Amsterdam998
New Member
- Sep 16, 2024
- 1
- 0
So one of my questions does it have more female characters to have u know h scenes. Or just one female character
question from someone who sometimes tinkers with game files for my own amusement, why use:More of a sandbox / point-and-click than a VN.
Also, script to re-enable skipping.
Python:# Paste into file named whatever.rpy under game/ folder init python: _preferences.skip_unseen = True
Because it was in the first thread google gave me lol. Good to know there's a less scary looking version though.question from someone who sometimes tinkers with game files for my own amusement, why use:
_preferences.skip_unseen = True
and not
preferences.skip_unseen = True
init -1700 python:
##########################################################################
# Alias the preferences object.
# This is for compatibility with default preferences.foo = True.
preferences = _preferences
##########################################################################
# Empty window
Yeah, I know. But we're one or two updates away from reaching a sex scene.but "no sex" since >3,5 years!?![]()
Thanks for the workaround.More of a sandbox / point-and-click than a VN.
Also, script to re-enable skipping.
Python:# Paste into file named whatever.rpy under game/ folder init python: _preferences.skip_unseen = True
The game currently has three female characters: Melissa, Veronica, and an unknown intruder trapped in the laundry bathroom with a knife.So one of my questions does it have more female characters to have u know h scenes. Or just one female character
It depends on how much I get from Patreon to commission the artist.hello dev, the 12$ dollar version got how many more renders than this.
I can only include XXX scenes where the story allows it. We're just approaching one, either in the next update or the one after that.so no sex stuff still?
Sorry to disappoint you with the visual downgrade, but this is the best style we can manage right now. It was either this or cancel the project, and I want to tell this story.Didn't check this one for a long time. sadly, I don't really dig the new art style at all.
lol dev must be desperate for money to dig this dead game up huh
You gave me a good idea. I’ll start including an estimated playtime for new content in the release notes to make the experience less frustrating. I understand you’re expecting more gameplay in each update, but right now, I just can’t commission that much content per month.There was literally no content in this update. Just a 10 second "who shall fight with the intruders"-choosing option, which did not even change the outcome. The style of "fighting" was literally the same animation for both characters.
I’ve mostly figured out the programming side and script branching. I'm taking a similar approach to what Kojima used when he designed Snatcher (1988). He managed to create a game that feels like an open world, in an era when such games seemed unimaginable due to hardware and programming limitations.I have to say, quite scared for the longevity of this project because it looks very, very ambitious. You've noticed yourself how much work it is to create a fully explorable and interactive environment, with how much branching it brings with it, and the amount of unexpected corner cases. You've really not made it easy on yourself, both from a programming and artistic side.
After so many years, there’s no turning back. But I’m always open to working with new artists for this game. The problem is that I’m having difficulty finding someone who’s willing to draw for it. Most of the people I’ve talked to have some experience drawing one-shot fanart, and many of them say they absolutely love visual novels. But when they see the amount of work involved in creating a game, they either back out or want to charge an amount per sprite that I’m not able to pay right now.I have to say that while I'm still enjoying myself, the new art style is a pretty significant stylistic departure. Do you have any perspective on getting the previous artist back on board with the project? No disrespect for the new artist, but the original artwork was very, very good, and I'd love to see the game finished in that style.
where's the back door???