- Jun 2, 2018
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I find sprite work to be some of the most tedious aspects of implementation, especially once you have lots of additional poses. Not sure if this will help you out or not (I use it all the time), but I built this tool to work with layered images. I haven't looked into how things are setup for this game (and it may have changed in the latest version), but if you are using layeredimages for your character sprites (and they are pngs) this tool might be of use?DMF has been creating all the sprites, which will be easier to reuse and slot in making the work faster as it goes. With each new chapter there will be a larger database of existing sprites to choose from, and less 'completely new' art work that needs to be slotted in.
which, don't take that the wrong way....it's not that D won't be doing new independent art for every chapter... but it's enough he has a spread sheet which has a set of different 'emotions' and reactions for all the characters... and their faces already slotted in... so if it calls for a scene that say, Leni needs to look afraid in, the spite is there and is popped in easy from the ground work already laid.
Anyhow, looking forward to the next update whenever it is ready!