5-stars for what it COULD be. I've never done that before, but I SO want this thing to be good that I've actually began learning Ren'py/Python coding specifically to see if I can fix parts of THIS game for myself.
Negatives:
1. Unavoidable gay content. Almost all of it happens between other characters in the background, but I still have to see it, so it's NOT avoidable. In addition, if you take the NTR path, there is a scene with a ghost that forces the MC to engage in homosexual activities (or at least I've found no way to avoid it.)
2. Dialogue is horrible. English is CLEARLY not the developer's nor the two editor's native language. Nor do they all even understand much of english sentence structure. Many times I felt I was reading good attempts at dialogue, though written backwards, or maybe peppered with cultural ticks found in other, non-english speaking countries that don't make sense in these settings.
3. More of a personal taste than a negative; I wish the developer would have given the option for the cuckolding to have been non-concentual. Maybe one NTR path where Ted is definitely on board, and another where he's apposed, but can't do anything about it. I'm currently rewriting the script file to have this experience, and I'm finding that it can fit into all the same scenes, with only needing to change the character's headshot expressions. No new content would be required except dialogue and choices. Missed opportunity.
Positives:
1. Character models and most of their personality traits are spot on. Nina, in particular, is right in my wheelhouse, and is a contender for my all-time favorite character here on F95. Ted is endearing, despite the poor dialogue. Some of the rest of the characters are fairly hollow and definitely in need of further development, but haven't been stunted to the point that they have hit an emotional dead-end. The author has given them all room to grow.
2. The Motel concept allows for much growth to the story and number of characters, while keeping everyone cozy within the world. At this point there has been no indication of how many rooms there are, so there is a lot of possibilities for new content.
3. There's enough distinct environments in the game to keep everything fresh and moving, while still able to stay connected to the whole. Nothing really seems out of place or tacked-on.
4. Dispite the bad dialogue, the underlying meaning of what the characters are trying to convey is very solid. Good conversations, even though poorly executed.
I really hope this game doesn't get the "abandoned" tag. But if it ever does, I've seen enough that I'd try my hand at completing it for myself.
Negatives:
1. Unavoidable gay content. Almost all of it happens between other characters in the background, but I still have to see it, so it's NOT avoidable. In addition, if you take the NTR path, there is a scene with a ghost that forces the MC to engage in homosexual activities (or at least I've found no way to avoid it.)
2. Dialogue is horrible. English is CLEARLY not the developer's nor the two editor's native language. Nor do they all even understand much of english sentence structure. Many times I felt I was reading good attempts at dialogue, though written backwards, or maybe peppered with cultural ticks found in other, non-english speaking countries that don't make sense in these settings.
3. More of a personal taste than a negative; I wish the developer would have given the option for the cuckolding to have been non-concentual. Maybe one NTR path where Ted is definitely on board, and another where he's apposed, but can't do anything about it. I'm currently rewriting the script file to have this experience, and I'm finding that it can fit into all the same scenes, with only needing to change the character's headshot expressions. No new content would be required except dialogue and choices. Missed opportunity.
Positives:
1. Character models and most of their personality traits are spot on. Nina, in particular, is right in my wheelhouse, and is a contender for my all-time favorite character here on F95. Ted is endearing, despite the poor dialogue. Some of the rest of the characters are fairly hollow and definitely in need of further development, but haven't been stunted to the point that they have hit an emotional dead-end. The author has given them all room to grow.
2. The Motel concept allows for much growth to the story and number of characters, while keeping everyone cozy within the world. At this point there has been no indication of how many rooms there are, so there is a lot of possibilities for new content.
3. There's enough distinct environments in the game to keep everything fresh and moving, while still able to stay connected to the whole. Nothing really seems out of place or tacked-on.
4. Dispite the bad dialogue, the underlying meaning of what the characters are trying to convey is very solid. Good conversations, even though poorly executed.
I really hope this game doesn't get the "abandoned" tag. But if it ever does, I've seen enough that I'd try my hand at completing it for myself.