VN Ren'Py The Martin Experiment [Alpha 2025.03.15] [The Martin Experiment]

3.80 star(s) 5 Votes

DD-MegaDoDo

Newbie
Jun 13, 2023
85
50
More of a sandbox / point-and-click than a VN.

Also, script to re-enable skipping.
Python:
# Paste into file named whatever.rpy under game/ folder
init python:
    _preferences.skip_unseen = True
question from someone who sometimes tinkers with game files for my own amusement, why use:
_preferences.skip_unseen = True

and not

preferences.skip_unseen = True
 

xmehmehmehx

New Member
May 22, 2018
9
17
question from someone who sometimes tinkers with game files for my own amusement, why use:
_preferences.skip_unseen = True

and not

preferences.skip_unseen = True
Because it was in the first thread google gave me lol. Good to know there's a less scary looking version though.

Looks like they're both refs to the exact same object.

Python:
init -1700 python:
    ##########################################################################
    # Alias the preferences object.

    # This is for compatibility with default preferences.foo = True.
    preferences = _preferences

    ##########################################################################
    # Empty window
 
Last edited:

number500

Newbie
Game Developer
Jul 19, 2020
66
116
[Public Release] The Martin Experiment: Alpha 2025.03.15


Greetings!
This version is now free to play.
It includes new story content and interface improvements.

2025.03.15-max.jpg
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This version was tested 22 days earlier by our $12+ supporters. Their feedback and support helped fund the artwork for the next release I'm currently working on, which will be available for testing in just a few days.


DOWNLOAD
PC
: -
Android: -
 

number500

Newbie
Game Developer
Jul 19, 2020
66
116
but "no sex" since >3,5 years!?o_O
Yeah, I know. But we're one or two updates away from reaching a sex scene.



More of a sandbox / point-and-click than a VN.

Also, script to re-enable skipping.
Python:
# Paste into file named whatever.rpy under game/ folder
init python:
    _preferences.skip_unseen = True
Thanks for the workaround.
I removed that option because it didn’t fit the layout I built. I’ll bring it back once there’s time to rethink the interface.
Right now, I’m fully focused on expanding the story.



So one of my questions does it have more female characters to have u know h scenes. Or just one female character
The game currently has three female characters: Melissa, Veronica, and an unknown intruder trapped in the laundry bathroom with a knife.
All three can become love interests for Martin. More may appear as the story progresses.



hello dev, the 12$ dollar version got how many more renders than this.
It depends on how much I get from Patreon to commission the artist.
For the upcoming $12 version I'm working on now, I was able to pay for 14 sprites and a batch of facial expressions, for example.
 

Gengu

Member
May 11, 2017
100
128
Didn't check this one for a long time. sadly, I don't really dig the new art style at all.
 

Niches

Newbie
Dec 2, 2018
40
32
There was literally no content in this update. Just a 10 second "who shall fight with the intruders"-choosing option, which did not even change the outcome. The style of "fighting" was literally the same animation for both characters.
 

number500

Newbie
Game Developer
Jul 19, 2020
66
116
so no sex stuff still?
I can only include XXX scenes where the story allows it. We're just approaching one, either in the next update or the one after that.


Didn't check this one for a long time. sadly, I don't really dig the new art style at all.
Sorry to disappoint you with the visual downgrade, but this is the best style we can manage right now. It was either this or cancel the project, and I want to tell this story.


lol dev must be desperate for money to dig this dead game up huh
1c7tsv.jpg


There was literally no content in this update. Just a 10 second "who shall fight with the intruders"-choosing option, which did not even change the outcome. The style of "fighting" was literally the same animation for both characters.
You gave me a good idea. I’ll start including an estimated playtime for new content in the release notes to make the experience less frustrating. I understand you’re expecting more gameplay in each update, but right now, I just can’t commission that much content per month.
 

number500

Newbie
Game Developer
Jul 19, 2020
66
116
Help Choose the Shots for the Next XXX Scene! It’s Been a While!

I just launched a poll to decide which camera angles will make it into the next NSFW cutscene of The Martin Experiment.
There are 8 options, and I need help choosing which ones to send to the artist. I’d like to use all of them, but the budget doesn’t allow it right now.

preview cameras.jpg

This poll will help rank them so I can prioritize the most requested shots.

Join a voting tier and help shape what goes into the next update:
  • Level Two: Advanced Supporter
  • Level Two Plus: Enthusiast
  • Level Three: Contributor
  • Level Four: Benefactor
The poll closes on April 20, and only patrons in a voting tier can participate.


These are the candidates, in higher resolution:
(The final scene will be in 2D. These are just previews I'll send to the artist as references.)
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nn222

Newbie
Aug 11, 2017
52
120
I have to say, quite scared for the longevity of this project because it looks very, very ambitious. You've noticed yourself how much work it is to create a fully explorable and interactive environment, with how much branching it brings with it, and the amount of unexpected corner cases. You've really not made it easy on yourself, both from a programming and artistic side.

I have to say that while I'm still enjoying myself, the new art style is a pretty significant stylistic departure. Do you have any perspective on getting the previous artist back on board with the project? No disrespect for the new artist, but the original artwork was very, very good, and I'd love to see the game finished in that style.
 
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number500

Newbie
Game Developer
Jul 19, 2020
66
116
I have to say, quite scared for the longevity of this project because it looks very, very ambitious. You've noticed yourself how much work it is to create a fully explorable and interactive environment, with how much branching it brings with it, and the amount of unexpected corner cases. You've really not made it easy on yourself, both from a programming and artistic side.
I’ve mostly figured out the programming side and script branching. I'm taking a similar approach to what Kojima used when he designed Snatcher (1988). He managed to create a game that feels like an open world, in an era when such games seemed unimaginable due to hardware and programming limitations.
Most of the programming hurdles I’m facing are on the Ren'Py side—figuring out how to properly use some of its less well-documented features to achieve the behavior I need for the game.


I have to say that while I'm still enjoying myself, the new art style is a pretty significant stylistic departure. Do you have any perspective on getting the previous artist back on board with the project? No disrespect for the new artist, but the original artwork was very, very good, and I'd love to see the game finished in that style.
After so many years, there’s no turning back. But I’m always open to working with new artists for this game. The problem is that I’m having difficulty finding someone who’s willing to draw for it. Most of the people I’ve talked to have some experience drawing one-shot fanart, and many of them say they absolutely love visual novels. But when they see the amount of work involved in creating a game, they either back out or want to charge an amount per sprite that I’m not able to pay right now.


where's the back door???
right here.png
It's right here. Sorry for the late response!




In other news, I’d love some feedback on a scene I’m working on right now.
I want to know if this type of animation is good enough to move forward with, or if it needs any adjustments. This is my first time working alone on more than just simple 2-frame flip-flap animations for this game.
These are just mockups I made in Photoshop to visualize how each body part will behave on screen. In the game, I’ll animate it programmatically for more dynamic results.

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I really need feedback on this because I'm not sure if it’s good enough to make this game profitable, or if I need to improve something. I’m low-key afraid of losing support if I release another frustrating update.
 
3.80 star(s) 5 Votes