I've only seen one other project have a 5-star rating on this forums (which has no sexual content ironically), so seeing The Nature of Magic also have 5-stars after taking notice of it's initial release was a bit surprising. I'm kicking myself for waiting five months to finally try out this title…
A Rich Experience
TNoM is a project that combines the worldbuilding of Bioware with the storytelling of Larian Studios resulting in an experience that is near absent in AVNs. Right from the beginning the audience is exposed to events that encourage curiosity in learning more about who the antagonists are, what their goals might be, and how they intend to achieve them. Care is given to the races that make up the population as to their archetypical behaviors and personalities, which is evident by historical events that seem likely to have occurred. All of this culminates in the initial statement attesting to the author’s capability of creating a world the audience can easily immerse themselves in to.
The author has also managed to create a diverse cast of characters that are not only interesting, but react in unique, personable ways that allows the audience to relate to them. Cymhen fills the role of wise old mentor, Cerys acts as the perfect counterpart to the protagonist, Aine serves as the kind and caring maternal figure, and Anwen slots in nicely as a naive and competitive force. However, the author takes it a step further by also fleshing out the wards such that they feel equivalent to the family figures. Each on adds a level of complexity to the relationship dynamics that were already complex with the four initial characters introduced, and it’s all accomplished in a way that immensely benefits the story being told.
Not the Chosen One
A common trope in visual and non visual novels is the “chosen one” story. We’ve seen this play out more than a dozen times with little to no variation. TNoM takes this premise and inverts it such that every character has earned their position through discipline and dedication. A prime example is the dichotomy between the protagonist and Cerys, wherein Cerys vastly outclasses the protagonist in terms of formal training, but the protagonist through his own effort discovers a new way of perceiving the world that gives him a unique advantage. Both characters are powerful for different reasons, but neither vastly overpowers the other as to force the author into a corner when introducing satisfying conflicts. It’s a case of the author carefully crafting each character to be unique while avoiding their strengths and weaknesses differing to ludicrous degrees.
Closing Thoughts
It’s abundantly clear that a great deal of thought and effort went into creating this project to stand out in the sea of titles all vying for attention. The story, characters, and underlying core all share a story of an author that is genuinely passionate about his creation and wants the audience to share in said passion. While a single chapter is not indicative of the quality of future releases, this project has come out swinging for the fences. Time will tell whether it truly is a home run, or another ill-fated attempt destined to fail.
A Rich Experience
TNoM is a project that combines the worldbuilding of Bioware with the storytelling of Larian Studios resulting in an experience that is near absent in AVNs. Right from the beginning the audience is exposed to events that encourage curiosity in learning more about who the antagonists are, what their goals might be, and how they intend to achieve them. Care is given to the races that make up the population as to their archetypical behaviors and personalities, which is evident by historical events that seem likely to have occurred. All of this culminates in the initial statement attesting to the author’s capability of creating a world the audience can easily immerse themselves in to.
The author has also managed to create a diverse cast of characters that are not only interesting, but react in unique, personable ways that allows the audience to relate to them. Cymhen fills the role of wise old mentor, Cerys acts as the perfect counterpart to the protagonist, Aine serves as the kind and caring maternal figure, and Anwen slots in nicely as a naive and competitive force. However, the author takes it a step further by also fleshing out the wards such that they feel equivalent to the family figures. Each on adds a level of complexity to the relationship dynamics that were already complex with the four initial characters introduced, and it’s all accomplished in a way that immensely benefits the story being told.
Not the Chosen One
A common trope in visual and non visual novels is the “chosen one” story. We’ve seen this play out more than a dozen times with little to no variation. TNoM takes this premise and inverts it such that every character has earned their position through discipline and dedication. A prime example is the dichotomy between the protagonist and Cerys, wherein Cerys vastly outclasses the protagonist in terms of formal training, but the protagonist through his own effort discovers a new way of perceiving the world that gives him a unique advantage. Both characters are powerful for different reasons, but neither vastly overpowers the other as to force the author into a corner when introducing satisfying conflicts. It’s a case of the author carefully crafting each character to be unique while avoiding their strengths and weaknesses differing to ludicrous degrees.
Closing Thoughts
It’s abundantly clear that a great deal of thought and effort went into creating this project to stand out in the sea of titles all vying for attention. The story, characters, and underlying core all share a story of an author that is genuinely passionate about his creation and wants the audience to share in said passion. While a single chapter is not indicative of the quality of future releases, this project has come out swinging for the fences. Time will tell whether it truly is a home run, or another ill-fated attempt destined to fail.