything at the start. The sex scene models are all copy/pastes of the same single drawing with minor variations in dialogue for the various roles/traits that the NPCs can have. Which are all completely, randomly generated when the NPC is hired. Even if you do happen to find an NPC that you particularly like, don't bother getting attached because the NPCs die just as often as the king. Every single relationship is shallow and has no development beyond slapping a title/dialogue variations on servants that you interact with enough. The one persistent NPC who doesn't die has no character development beyond minor lore dumps, which culminate in a half-hearted reveal.
In short, the game sucks. It's a random number generator with vague aspects of a roguelite that serve no purpose but to make it a frustrating experience. I would give it 1 star, but it at least has the makings of a "game".