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VN Ren'Py The Martin Experiment [Alpha v24.10.23] [The Martin Experiment]

5.00 star(s) 2 Votes

Blue2001

Newbie
Apr 3, 2022
21
9
every ending if anyone wants to know and is too impatient to figure out by themselves:
1st: get dressed before answering the door
2nd: take a shower with the front door unlocked
3rd: take a shower with the front door locked
4th: wash using the sink with both doors locked
 
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tretch95

Active Member
Nov 5, 2022
980
1,720
Zero progress?? we almost triplicated the amount of content
Well... the game was a super-short tech demo for 3 years. Multiplying nothing by 3 still equals nothing.

So far there's a story introduction, minimal gameplay running around the house. Then at the first hint of "light erotic" content, the game just ends. And all the endings are either "bad ends", or unsatisfying cliff hangers.



What we see so far isn't bad by any means. But the amount of content and gameplay would barely be enough for a first release teaser, with the next proper update just around the corner. Like - "hey this is the first release, next update with real content coming in 10-20 days!"

People just don't feel confident when it already took 3+ years just to get to where it is now.
 
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FuzzyDogg

New Member
Apr 25, 2024
8
6
Well... the game was a super-short tech demo for 3 years. Multiplying nothing by 3 still equals nothing.

So far there's a story introduction, minimal gameplay running around the house. Then at the first hint of "light erotic" content, the game just ends. And all the endings are either "bad ends", or unsatisfying cliff hangers.



What we see so far isn't bad by any means. But the amount of content and gameplay would barely be enough for a first release teaser, with the next proper update just around the corner. Like - "hey this is the first release, next update with real content coming in 10-20 days!"

People just don't feel confident when it already took 3+ years just to get to where it is now.
Yeah, i got it.
It took us three years to release the alpha version, but since the teaser in 2021, we've encountered a myriad of issues, ranging from financial challenges to major bugs in the code, and even the artist asking for some time off.
Of course, we're simply recounting the story, not making excuses.
We're aware that the game still lacks sufficient content, but we're already planning everything out. If you're interested, please check out our community to stay updated on the project's progress.
 

TwoHeavens

Member
Aug 26, 2020
427
815
Yeah, not a fan of the new art, not because it's bad but it simply doesn't stand out as much as the old art.
The game definitely just lost a lot of its charm. We havent seen everything yet though so maybe it wont be so bad once its all put together.
 

TwoHeavens

Member
Aug 26, 2020
427
815
veronica, martin and melissa.jpg
More of the new art style, it really is completely different. I wish they would have waited a while and looked for an artist who could do a similar job to the original, It seemed like they found this new artist pretty quickly. Im sure lot of people will like this new style though, so at least the game wont die.
 

tretch95

Active Member
Nov 5, 2022
980
1,720
View attachment 3783294
More of the new art style, it really is completely different. I wish they would have waited a while and looked for an artist who could do a similar job to the original, It seemed like they found this new artist pretty quickly. Im sure lot of people will like this new style though, so at least the game wont die.
Well, the defined abs on a young adult female look ridiculous and repulsive
 

number500

Newbie
Game Developer
Jul 19, 2020
57
97
And all the endings are either "bad ends", or unsatisfying cliff hangers.
What elements do you think would make my cliffhangers feel more rewarding?
I’d like to understand more about what a satisfying cliffhanger looks like to you.

image.thumb.png.d2a6b367d4f27ad6dc4c0dc325e8d528.png



Is anyone alive? :unsure: :confused:
I'm about to post a new public version on Monday, the 28th, featuring the very first cutscene completed by the new artist (not Luichemax; it's another one).

I don't want to spoil the surprise before Monday, but I really want to share these results, even though it's just another micro update. It's very hard to find 2D artists where I live, even harder to find one who is familiar with visual novels, and even more challenging to find one who is willing to learn how to draw for a game project. We had a lot of back-and-forth to get things working and to bring out the best in his work, and the effort is finally bearing fruit.

screenshot0221.png


screenshot0222.png

I hope you all like the new art style, because it’s how the game will look from now on. I get a little embarrassed when I think about my experience with Luichemax. I rushed everything, and in the end, I felt scammed, but I learned a lot from it, so I’m grateful. Now I know how to write contracts and conduct things more professionally. The new artist has just a couple of hours of free time, but he really delivers the drawings, so the project keeps flowing. I’m happy with it.
 
5.00 star(s) 2 Votes