While the game itself is pretty entertaining the rating I give is much more reflective of the comparison between The Null Hypothesis and Rogue-like: Evolution.
My first experience with Null is 0.3b so I don't know what it was like in its earlier iterations, but comparing to what Rogue-like is now I have to say that Null feels quite a bit more polished.
I'm sure a lot of that is lessons learned from Oni's development progression over time, but I just find Null's aesthetics to be more pleasing.
The UI looks crisp, though I do wish we'll eventually get more slots for quick travel locations. The smartphone messages also leave some aspects to be desired such as being able to scroll to older messages, and there are times when new messages don't appear on the screen until you back out of texting and then opening it again for the contacts. It usually means blindly moving the dialogue forward and then coming back to it to see what was actually said.
The real important differences--to me anyway--between Null and Rogue-like is the art and the story/dialogue.
Going back to the UI being more aesthetically pleasing to me, I found the overall art direction and quality to be more attractive in comparison to Rogue-like. I understand the charm of the art Oni chose, especially for those of us who grew up watching X-Men Evolution and its related/similar X-Men shows, and this is not to say that the art in Rogue-like is bad or unattractive. This is more of just a personal opinion.
The colors, tone, animation and backgrounds just seem more smooth and attractive to me. I particularly like the Jean Grey art/model used in Null.
The story also is a bit more engaging. There's a real honest attempt at replicating the experience and discussion of bigotry and discrimination from the comics. There's a weight to decisions and to events that is not present in Oni's work. The heaviness of some of the material (such as the mob scene) mirrors recent events around the world over the past few years as well as the stories in the comics lending a certain amount of seriousness in the game. This seriousness also made me feel more invested in the characters. There's a feeling of real stakes and a need to progress and become stronger for the sake of something bigger than just getting tail (which, I know, ironic cause I'm comparing two NSFW sex games in a forum that caters to games of that genre).
Speaking of the characters, I really like the decision to take them more seriously. In Rogue-like there's no attempt at hiding the parody; the dialogue and characterization are all meant to be cheesy, goofy and lewd. It definitely succeeds in evoking a sense of raunchiness in seeing characters we grew up being unabashedly debauched, much like Something Unlimited. But in doing so the characters end up becoming much less familiar than the cartoons or comics.
With Null, the stated effort to steer closer to source material is clearly seen. While I'm not up to date with current comics over the past decade and a half, I can see and appreciate how the characters are portrayed as something more than potential/actual sex partners. There's a bit more depth to them: their history, their behavior, and their decisions; things that engage or even arouse them; and things that make them uncomfortable.
Not that Oni's game does not have a similar mechanic, but Null is a bit more nuanced about it and makes you want to pay more attention to the dialogue.
The characters are also much more distinct compared to each other, at least that's how I felt. And, again, the depth and variance to how each character feels is a welcome touch as opposed to the 'sex addicted' mechanic used in Rogue-like.
All in all, I applaud the direction Ron Chon is going in with the story and the relationships of the characters. I feel more invested in the plot and drama than I ever was with Rogue-like. And while it's obvious (and upfront) about lifting a lot of the mechanics/ideas from Oni's work I do feel there's just enough of a difference between the two that both can stand on their own as proper parodies of the X-Men universe.
Can't wait to continue my adventures in this version of Xavier's School for the Gifted!
My first experience with Null is 0.3b so I don't know what it was like in its earlier iterations, but comparing to what Rogue-like is now I have to say that Null feels quite a bit more polished.
I'm sure a lot of that is lessons learned from Oni's development progression over time, but I just find Null's aesthetics to be more pleasing.
The UI looks crisp, though I do wish we'll eventually get more slots for quick travel locations. The smartphone messages also leave some aspects to be desired such as being able to scroll to older messages, and there are times when new messages don't appear on the screen until you back out of texting and then opening it again for the contacts. It usually means blindly moving the dialogue forward and then coming back to it to see what was actually said.
The real important differences--to me anyway--between Null and Rogue-like is the art and the story/dialogue.
Going back to the UI being more aesthetically pleasing to me, I found the overall art direction and quality to be more attractive in comparison to Rogue-like. I understand the charm of the art Oni chose, especially for those of us who grew up watching X-Men Evolution and its related/similar X-Men shows, and this is not to say that the art in Rogue-like is bad or unattractive. This is more of just a personal opinion.
The colors, tone, animation and backgrounds just seem more smooth and attractive to me. I particularly like the Jean Grey art/model used in Null.
The story also is a bit more engaging. There's a real honest attempt at replicating the experience and discussion of bigotry and discrimination from the comics. There's a weight to decisions and to events that is not present in Oni's work. The heaviness of some of the material (such as the mob scene) mirrors recent events around the world over the past few years as well as the stories in the comics lending a certain amount of seriousness in the game. This seriousness also made me feel more invested in the characters. There's a feeling of real stakes and a need to progress and become stronger for the sake of something bigger than just getting tail (which, I know, ironic cause I'm comparing two NSFW sex games in a forum that caters to games of that genre).
Speaking of the characters, I really like the decision to take them more seriously. In Rogue-like there's no attempt at hiding the parody; the dialogue and characterization are all meant to be cheesy, goofy and lewd. It definitely succeeds in evoking a sense of raunchiness in seeing characters we grew up being unabashedly debauched, much like Something Unlimited. But in doing so the characters end up becoming much less familiar than the cartoons or comics.
With Null, the stated effort to steer closer to source material is clearly seen. While I'm not up to date with current comics over the past decade and a half, I can see and appreciate how the characters are portrayed as something more than potential/actual sex partners. There's a bit more depth to them: their history, their behavior, and their decisions; things that engage or even arouse them; and things that make them uncomfortable.
Not that Oni's game does not have a similar mechanic, but Null is a bit more nuanced about it and makes you want to pay more attention to the dialogue.
The characters are also much more distinct compared to each other, at least that's how I felt. And, again, the depth and variance to how each character feels is a welcome touch as opposed to the 'sex addicted' mechanic used in Rogue-like.
All in all, I applaud the direction Ron Chon is going in with the story and the relationships of the characters. I feel more invested in the plot and drama than I ever was with Rogue-like. And while it's obvious (and upfront) about lifting a lot of the mechanics/ideas from Oni's work I do feel there's just enough of a difference between the two that both can stand on their own as proper parodies of the X-Men universe.
Can't wait to continue my adventures in this version of Xavier's School for the Gifted!