switch is here.
View attachment 5219112
add below lines at Start() method.
C:
private void Start()
{
if (!this.GameDataManage.HasMosaic)
{
if (this.GameObjectM != null)
{
SpriteRenderer gameObjectM = this.GameObjectM;
int sortingOrder = gameObjectM.sortingOrder;
gameObjectM.sortingOrder = sortingOrder - 1;
}
if (this.CloseUpM != null)
{
int siblingIndex = this.CloseUpM.transform.GetSiblingIndex();
this.CloseUpM.transform.SetSiblingIndex(siblingIndex - 1);
}
if (this.SectionalViewM != null)
{
int siblingIndex2 = this.SectionalViewM.transform.GetSiblingIndex();
this.SectionalViewM.transform.SetSiblingIndex(siblingIndex2 - 1);
}
}
if (this.GameObjectM != null) this.GameObjectM.enabled = false;
if (this.CloseUpM != null) this.CloseUpM.enabled = false;
if (this.SectionalViewM != null) this.SectionalViewM.enabled = false;
}
modded
file. backup original & extract mod file to "Kinjo no Hitozuma_Data\Managed\".
another method. use a SW_Decensor & edit SW_Decensor.ini as
ah.. next scene has mosaics. hmm.. use a SW_Decensor...
there was more points to edit. re-download mod file. no needed SW_Decensor.
edit. I found that not works at BACK position. fixed.