Unity - The Lost Shinobi [v0.1.2] [EULLO]

  1. 5.00 star(s)

    nrlnb

    I think this game has a lot of potential at least, that’s my honest opinion. Having played countless 2D platformers, side-scrollers, and even 3D titles, I truly believe it’s worth your time to play. :cool:
  2. 1.00 star(s)

    Krieger Season 1-6

    Another reskin of many unreal/unity games with different props and "plot" but in the end it's the same limp D game, go from point A all the way to point B and all the way to Z, and you'll get a few generic scenes on the way. So don't get mislead by the pretty graphics, that's all you're gonna get. And don't be mislead by all the "potential" a game has. it's just a scam game in pretty 3D. We've seen it in a thousand games in just these last 2 years. You won't get what you're looking for. In a couple months you'll see the same devs under a different name posting a copy paste of the game, but it's gonna be tentacle themed, or werewolf themed, or space themed. Same generic scenes, not worth anyone's time.
  3. 5.00 star(s)

    kazzari

    For now, version 0.1.2 looks very promising. The game mechanics can be adjusted, it's still rough around the edges, but the whole concept is there. the graphics are good, the animations too, the story + combat + training + maps, the developer just need to add more content, the idea is solid, no bugs encountered, no pc lags or memory leaks , it's a very good job that I will definitely follow , a sexy shinobi dressed in an Edo-style outfit, and a stealth-based gameplay style.
  4. 3.00 star(s)

    Mercedes

    Played it briefly, died twice, finished. Not because it's bad, but because I'm too bad. I have to try it again when I'm rested.
    But:
    The lighting could be better. Yes, a cell can be dark, but since you can't intuitively scroll the camera in or out, the floor lamps are often in the way, especially in the second scene. It's best to hang them from the ceiling.
    Sex controls: It feels like you need ten full rotations of the mouse wheel to advance the scene. The first defeat scene only progresses after you move the mouse wheel in the opposite direction once, before then heading in the usual direction. It's good that a mini-game is avoided and you can also pause during the scene, but the time required to finish should be shortened, since you can pause if necessary.
    Sneaking outside. Despite crouching low, I couldn't sneak behind the two guards because a third guard (whom you can't see yourself) can observe you through the wall. This third guard appears when you want to launch an attack.

    However, I couldn't find a button for a surprise attack.

    Conclusion:
    Improve usability a bit
    Rework the field of view
    Rework the lighting and furniture locations.
    Animations are okay so far, but a customizable model would be great.
    It's definitely staying on my watchlist.
  5. 2.00 star(s)

    bouioasduncoasd

    So, it's definitely too early too tell with this game but I do have some critiques and corresponding suggestions.

    1. Combat, Stealth, and movement feels jank.

    -Suggestion: I'd recommend making block negate damage rather than what seems to be a partial damage system we have atm. Similarly, make stealth more... obvious. The danger meter doesn't help much, and it's hard to tell if I'm actually in cover. Additionally, ensure that, if a section is meant to be stealthed, provide clear path where enemies aren't facing to let us sneak past. Like a Shinobi, y'know? Alternatively, make them patrol.

    Alotta this, I hope, can be patched up as time goes on but I feel these basic mechanics are in their pre-alpha state, still needing heavy refinement to find that "fun" loop of parrying/slashing/dodging/grappling/sneaking that Sekiro had in its gameplay loop.
    The roughness of these aspects alone, at this point in time, are why i'm rating it so low. If these were better, it could probably go up a star or two. After all, this is an action game first and foremost, right?
    I'd hope that the action part is going to get the bulk of the refinement, first and foremost.

    2. Lewd Content feels awkward to play / Scene Viewer-esque but not in a good way.

    Let's make it clear, Animations ARE good for an alpha build/vertical slice, but how the lewd content interacts with gameplay is strange and distracting.
    In short, Ludonarrative Dissonance in maximum effect, and its arguably wasting the fun of the scenario as a game, especially a 3D iteration on the Kunoichi Hentai Game formula (ala Kunoichi Botan 1 & 2/Yagiri/Sekiren, Mommy Milkers Miko, Wolf in Shadow, etc.)

