How high does the Arclent Acceptance have to be to keep the Holy Knights from Running Away from the Battle? I've already done the 3rd Arclent Battle in the Game but the results were less than satisfactory so I decided to use the Calculator for the 3rd Arclent War like I did for the Yhilini Battle (which actually turned out really well after I used the calculator for it, because I was able to see what each choice I made affected the outcome) but for some reason I can't seem to keep the Holy Knights from fleeing even with 20 Arclent Acceptance I even tried raising Yhilini Acceptance higher than what I had in the Game but still they fled so then I also tried raising the Religion higher than what I had in the Game but still they run away. I'm at a loss as to what to do to keep them from Fleeing (even after I raised the Acceptance to 25 after raising the Yhilini to 45 on the Calculator)
arclent acceptance 20+
your starting acceptance is yhilin acceptance / 4 (rounded down)
other event changing your score:
* seed fight from +3 (16+) to -1 (4-)
* Aram 1 Army Extension (refugee) +1
* DK action during bridge battles: +1 (attack/defense) +3 (appareance)
* During the coup +1 (Janine RP 95+)
* Coup result from +0 (9+) to -3 (4-)
* wrong decision for martial law -1
religion score don't play any role in the cavalry decision to charge or flee
the 3AW was my first 'calculator' (the BoY one was made by XOyOyOx), when i find the time there are a lot of improvment i can make. report explicit values for check like the cavarly is one of them.