When I was developing the previous version of the story, my goal was simple. I wanted to place a character in an isolated space and let him encounter beautiful women that he can fuck while being close to some kind of danger. But very soon I encountered a problem because the MC lacked a real reason to stay in the mansion. I tried to make up reasons to justify his stay. For example, he was traveling with his girlfriend and she caught a disease in the mansion, or his boss was investigating the place and asked him to assist. But they were not really strong. What was worse is that I couldn't give the MC a clear goal, which made it difficult to write the endings.
This new direction for the story is about the MC choosing between chasing the past or moving on after suffering a great loss. This should be much better for the story because now the MC has a clear goal right at the beginning and his struggle is obvious. When you play the game, you should be able to get into the story much quicker.
I have quite many unused paintings and written plots for the game. I will put them on my Patreon later.