    Suggestion: if sex is meant to be a weapon for our protagonist, have a grapple/battle fuck system if an enemy manages to use a heavy/grab attack on the heroine. Have the sex be a tactical game in and of itself to come out on top, and THEN have the finishing blow be the poison the ninja girl secretes. Additionally, to balance it out, have a risk of failure if she hasn't properly met the win-condition for a battle-fuck, where an enemy can shrug it off and dominate her.
    The poison has to be an active mechanic, and an active choice she makes at the right time to finish off an enemy.
    In this way, it can still be relevant lore wise but show a semblence of balance, and make sex feel risky for her, especially when there's multiple assailants, or when she's lost the upper hand and is being pounded silly.
    Additionally, you could add a punishment for getting creampie'd too much, making the poison effect harder to do or have less impact, meaning she has to do double dosage as the arousal she feels and cum inside her throws the poison's potency out of whack or something.
    (additionally would help differentiate enemies and their possibly effects/powers in sex andnormal combat. Like, bigger and heavier enemies can cum gallons in one go, while beast enemies like kappa or attack dogs can keep going right away after cumming, and have a higher poison resistance than grunts, but less than heavier enemies like Onis/Ogres, boss soldiers/commanders, and giant monsters. And for certain soldiers, can have some attempt to use aphrodisiacs or their own secretions similar to our heroine in an attempt to "win" the battle-fuck (or even have some enemies try to stealth attack HER instead of hte other way around,basically trying to pounce on her while in a certain area. Could especially be good for Kappa enemies, for example, so her poison feels liek an important defense mechanism against dangerous foes that can fuck her into submission with ease without it.

    For reference as to what I mean, look at Kunoichi Botan (1 & 2's) battlefuck system, AND look at Kunoichi Sekiren.
    For Botan, enemies that manage to grab the protagonist can be seduced into letting their guard down, opening them for an insta-kill. However, if the protagonist fails, they open themselves up to taking heavy damage from rough sex.
    For Sekiren,the ninja girl uses sexual attacks as finishers and traps more frequently, and is able to display her superhuman agility and strength when she does. HOWEVER she isn't invulnerable to being dominated, especially when an enemy (like the bandit boss) can grab her and pin her, leading to a battle-fuck/struggle-session where she must break free before she's fucked into submission, rather than the other way around.
    A way this game can easily stand out between other Kunoichi games like Botan or Sekiren is to incorporate a gangbang system that can make escaping or controlling an enemy via their lust harder, similar to Wolf of Shadow. Especially if our protagonist's greatest strength is sex, it should be a double-edged sword where, so long as she's in control, she can come out on top. But if she isn't, and a powerful (or multiple) enemies converge on her, she's as helpless as any other ninja girl, no matter the poisons she uses.

    For THIS game, I feel stealth and tactical play should be the goal, and having sex be better incorporated into that would help this game stand out from other Unreal/Unity asset-flips where they half-heartedly copy Dark Souls just for you to get diddled by a goblin rather than any meaningful struggle/battle-fuck system.

    As a lesser note/side note: cosmetics.
    Would like it if the girl had more variety in gear/clothing, or at least walked/ran differently whether she was in heels or not.
    A little complaint, and imo the least important compared to the prior 2 critiques I have mentioned above.
  6. 5.00 star(s)

    Akira Elnino

    I really like this game, it gives me a lot of great experiences, attractive gameplay, and many interesting sex styles. Hope the dev team will keep th:)is form for the next builds, keep it up.:):) :) :)
    Likes: EULLO
  7. 3.00 star(s)

    DowSector

    Have a potential to be good game overall.
    What's good:

    1-Sex scenes looks amazing for 0.0.1 ver
    2-Averege battle system

    What's bad:
    1-To short for demo, nothing to test
    2-Almost zero clothing
    3-No settings to make game brighter at least.

    Have a potential, bot i didn't have any fate.
  8. 1.00 star(s)

    gdrocker

    As it stands now, there is practically nothing to this game. It starts off with a two-minute-long unskippable cutscene (prepare for that a lot) that is your typical exposition dump about the world and the main character you're playing as, Amane—a girl who has little to no combat skill, but has the power to ingest and secrete toxins. (This will be important later.) The game itself starts with a series of dialogue prompts and further cutscenes; to progress, you have to coerce the warden into having sex with you by putting on a masturbatory show. You fail the first time, then you sleep, he awards you with a dildo, and you masturbate again, finally breaking the warden's iron will. You then steal his sword and break out of jail... aaaand that's the story. Now in its defense, it is a beta version 0.0.1, so there's not going to be much going for it.

