This review is for v0.4.0
At the current state, the game is extremely buggy and has lots of issues in general play, especially in the UI.
to start, the game completely stopped working for me the moment I got to generation 4.
I tried reloading and that didn't fix it, so the only thing I would be able to do is start over the game entirely.
Considering how early this hard lock popped up, that is a really bad sign for the actual stability of the game.
As for the UI, it is just really poorly made with the areas that should be clickable being completely unclickable unless you happen to click on just the right area, which has no indication as to where that exact area is, and then just generally not having a very intuitive or smart design to...well, anything.
As for the concept, it is very clearly just a breeding game clone where everything looks like it was made in flash over a decade ago with some very basic stats that you would see in certain other games.
There is a severe issue in that you need supplies to survive, but you also use supplies to recruit anyone to your camp, and they need supplies in order to exist in your camp, but not all of them provide supplies each generation, and those that do provide supplies only provide a little while everyone consumes a lot, so you will very rapidly find yourself completely out of supplies, which I assume is what caused the game to bug out and prevent me from continuing to the next generation.
As for the whole "generation" concept, they really just wanted to have magical breeding but for some reason decided to keep the idea that every generation involves 18 years passing, which would realistically mean that your survivors would die of old age or become infertile after only two or three generations (assuming they start at 18), but it seems like they are ageless gods or something since they can just keep fucking and breeding even after they have been around and are in their 60s.
Really they should just drop the whole 18 year turn jump concept with how they handle things and just embrace being something like a fantasy village or something, because none of the game makes any sense or logic with the idea that every turn involves an 18 year time skip.
You know what one man would be able to do with three fertile women in an 18 year period?
He would be able to have 54 children if each woman had only one child per year, which would create a completely different game where you would have to control your population growth more than anything else because four adults in a post apocalyptic setting just would not be able to take care of an ever increasing brood of children.
The core concept of a generation based breeding game is always a win, but it has to be executed well narratively and functionally, which this currently does not do.
At the current state, the game is extremely buggy and has lots of issues in general play, especially in the UI.
to start, the game completely stopped working for me the moment I got to generation 4.
I tried reloading and that didn't fix it, so the only thing I would be able to do is start over the game entirely.
Considering how early this hard lock popped up, that is a really bad sign for the actual stability of the game.
As for the UI, it is just really poorly made with the areas that should be clickable being completely unclickable unless you happen to click on just the right area, which has no indication as to where that exact area is, and then just generally not having a very intuitive or smart design to...well, anything.
As for the concept, it is very clearly just a breeding game clone where everything looks like it was made in flash over a decade ago with some very basic stats that you would see in certain other games.
There is a severe issue in that you need supplies to survive, but you also use supplies to recruit anyone to your camp, and they need supplies in order to exist in your camp, but not all of them provide supplies each generation, and those that do provide supplies only provide a little while everyone consumes a lot, so you will very rapidly find yourself completely out of supplies, which I assume is what caused the game to bug out and prevent me from continuing to the next generation.
As for the whole "generation" concept, they really just wanted to have magical breeding but for some reason decided to keep the idea that every generation involves 18 years passing, which would realistically mean that your survivors would die of old age or become infertile after only two or three generations (assuming they start at 18), but it seems like they are ageless gods or something since they can just keep fucking and breeding even after they have been around and are in their 60s.
Really they should just drop the whole 18 year turn jump concept with how they handle things and just embrace being something like a fantasy village or something, because none of the game makes any sense or logic with the idea that every turn involves an 18 year time skip.
You know what one man would be able to do with three fertile women in an 18 year period?
He would be able to have 54 children if each woman had only one child per year, which would create a completely different game where you would have to control your population growth more than anything else because four adults in a post apocalyptic setting just would not be able to take care of an ever increasing brood of children.
The core concept of a generation based breeding game is always a win, but it has to be executed well narratively and functionally, which this currently does not do.