Version: [v0.3a]
Beautiful art that suffers greatly from a not great sandbox execution.
This is gonna be short as there's not much to delve too deep into.
The art is really really nice, 2d art that is done well is a pretty rare find and it was the reason I lasted as long as I did with this one.
The writing is okay, nothing special if I'm being honest but definitely servicable.
As a game it is pretty bad.
The game is very laggy, the menus are honestly annoying and moving around the mansion takes too long and feels too bad (a way to move to a specific character instead of a location, 1 click move from the maps instead of changing floors etc, would be really nice), the phone should not exist as it does right now.
The text appearing in the corner of the screen as it does in comics is pretty pleasing thematically and visually, but is kind of uncomfortable in practice.
The gameplay is, as usual with sandbox games, bad. you spam boring interactions to build up stats and wait for events to trigger, even if they wouldn't take an eternity to trigger (randomly, of course), the mansion feels too empty, large, and pointless to justify the sandbox aspects.
Changing the cloths the LI's wear, as is often the case with 'Null Hypothesis', unintuitive, cumbersome and finicky. I gave up on it after a few minutes.
Well, after a couple of hours I saved and closed the game. when I came back I found out I lost around 20 minutes of gameplay, which consists of befriending X-23, and other seemingly random events proccing, and at that point I had to wonder, why do I even bother? so I closed the game and deleted it.
To sum it up - great art, serviceable writing, awful sandbox execution.
I'll be honest and say that my experience felt more like a 2/5 than a 3/5, but as I dropped the game without finishing all the available content, I'll round up.
Might check back in the future as it seems from the change log there are plenty of things that are changing and the dev is still figuring things out, but as of right now there's a lot of work that needs to be done.
Beautiful art that suffers greatly from a not great sandbox execution.
This is gonna be short as there's not much to delve too deep into.
The art is really really nice, 2d art that is done well is a pretty rare find and it was the reason I lasted as long as I did with this one.
The writing is okay, nothing special if I'm being honest but definitely servicable.
As a game it is pretty bad.
The game is very laggy, the menus are honestly annoying and moving around the mansion takes too long and feels too bad (a way to move to a specific character instead of a location, 1 click move from the maps instead of changing floors etc, would be really nice), the phone should not exist as it does right now.
The text appearing in the corner of the screen as it does in comics is pretty pleasing thematically and visually, but is kind of uncomfortable in practice.
The gameplay is, as usual with sandbox games, bad. you spam boring interactions to build up stats and wait for events to trigger, even if they wouldn't take an eternity to trigger (randomly, of course), the mansion feels too empty, large, and pointless to justify the sandbox aspects.
Changing the cloths the LI's wear, as is often the case with 'Null Hypothesis', unintuitive, cumbersome and finicky. I gave up on it after a few minutes.
Well, after a couple of hours I saved and closed the game. when I came back I found out I lost around 20 minutes of gameplay, which consists of befriending X-23, and other seemingly random events proccing, and at that point I had to wonder, why do I even bother? so I closed the game and deleted it.
To sum it up - great art, serviceable writing, awful sandbox execution.
I'll be honest and say that my experience felt more like a 2/5 than a 3/5, but as I dropped the game without finishing all the available content, I'll round up.
Might check back in the future as it seems from the change log there are plenty of things that are changing and the dev is still figuring things out, but as of right now there's a lot of work that needs to be done.