    That said, it really, really, really does not have anything going for it right now. The combat is slow as all hell, and there are only two fights... well, three, but the dude in the oni mask attacks too fast, immediately breaks your guard, and is far more resilient than the other mook enemies when you manage to dodge him. Fighting the enemy in the red oni mask is functionally a death sentence, so I recommend avoiding him (he's in the farthest corner of the courtyard map inside the pavilion, so it's very easy to just bypass him).

    The controls are also incredibly frustrating. First and most importantly, why does the camera rotate faster when I move my mouse slower?! It makes absolutely no sense whatsoever; it's like the camera controls are inverted, and that's already saying a lot when the camera moves molasses in January at its quickest. And the keyboard controls are just all over the place... 'Tab' to block? 'Ctrl' to jump?! It makes sense that you can only lock onto an enemy ['F'] with your sword drawn ['R']... but you have to basically be within the enemy's detection range before you can lock on, which puts you at a severe disadvantage.

    Remember when I said that the opening cutscene was unskippable? I lied—all of them are unskippable, including your 30-second death rattles. And confusingly, the game's death animations are such that the enemy takes advantage of your lifeless body before erecting the 'DEATH' screen... buuuut as you recall, you killed the warden with sex to escape because Amane's body is laced with all sorts of poisons. So the victor of your duel just... resigns himself to death by giving your corpse a celebratory snog. I guess the enemy leaders don't hire these people for their intelligence. There are also a handful of areas in the game where spectral(?) tentacle traps spring up from underneath your feet, and you need to perform every gamer's favorite feat to release yourself: a quick-time event. Five buttons and you're loose... which begs the question of "why is this even in the game if only to waste your time?"

    So you escape jail, you kill an enemy ninja, and proceed upstairs to go outside.
    You get to the courtyard, you kill an enemy ninja, and jump down a well.
    You travel through a tunnel, head to a riverbed, get on a boat, and—oh. The game's over... the fuck?

    So to recap: you spend more time watching cutscenes than actually playing the actual game; you fight a grand total of two enemies (three if you're a masochist); and if you perish in battle, your enemies fuck you which, as we've established, would also kill them from the poisons in Amane's body.

    This "game" is functionally unplayable in its current state. Give it about... ten more updates, and then see if it's worth it.
  9. 1.00 star(s)

    SINtax EroRR

    As a huge Souls-like enthusiast and all-time gooner, I figured this looked incredibly promising. But that's all it ultimately is; Promising, but without much substance as is. And what you can find, is buggy as all hell.

    Pros:
    1)The sex scenes are probably the most prominent features, and its actually pretty decent. Nothing mind-boggling, but its a good start.

    Cons:
    1) Everything else. I'm not kidding.
    2) Walking causes her breasts to deform by caving inwards.
    3) Ambient sound is too loud.
    4) Unskippable cutscene at the beginning. Also no access to a gallery unless you paid for it.
    5) Graphics look very out of date. Its like a 2010 game, which doesn't bode well for future releases, as it will look even more outdated by the time the full game is finished (IF it gets finished). This being a Unity game, I don't foresee the graphics being fixed anytime soon. I kid you not when I say, the Tenchu games from your PS2 has better graphics overall. Kinda pointless having a good-looking protagonist when everything else looks terrible.
    6) Running doesn't feel like running. It LOOKS like you're running, but your pace is like a jog. Feels very odd. Spacing during dodges and 'rolling' also feels odd.
    7) Object collision is out of whack. Walked into a wooden pillar and clipped into it somewhat. Same for her fingers/objects during sex animations.
    8) Game is mostly incompatible with a Controller. Are you really telling me you're making a Souls-like game with no controller support?
    9) Camera movement is very insensitive, and is a nightmare to play with a mouse. You're not given any options to adjust this on your pc. Same goes for the mouse scroll wheel during sex scenes. Takes forever to zoom in.
    10) Combat animations are janky. I wasn't expecting some Wuchang Fallen Feathers level of polish obviously, but I figured a combat RPG game would have focused more on this particular area.

