Mod Ren'Py The Null Hypothesis - TNHUXMod [v0.8b1.15] [freddygonzo]

freddygonzo

Member
Apr 26, 2024
358
415
Overview:
A User Experience Mod for The Null Hypothesis that generally improves the game experience without changing core mechanics.​

Released: 2025-07-09
Updated: 2025-08-03
Game/Creator: The Null Hypothesis/Ron Chon
Modder: freddygonzo
Game/Mod Version: v0.8b1.15
Language: English

Features:
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Installation/Removal:
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Change-Log:
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Guides:
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Others' mods and fixes:
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Last edited:

freddygonzo

Member
Apr 26, 2024
358
415
v0.8b1.11: added friendship points display on the Friendship screen, added quick menu transparency slider, added option to disable quick menu buttons, new Tutorial: Relationships database entry

All new settings but the database entry can be configured in the mod options.
The "Save" qm button was rather reserved for the Android version, but feel free to use this as well.
After accumulating more than 40 friendship points on each girl, feel free to disable the display as these points don't serve any other purpose anymore after the friendship tier is maxed. Don't forget that Jean can only become Good Friend to others so far but this could change in the future. Rogue already sees Laura as Friend right from the start, so it could be a little confusing if she starts with 0 points.
As polyamory easily brings confusion due jealousy, I've added another database entry that guides you through the process of relationship quests.
See OP for latest feature screenshots.
 
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freddygonzo

Member
Apr 26, 2024
358
415
Im afraid that even with all that, people will still not read.
I already wrote a ticket about a link in the game's OP. No idea what's the requirement for that but let's see.
If players don't bother to read tutorials, then I can't do much further. I don't really want to add additional dialogue lines for Kurt...yet. Maybe best to wait until v.1.1 for such changes until everything basic is polished, including maybe even the database entries.
 
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salscou

Engaged Member
Apr 14, 2020
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I already wrote a ticket about a link in the game's OP. No idea what's the requirement for that but let's see...
I was talking about people not reading about how multiple girls work, but if what you want is to be linked in the main thread, you have to talk to a mod, since neither Boots nor any of the dev team are the OP of the main thread.
 

The_Man_With_No_Name

Active Member
Dec 16, 2022
882
3,220
I already wrote a ticket about a link in the game's OP. No idea what's the requirement for that but let's see.
If players don't bother to read tutorials, then I can't do much further. I don't really want to add additional dialogue lines for Kurt...yet. Maybe best to wait until v.1.1 for such changes until everything basic is polished, including maybe even the database entries.
Most issues come from people not reading. The friend point stuff might be the exception since the game doesn't give much in the way of indication unlike Love/Trust. I'd love to be able to get a hold of Boots to talk to him about it so he can pass it on to ron, but he's been MIA off and on randomly this last month or so.

As for the the mod, most of it is personal preference design choice stuff and hot keys. Not my preference since vanilla is largely fine by me, but others might like it.
 
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freddygonzo

Member
Apr 26, 2024
358
415
As for the the mod, most of it is personal preference design choice stuff and hot keys. Not my preference since vanilla is largely fine by me, but others might like it.
I feel no desire to revamp game mechanics either, but rather do some visual tweaks here and there.
I could always add more mod options if certain features aren't desired, but as long as no one is complaining or requesting specifically I leave the changes as they are now.
Features like the beards and the auto-text settings are now changeable by the player without messing with the console or inside the mod file.
Even the quick menu is customizable now what hardly any other game offers per se. I still see no point in a vertical/horizontal switch though if it originally horizontally rather blocks the view on the girls and the player's body.
If someone really wants to see the word Paizuri or enjoys watching the lengthy XP notification chains, then it's no big deal to add such mod options within the game as well.

I still expect a couple of original changes too, so some features get possibly kicked out or changed otherwise.
The most important feature is that my mod won't ruin savegames, so you can always decide to remove it anytime if you feel it's unnecessary. This will become handy if a new update arrives and you don't need to wait for me to update my mod. Add the mod later and you can play on with the mod's settings again.
You'll get a warning info if you keep using the mod with a new official update before I've updated my mod first:
warning.jpg
 
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The_Man_With_No_Name

Active Member
Dec 16, 2022
882
3,220
I feel no desire to revamp game mechanics either, but rather do some visual tweaks here and there.
I could always add more mod options if certain features aren't desired, but as long as no one is complaining or requesting specifically I leave the changes as they are now.
Features like the beards and the auto-text settings are now changeable by the player without messing with the console or inside the mod file.
Even the quick menu is customizable now what hardly any other game offers per se. I still see no point in a vertical/horizontal switch though if it originally horizontally rather blocks the view on the girls and the player's body.
If someone really wants to see the word Paizuri or enjoys watching the lengthy XP notification chains, then it's no big deal to add such mod options within the game as well.

