RPGM The Massacre Cowgirl of the Wasteland: Sequel

dirk.diggler

Newbie
Oct 5, 2017
18
6
Translator++ can't distinguish variables from spoken words in the map files, creating bugs like bullets not hitting etc. That being said, the mechanics of the game are just awful. Not fun at all. A hard pass for me.
 

dexIntStr

Formerly 'dexj903'
Jun 27, 2023
12
1
The game was fun and took effort to win. The dark souls of RPGM games. The defeat scenes didn't play for me but I got the gallery unlocked. Look through them as material later.
 

dexIntStr

Formerly 'dexj903'
Jun 27, 2023
12
1
Translator++ can't distinguish variables from spoken words in the map files, creating bugs like bullets not hitting etc. That being said, the mechanics of the game are just awful. Not fun at all. A hard pass for me.
I assumed bullets missing was a mechanic since the tutorial mentioned bullets can miss. Probably the dev handwaving away bugs but it sort of makes sense.
 

lusciousboy01

Member
Nov 15, 2017
151
357
Translator++ can't distinguish variables from spoken words in the map files, creating bugs like bullets not hitting etc. That being said, the mechanics of the game are just awful. Not fun at all. A hard pass for me.
I don't use Translator++ or a similar program. I add a plugin named CustomTranslationEngine to the game and do translations on an external file.
Which means, the base game files are almost untouched.

Bullet missing shouldn't have anything to do with my translation.
Though, defeat event watching probably is. I am not exactly sure of the reason but my suspicions are on the plugin.js file.

Which is not supported by the plugin and needs to be translated manually.
 

comstlen6

Newbie
Dec 22, 2018
84
209
I don't use Translator++ or a similar program. I add a plugin named CustomTranslationEngine to the game and do translations on an external file.
Which means, the base game files are almost untouched.

Bullet missing shouldn't have anything to do with my translation.
Though, defeat event watching probably is. I am not exactly sure of the reason but my suspicions are on the plugin.js file.

Which is not supported by the plugin and needs to be translated manually.

I fixed the error for defeat scenes. See attached languages files. The file translated the name of the scenes so the game could not load them properly.

The story is linear but there are two "endings". For those who don't want to replay the game, you must
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dexIntStr

Formerly 'dexj903'
Jun 27, 2023
12
1
I fixed the error for defeat scenes. See attached languages files. The file translated the name of the scenes so the game could not load them properly.

The story is linear but there are two "endings". For those who don't want to replay the game, you must
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Assuming the bad end
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I don't see a separate bad ending in the gallery.
 

comstlen6

Newbie
Dec 22, 2018
84
209
Assuming the bad end
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I don't see a separate bad ending in the gallery.
None of the endings are in the gallery. Only the GOR ends are in the gallery. She escaped the capture, but in the bad end
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I made a game request: https://f95zone.to/threads/the-massacre-cowgirl-of-the-wasteland-sequel-paragraph14.263980/
It will likely go through a rule 7 review...

Could the OP or the translator lusciousboy01 upload the final translation for the mod either here or on the game request page if approved?
 
Last edited:

lusciousboy01

Member
Nov 15, 2017
151
357
None of the endings are in the gallery. Only the GOR ends are in the gallery. She escaped the capture, but in the bad end
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I made a game request: https://f95zone.to/threads/the-massacre-cowgirl-of-the-wasteland-sequel-paragraph14.263980/
It will likely go through a rule 7 review...

Could the OP or the translator lusciousboy01 upload the final translation for the mod either here or on the game request page if approved?
I uploaded the full version with the fixed file you provided.
For reference though, where exactly was the problem?
I though I checked all the scripts properly.
 

comstlen6

Newbie
Dec 22, 2018
84
209
I uploaded the full version with the fixed file you provided.
For reference though, where exactly was the problem?
I though I checked all the scripts properly.
In the translation file for the maps (sections "mapX" in "languages/EN.txt"), the lines called name change translated the variable name of the scenes.

Gallery is in map002 and GOR scenes are in map004. The gallery loaded properly since map002 loaded the scenes based on commonevent id, which were numbers.

However, the GOR scenes referenced the variables in map004, but those variables were in Japanese. When those got translated, the game could not load the scene.

In summary:
  • gallery map002 -> event id in commonevent
  • mapX for GOR scenes -> JP variable in map004 -> event id in commonevent
  • The problem was mapX got translated but map004 did not
  • Solution: remove translation for mapX (which was what I did) or translate map004 to match mapX
Based on my experience, most games simply reference event id in mapX instead of creating a new map. So the issue was with the game structure and not your translation.
 
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lusciousboy01

Member
Nov 15, 2017
151
357
I see. I thought of NameChange similar to the DisplayName and translated to English.
However, this game used it on that way...

Well, this game also uses 408 comment message code to display the difficulty level screen so I should have expected other uncommon practices too.

Thank you.
 
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Mattress

Member
Sep 24, 2017
165
394
Man, the final level was really tough. About twenty enemies (some extremely annoying) plus a boss that teleports and fires in bursts. Playing on normal, I couldn't even heal, so I had to do everything with just 3 lives. It took me an hour.:HideThePain:
 

comstlen6

Newbie
Dec 22, 2018
84
209
Man, the final level was really tough. About twenty enemies (some extremely annoying) plus a boss that teleports and fires in bursts. Playing on normal, I couldn't even heal, so I had to do everything with just 3 lives. It took me an hour.:HideThePain:
Did you lock your gun position with the Q key?

It should be easier with Q:
1. Point gun towards crowd of enemies
2. Press Q to lock gun
3. Run towards the edge of the map
4. Shoot and move perpendicular to enemies
5. Press Q again to unlock gun
6. Repeat by running to the other side of the map and remember to reload
* hold shift key to run

Example:
If the enemies are on the left side, point your gun to the left then lock with Q. Run to the edge of the right side. Once they start chasing you, shoot while moving up and down. When enemies get close, press Q again to unlock gun then run to the left side. Repeat until all enemies are defeated.

When the match start, press Q and keep shooting while moving left and right. There are so many enemies you cannot possibily miss. I was able to take down more than 5 enemies (one full round has 6 bullets) using this technique before escaping to the side of the map to reload.

For the boss, load at least three bullets then spam them while moving perpendicular. He will stupidly dash into the bullets ;)
 
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loos2

Member
May 4, 2020
122
54
I still kinda miss the stealth games even if they more or less felt like a rehash