    I think that's the major problem with this game, its came out WAY too early even for a demo. Its very, VERY broken. And don't get me wrong, I would LOVE a game like this if it turned out good. A souls-like game where you get to play as a kunoichi and have Sex be part of the combat system sounds very promising, but as it is, its a broken mess with very clunky systems. I will be more than happy to update this review in the future and see how many of the cons are actually addressed.

    TLDR, download for the porn. That's all I can say.
  10. 2.00 star(s)

    RobAlson244

    Normally I don't like to give bad reviews. If I don't like a game, I'll just not give it a review. I must say though for this game that it has potential and considering that it is just an initial release, I can be forgiving. Let's just talk about the good and bad.

    Good:
    The few sex animations I saw looked good, especially the game over one from the first enemy.
    The game can be played with a controller (albeit limited).
    The camera can give me a good view during the masturbation/sex scene at the beginning.

    Bad:
    The controls need work. You can't run until you go to the next room after leaving your cell. Even then, they still feel a little stiff, but that might be due to the poor camera.
    The camera was a lot easier to control before the character was able to leave the cell, it's as if the camera actually gets worse after you escape. Plus, zooming in/out takes a while.
    The game doesn't give you the best idea on where to go or what to do. To start, you have to masturbate and then rest. After you wake up, the guard gives you a dildo and you then masturbate again. After that, he joins you and you can escape. The sword is behind the mattress, I didn't notice until after I died to the first enemy as it wasn't the easiest to see. To add to this, if you decide to explore by going down the dark corridor that is in the opposite direction that you want to go, you just fall into the void.

    All in all, it is an initial release and I'll gladly change my review in the future as it gets better. Until then, my only recommendation is to either not play this game, or play it and give the dev helpful information to assist in improving it to a playable state.
  11. 5.00 star(s)

    Rahulkhanna2187

    The animations and gameplay is really amazing and smooth, got tons of potential, I personally wasnt expecting it to be this good. Thought maybe its a meh game and all but to my surprise its more than i expected. Im amazed
    Likes: EULLO
  12. 4.00 star(s)

    JoeTermin

    A decent prototype, fappable already although quite short. Leaving this mostly as feedback for the dev.

    Pros:
    + Good sex scenes
    + Noticeable attention to details (creampie, tit jiggle, voice acting)
    + Gameplay is not amazing but does the job

    Cons:
    - Feels very buggy/amateur (ambient sound is too loud, intro voice seems AI-generated, no mouse lock)
    - Camera feels sluggish and hard to control even with mouse
    - Boring and unskippable intro
    - Game overs are too punishing (slime trap especially).

    In general, avoid punishing the player too much for failing, it works in SFW games, but not in NSFW games. For example the slime trap QTE is bad design - everyone will try to fail the QTE to see what happens and get frustrated that not only there isn't any scene after but they lose and have to restart - this is way too frustrating for a NSFW game. If you fail the QTE you should get a H-scene and that's all, game continues, maybe add a slutiness meter and that's it. Only give a game over if the player really really screwed up, ideally even the game over should not be a true game over but rather be some sort of captured/humiliation cutscene where you get TP'd back to some gangbang room.
  13. 2.00 star(s)

    ZeroKira1500

    The sex scene animation is pretty good but control and gameplay is ass, it need major fix and update.

    The camera control is horrible, key binding is uncomfortable to play with and attack doesn't flow and aiming is non existence.
  14. 2.00 star(s)

    Das Ras

    Game has basically no options in the options menu, launched in a resolution that was the size of two of my monitors, and committed the biggest crime of all time: It didn't lock my cursor to my screen. It was borderline unplayable but I persisted, which I'm glad I did, because I got to see a few of the game's sex animations, which are the one positive thing I can mention about the game. They're not bad, and I actually liked them quite a bit, especially the unskippable sex scene after I died to the first enemy because I couldn't find a weapon to fight him with. The opening was also unskippable, with white text on a white background and what I can only assume is an AI voice.

    This game is NOT worth your time, yet. The developers could go a long way towards making an enjoyable experience with a few very, very simple changes. I will be coming back to this if there are future updates, and will update my review accordingly if I see fit to.