I still expect a couple of original changes too, so some features get possibly kicked out or changed otherwise.
The most important feature is that my mod won't ruin savegames, so you can always decide to remove it anytime if you feel it's unnecessary. This will become handy if a new update arrives and you don't need to wait for me to update my mod. Add the mod later and you can play on with the mod's settings again.
You'll get a warning info if you keep using the mod with a new official update before I've updated my mod first:
View attachment 5059601
The only things in the list of features that looked like things I'd use are things related to the friend points and the beard. Which hopefully will get some support in a latter updates. The number indicator for friends is really good since outside of that I would have to open URM and find the friend points.(y)

Not a knock against your effort since it looks well made. I just really don't need hotkeys and ui things.
Every game around here used to have ui mods though so it's good that someone is doing it since Sancho isn't around the forum anymore.
 
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freddygonzo

Member
Apr 26, 2024
358
415
The only things in the list of features that looked like things I'd use are things related the friend points and the beard. Which hopefully will get some support in a latter updates. The number indicator for friends is really good since outside of that I would have to open URM and find the friend points.(y)

Not a knock against your effort since it looks well made. I just really don't need hotkeys and ui things.
Every game around here used to have ui mods though so it's good that someone is doing it since Sancho isn't around the forum anymore.
No problem, everyone's own cup of :coffee:.
I've never made any hotkeys definable within a game, so don't expect something like that anytime soon either. I had already experimented with a player rename option but the game's input somehow gets stuck for unknown reason.
As there will be still new locations, more hotkeys could still be added, maybe changed or even removed again: "the future is always in motion"
Maybe more Quikloc keys would be handy, as I can't remember all these either so well and can be quicker accessed in a row. They would still need more icons next to the map belt button, but don't want to clusterfuck the UI with too much new stuff either after I toned down the QM somewhat.

I've started modifying Renpy UIs since end of last year but there is still so much to learn. At least sandbox games like this and RL:E offer a lot more possibilities than VNs that I started modifying.
 

freddygonzo

Member
Apr 26, 2024
358
415
v0.8b1.12: new XP numbers display option, improved the beard option code, "Dslr" renamed to "DSLR camera", "veiner" changed to "wiener", "Remain celibate" changed to "Remain a virgin"

Instead of the XP bar, you can optionally also show XP numbers on the skills menu. Off by default.
My beard shaved itself for strange reasons, so I had to revisit the barber-code for a proper fix with more duct tape. Our beards are us! Keep it in mind that the beard will stick even if you turn the option off now, so to fully get rid of it you have to first select beard type 0. Sorry, can't do it better for now before I also pull out my hair due frustration.
The abbreviation "Dslr" with automatic 1st uppercase looked too shabby anyway.
Kurt's lingo is special that might get more revisitz in zee future.
The Bronze V Card achievement isn't that clear what not to do, what means you can still fool around with girls but may not stick your wiener into them.
 

freddygonzo

Member
Apr 26, 2024
358
415
v0.8b1.13: some text changes on the achievement screen, file menu tweaks

Nothing exciting. I've only added some further tweaks I had already done in the past for my private mod version.
Rearranged the buttons in the file menu and added more file slot page buttons. I could still add a second row one day as chapter 5 is still a long trip ahead.
Each file slot also shows the slot number next to a more detailed file date. Only cosmetic fuss that won't affect savegames.
 

freddygonzo

Member
Apr 26, 2024
358
415
v0.8b1.14: disable screen shake, interface filters, and summoner-mod options

One interface filter is the pink (pulsing) screen border effect depending on the player’s desire/climax value on the sex screen. Other filters are the power glows during cinematics.
To turn off only the pulse effect of these, disable Animated Interface under Graphics.
New option tab Summoner for the mod by pepplez. Currently only offering the option to disable/enable it for whatever reason.
 
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freddygonzo

Member
Apr 26, 2024
358
415
v0.8b1.15: quick menu won't show during black screen transitions, changed midday to afternoon, remote button and screen only shown if remote vibrator inserted in any character, skip day by q-hotkey restricted to uneventful situations, enable unrestricted summoning with pepplez's mod

The quick menu disturbs during the black screen moments of map transitions and especially events where there shouldn't be much reason to use it anyway.
The change from midday to afternoon will better match all dialogues, broadcasts, buttons and quest descriptions.
It's more convenient that the remote button/screen is only shown when actually useable. This way, you immediately know you can use the remote or might forget about it if you loose interest using it. As there is no hint for that thing, no one needs to wonder anymore why the remote doesn't work yet.
Skip day by q-hotkey restricted to uneventful situations to prevent accidental skips and script messups.
Enable unrestricted summoning option with pepplez's summoner can cause crashes, so be warned! I recommend not to save your game after summoning these red-marked characters.
 
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