It seems that we are looking at a raw alpha version that hasn't reached its potential. The developer, apparently, wanted to create a gloomy atmosphere with gray morality and demonstrative cruelty, but it turned out to be more unconvincing than provocative.
Graphics and design
The game uses standard assets without much originality, but the visual part isn't annoying. The map is designed logically, without unnecessary chaos, which can be considered a plus.
Gameplay: simple but inconvenient
The mechanics are extremely simple: explore locations, collect resources, craft equipment, and complete quests related to female characters. However, the interface is a failure – it is impossible to even see the full characteristics of MC, which is very annoying. Leveling up depends on equipment and completing quests, but the system is opaque and requires guesswork.
The tasks are quite primitive ("find it, bring it"), but at least they don't cause rejection.
Sound and atmosphere: the main failure
If the graphics are still good, then the audio accompaniment kills the whole impression.:
• Music is either silence or boring ambient that doesn't create a mood.
• Battle track – alarm sound (appropriate) or silence again during the battle
• The voice acting of the scenes is just "smacking" without emotion, against the background of the same dull ambient.
It's like the developer didn't even think about how sound affects perception.
Plot and characters: Cliches and MTL hell
The main character is a typical "survivalist" with no purpose, who collects supplies and girls with suspicious docility. The plot cliches (raiders, cannibals, totalitarian government group) are presented boring, without zest.
The translation (MTL) is just terrible:
• Mistakes in pronouns,
• Meaningless phrases,
• Complete lack of style.
Because of this, the dialogues have to be deciphered, which kills any immersion.
Sex Content: Slideshow instead of emotions
The artwork resembles the work of a weak AI – it seems to be good, but without a soul. The scenes are static and uncooperative, and the lyrics are banal, without depth.
Bottom line: for fans of the genre with low requests
The game could be interesting, but the dips in sound, interface, and plot make it a very average indie project. If you are crazy about zombie apocalypses and are ready to put up with dampness, perhaps it will hook you. In other cases, it is better to look for something more detailed.
Graphics and design
The game uses standard assets without much originality, but the visual part isn't annoying. The map is designed logically, without unnecessary chaos, which can be considered a plus.
Gameplay: simple but inconvenient
The mechanics are extremely simple: explore locations, collect resources, craft equipment, and complete quests related to female characters. However, the interface is a failure – it is impossible to even see the full characteristics of MC, which is very annoying. Leveling up depends on equipment and completing quests, but the system is opaque and requires guesswork.
The tasks are quite primitive ("find it, bring it"), but at least they don't cause rejection.
Sound and atmosphere: the main failure
If the graphics are still good, then the audio accompaniment kills the whole impression.:
• Music is either silence or boring ambient that doesn't create a mood.
• Battle track – alarm sound (appropriate) or silence again during the battle
• The voice acting of the scenes is just "smacking" without emotion, against the background of the same dull ambient.
It's like the developer didn't even think about how sound affects perception.
Plot and characters: Cliches and MTL hell
The main character is a typical "survivalist" with no purpose, who collects supplies and girls with suspicious docility. The plot cliches (raiders, cannibals, totalitarian government group) are presented boring, without zest.
The translation (MTL) is just terrible:
• Mistakes in pronouns,
• Meaningless phrases,
• Complete lack of style.
Because of this, the dialogues have to be deciphered, which kills any immersion.
Sex Content: Slideshow instead of emotions
The artwork resembles the work of a weak AI – it seems to be good, but without a soul. The scenes are static and uncooperative, and the lyrics are banal, without depth.
Bottom line: for fans of the genre with low requests
The game could be interesting, but the dips in sound, interface, and plot make it a very average indie project. If you are crazy about zombie apocalypses and are ready to put up with dampness, perhaps it will hook you. In other cases, it is better to look for something more detailed.