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RPGM - The Legacy of Hedonia: Forbidden Paradise [Public Alpha 0.1.3] [MUGENlink Works]

  1. 5.00 star(s)

    Glitchy Waffle

    For fans of various kinds of non-consensual bondage, this game is definitely for you. The lack of overtly sexual contact may lead this game to be not everyone's cup of tea, but so far the graphics are looking really good, the writing and scenarios are well-made, and it foregoes traditional turn-based RPG slowness in favor of snappier real-time combat, so it is more fun to play.
  2. 5.00 star(s)

    ChibikiVRC

    Love the game so far.
    This was my first "lewd" game I played and I regret nothing.
    The main character is a cute funny dork who loves bondage.

    The first map is great it introduces you to the game and slowly eases you into the world of bondage and slowly going further and further.

    The escape scenario's are fun and have actual thought put behind them there are so many Easter eggs and so many dialogue options I think I could still find something new after hours of playing.

    The game difficulty options also make the game a lot more challenging the further you go beyond hard it truly becomes a challenge to even walk around untied.

    The second map was also super good so many great events and the CG event in the forest surprised me a lot. I loved every part about the escape scenario and the ways to approach escaping ... or not ;)

    The devs are very active and are doing great work on developing the game.

    I hope to see more of this game in the future. :love:
  3. 5.00 star(s)

    ancho!

    Tons of potential, pushes rpgmaker probably as far as you reasonably should? Maybe even further.
    Great art, fun themes, pretty good and noncringey writing so far. Probably has the title of both the most well polished and having the most room to grow of any in-dev title I'm following atm.
  4. 3.00 star(s)

    FemboyGucio

    This game has pretty cool mechanics system (on which this demo focuses on). It's pretty cool to be an annoying brat to the guards, that also change with turns passing (or you kicking them in the back of their head, im not sure). Showing off they have different personalities (first female guard likes to play with you, one of the male guards is guillable and you can ask him to untie you to play hide and seek, while another one is just lazy and will just sleep.


    Game could've used a readme file or a sign/introduction at the start telling you the controls since I were busy smashing the keyboard randomly for the first few minutes until I figured out only WASD, C, arrow keys, Ctrl and obviously Enter do anything.

    Shame there aren't any animations for any explict content (there's small text about it with the first guard, but it's not even well described).

    Mechanics seem that they could make for a very good base of the game. I'm not a fan of allowing saves only on specific conditions, if anything there should be the opposites - conditions at which you CANNOT save (for example while bound on the ground or currently going through the bandit camp to prevent save scumming if that's what the devs are going for) but that is my opinion.

    Half the screenshots aren't in this demo so idk where they in the previous version or am I missing a huge area.

    Mechanics should include more explict content (more toys, same amount of rope plz), with a bit more than change of the model and text informing you it happens (pleasure bar?).