An interesting game which seems to struggle with some hangups.
One of the biggest issues in my mind is the MC, who is a complete melt. His face is a bit rough but really I found how he's written to be a bit wooden. Like at times you're not 100% sure if he knows what's going on. Now... some of that can be explained by the plot of the game. He's having a lot thrown at him and he's having to learn quick but it seems like he's processing it badly. I think there was a scene where some lassie says magic exists and he reacts like a dog being shown a card trick. Like... I can understand him being amazed by it but it seems every time he's told something new his first response is to think they're playing a joke on him. As if everything he's been told before never registered. Thinking magic is made up just after you're told the Templars exist and Elves and Succubus are a thing... dude have you been listening?
Another issue I have is .... it's hard to know what story the game is trying to convey. Like there's a big deal spent on talking up this world of fantasy that exists which the MC never knew of, while at the same time there are scenes where he goes to bars with co-workers. Genuinely after being attacked, nearly killed, finding out his dad has been abducted, his dad is the big lad in the Templars and his girlfriend is a plant to protect him his next thought is "ho boy better get ready for work" and we then get a few scenes around that. Does the dev really think the player cares about office work when the whole premise of the game has just been introduced? Even with some of the characters introduced you're left wondering what's the point of them. The game would certainly benefit from taking the time to breathe and pad out some of the characters, and sort out the MC especially because I get the impression that the dev is trying to suggest there's more to him than meet the eye, but he comes off as a proper plum.
One of the biggest issues in my mind is the MC, who is a complete melt. His face is a bit rough but really I found how he's written to be a bit wooden. Like at times you're not 100% sure if he knows what's going on. Now... some of that can be explained by the plot of the game. He's having a lot thrown at him and he's having to learn quick but it seems like he's processing it badly. I think there was a scene where some lassie says magic exists and he reacts like a dog being shown a card trick. Like... I can understand him being amazed by it but it seems every time he's told something new his first response is to think they're playing a joke on him. As if everything he's been told before never registered. Thinking magic is made up just after you're told the Templars exist and Elves and Succubus are a thing... dude have you been listening?
Another issue I have is .... it's hard to know what story the game is trying to convey. Like there's a big deal spent on talking up this world of fantasy that exists which the MC never knew of, while at the same time there are scenes where he goes to bars with co-workers. Genuinely after being attacked, nearly killed, finding out his dad has been abducted, his dad is the big lad in the Templars and his girlfriend is a plant to protect him his next thought is "ho boy better get ready for work" and we then get a few scenes around that. Does the dev really think the player cares about office work when the whole premise of the game has just been introduced? Even with some of the characters introduced you're left wondering what's the point of them. The game would certainly benefit from taking the time to breathe and pad out some of the characters, and sort out the MC especially because I get the impression that the dev is trying to suggest there's more to him than meet the eye, but he comes off as a proper plum.