This may be an excellent game, I don't know, yet, as I just started. But I have to say... I HATE multiple-clicks to advance unchanging frames/images. Especially(!) in a game that devotes frames to lengthy explanations about not using "rollback" because they've coded their decision trees to be fickle and can break if you use rollback and make you miss something you should have gotten if not for their delicate decision trees.
What do you think is the most common reaction to clicking to advance the frames and NO CHANGE happens on screen? More clicking, right? They use 3 phantom-clicks REPEATEDLY to advance single frames in this game. How often is "repeatedly"? There have been at least a dozen, and I am only just past the gas station pit stop - still on the bus going home. They're adding "drama" or "suspense" by doing this, I imagine. Manga, Anime, JRPGS, and even some poor games on here at least put a growing stack of ellipses in the text box to INFORM that something IS happening. This one is just quietly, "TEE HEE!" giggles and doesn't do anything. No, no, your mouse isn't breaking - it's done on purpose for effect.

Real review later, if I remember or something else triggers me. Thanks.
*UPDATE*
It's not for drama or suspense. It's just the passage of time. He just did it for the MC and Lexa taking a swig of beer. 3-clicks that do nothing on screen so you can "feel" time passed as they took one swig of beer. At least a dozen times now. Come on...
**UPDATE**
Oh my god, dude, multiple times in the same conversation, one sentence apart?? How does throwing away 2 out of 3 mouse clicks equate to a meaningful gameplay or narrative tool in your mind that you use it THIS MUCH. You also use post-click delay, so even when the mouse-click is acknowledged, you pad a buffer in the next dialogue before the text appears. So half the time, one thinks it's another ghost-clicks issue until they see a brief glimpse of the delayed text before it switches to the next dialogue. So you FORCE them to perform a "not recommended" rollback to see what they missed.

This also gets used multiple times, but not nearly as much as the ghost-clicks.
***UPDATE***
This entire conversation between Lexa and the MC is supposed to be impactful. It's completely undermined by these stupid ghost-clicks. They're *trying* to use these as "caesura's" or "pregnant pauses" in the literary and music fields, but they do it as many times (if not double) in this conversation and the reveal of when they get back to their hometown as they did in the entirety of the game up to those points. So when you take the "trick" that you're using to impart meaning to a statement and do it dozens of times, back to back, with barely a gap between them being used - it GROSSLY lessens the effectiveness of the tool.
Think of it like someone doing a jump scare on you and got you the first time, but then do it like 2 dozen times just standing in front of you, not even trying to hide. How many times before you're just annoyed and want to knock them out just to get them to stop?
****Final Update****
Jesus, I had no idea I was two sentences from the end of the build when I posted the last update.
OK, well... if you take out what I've been nitpicking, which would be a petty nitpick if it didn't happen dozens of times in the short time span of this game, so far - this is a decent game. They don't fall into inner monologue traps. There are distinct personalities for the characters that you get a feel for via the scenes and reminiscing they do. The models and scenes look good. The lighting is well done.
I like the idea of the story, but honestly, that last conversation with Lexa and the Reveal of the Hometown almost got me to throw in the towel with the ghost-clicks. This is habitual for them, like inner monologue is for most others. For all their effort and expense put in everywhere else, they're completely pulling the rug out from under themselves with this habit. It's NOT doing what you think. The opposite, in fact, in my opinion. Lowering from preliminary 5-stars to 3-stars. It probably deserves 4, but the tricks ruin it for me.
*****For Realsies*****
I have to state. I just started rapid firing choices I didn't make, and man, I have to up this to 4-Stars just on the quality of the alternate choices branch lines. These aren't just "tacked-on", mildly different, twigs of a storyline. These are fully fleshed out, could be the main story level, storyline branches. So if the dev reads my review, I'm not taking back what I said, but you have talent. It feels really rare to find a diamond in this pile of low-effort (which ends up still being quite a bit of effort because of how much work there is in making games) trash that we all wade through here. It's likely not as rare as it feels, and I'm probably jaded and cynical, but when I stumble upon someone that makes me say, "Wow...", and not negatively, I hope to remember to say something positive. Kudos for this, I hope you get support and are able to keep this going.